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Magic the Gathering Cards

Showing 32 cards (page 139 of 3929).

Pain 101{1}{B}InstantUntil end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." Hinterland HarborLandThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Path of AncestryLandThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Paramecia Coloniex{1}{B}Creature — Zombie WormWhen this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.
2/2
Rain-Slicked CopseLand — Forest Island({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rat King, Verminister{1}{B}Legendary Creature — Rat AvatarDisappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
1/1
Savanti Romero, Time's Exile{3}{B}{B}Legendary Creature — Demon WizardTrample
At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.
4/4
Rootbound CragLandThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Smoldering MarshLand — Swamp Mountain({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Shark Shredder, Killer Clone{2}{B}{B}Legendary Creature — Shark Octopus NinjaSneak {3}{B}{B}
First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
4/4
Shredder, Unrelenting{4}{B}Legendary Creature — Human NinjaSneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Deathtouch
Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn.
6/4
Sodden VerdureLand — Forest Island({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Spire GardenLandThis land enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
Shredder's Armor{1}{B}Artifact — EquipmentEquipped creature gets +2/+1.
When this Equipment enters, attach it to target creature you control.
Equip—Sacrifice another nonland permanent. Activate only once each turn.
Shredder's Revenge{2}{B}SorceryChoose one —
• Target player discards two cards.
• Target player draws two cards and loses 2 life.
Sunken HollowLand — Island Swamp({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Thriving GroveLandThis land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Shredder's Technique{2}{B}SorcerySneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.
Thriving IsleLandThis land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
South Wind Avatar{3}{B}Creature — Snake Spirit AvatarDeathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
3/4
Thriving MoorLandThis land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Splinter, Hamato Yoshi{1}{B}Legendary Creature — Mutant Ninja RatSneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Ninjas you control get +1/+1.
1/3
Undergrowth StadiumLandThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Splinter's Technique{3}{B}SorcerySneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle.
Squirrelanoids{B}Creature — Squirrel MutantDeathtouch 1/1 Vernal FenLand — Swamp Forest({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands.
Stomped by the Foot{1}{B}InstantKicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Vibrant CityscapeLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Super Shredder{1}{B}Legendary Creature — Mutant Ninja HumanMenace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
1/1
Leonardo, the Balance{3}{W}Legendary Creature — Mutant Ninja TurtleWhenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
3/3
April O'Neil, Live on the Scene{1}{U}Legendary Creature — Human DetectiveWhenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select
2/1
Tunnel Rats{1}{B}Creature — Rat{4}{B}: Return this card from your graveyard to the battlefield tapped. 2/2