Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 140 of 3929).
Bot Bashing Time{3}{R}Bot Bashing Time deals 6 damage to target creature. If that creature would die this turn, exile it instead.
Donatello, the Brains{2}{U}If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.) 2/4 Krang, the All-Powerful{4}{U}If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. 3/3 Broadcast Takeover{2}{R}{R}{R}Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. Casey Jones, Jury-Rig Justiciar{1}{R}Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1 Bebop, Skull & Crossbones{1}{B}Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. 2/1 Casey Jones, Vigilante{1}{R}{R}When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. 4/3 Shredder, Shadow Master{3}{B}{B}Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. 5/5 Cool but Rude{1}{R}(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
{1}{R}: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. Splinter, the Mentor{1}{B}Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 2/2 General Traag, Heart of Stone{3}{R}{R}Trample
When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. 4/3 Casey Jones, Back Alley Brute{3}{R}Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. 4/2 Raphael, the Muscle{4}{R}Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 4/4 Hard-Won Jitte{1}{R}Equipped creature has double strike.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Michelangelo, the Heart{1}{G}Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.) 2/1 Improvised Arsenal{1}{R}Equipped creature gets +1/+0 for each artifact you control.
{4}{R}: Create a token that's a copy of this Equipment.
Equip {R} Ninja Pizza{2}{G}Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Jennika's Technique{2}{R}Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Jennika's Technique deals 2 damage to each creature. Manhole Missile{1}{R}Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. Rocksteady, Mutant Marauder{2}{G}Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. 3/3 Super Combo{1}{G}Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls. Mouser Attack!{1}{R}Choose one —
• Create a 1/1 colorless Robot artifact creature token.
• Target creature gets +3/+0 and gains first strike until end of turn. Mouser Foundry{1}{R}When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token.
{4}{R}, Sacrifice this artifact: It deals 3 damage to target creature. Heroes in a Half Shell{W}{U}{B}{R}{G}Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. 5/5 Mutant Town Musicians{2}{R}Trample
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. 2/4 Big Mother Mouser{4}This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. 0/0 Definitely Not a Turtle{3}When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 Null Group Biological Assets{2}{R}During your turn, this creature has first strike.
Whenever this creature attacks, you may discard a card. If you do, draw a card. 3/1 Old Hob, Alleycat Blues{4}{R}At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step.
{1}{W}: Target attacking creature token gains indestructible until end of turn. 4/4 Hamato Ninpō{1}{W}Hamato Ninpō deals 4 damage to target attacking or blocking creature. Purple Dragon Punks{1}{R}{T}: Add {R}. Spend this mana only to cast an artifact spell or to activate an ability. 2/2 Leonardo, Worldly Warrior{7}{W}Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
Double strike (This creature deals both first-strike and regular combat damage.) 5/5
Partner—Character select (You can have two commanders if both have this ability.) 2/4 Krang, the All-Powerful{4}{U}If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. 3/3 Broadcast Takeover{2}{R}{R}{R}Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. Casey Jones, Jury-Rig Justiciar{1}{R}Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1 Bebop, Skull & Crossbones{1}{B}Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. 2/1 Casey Jones, Vigilante{1}{R}{R}When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. 4/3 Shredder, Shadow Master{3}{B}{B}Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. 5/5 Cool but Rude{1}{R}(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
{1}{R}: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. Splinter, the Mentor{1}{B}Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 2/2 General Traag, Heart of Stone{3}{R}{R}Trample
When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. 4/3 Casey Jones, Back Alley Brute{3}{R}Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. 4/2 Raphael, the Muscle{4}{R}Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 4/4 Hard-Won Jitte{1}{R}Equipped creature has double strike.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Michelangelo, the Heart{1}{G}Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.) 2/1 Improvised Arsenal{1}{R}Equipped creature gets +1/+0 for each artifact you control.
{4}{R}: Create a token that's a copy of this Equipment.
Equip {R} Ninja Pizza{2}{G}Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Jennika's Technique{2}{R}Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Jennika's Technique deals 2 damage to each creature. Manhole Missile{1}{R}Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. Rocksteady, Mutant Marauder{2}{G}Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. 3/3 Super Combo{1}{G}Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls. Mouser Attack!{1}{R}Choose one —
• Create a 1/1 colorless Robot artifact creature token.
• Target creature gets +3/+0 and gains first strike until end of turn. Mouser Foundry{1}{R}When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token.
{4}{R}, Sacrifice this artifact: It deals 3 damage to target creature. Heroes in a Half Shell{W}{U}{B}{R}{G}Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. 5/5 Mutant Town Musicians{2}{R}Trample
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. 2/4 Big Mother Mouser{4}This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. 0/0 Definitely Not a Turtle{3}When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 Null Group Biological Assets{2}{R}During your turn, this creature has first strike.
Whenever this creature attacks, you may discard a card. If you do, draw a card. 3/1 Old Hob, Alleycat Blues{4}{R}At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step.
{1}{W}: Target attacking creature token gains indestructible until end of turn. 4/4 Hamato Ninpō{1}{W}Hamato Ninpō deals 4 damage to target attacking or blocking creature. Purple Dragon Punks{1}{R}{T}: Add {R}. Spend this mana only to cast an artifact spell or to activate an ability. 2/2 Leonardo, Worldly Warrior{7}{W}Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
Double strike (This creature deals both first-strike and regular combat damage.) 5/5