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Showing 32 cards (page 140 of 3929).

Bot Bashing Time{3}{R}SorceryBot Bashing Time deals 6 damage to target creature. If that creature would die this turn, exile it instead. Donatello, the Brains{2}{U}Legendary Creature — Mutant Ninja TurtleIf one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
2/4
Krang, the All-Powerful{4}{U}Legendary Artifact Creature — Utrom RobotIf a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
3/3
Broadcast Takeover{2}{R}{R}{R}SorceryGain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. Casey Jones, Jury-Rig Justiciar{1}{R}Legendary Creature — Human BerserkerHaste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
Bebop, Skull & Crossbones{1}{B}Legendary Creature — Boar MutantPartner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
2/1
Casey Jones, Vigilante{1}{R}{R}Legendary Creature — Human BerserkerWhen Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. 4/3 Shredder, Shadow Master{3}{B}{B}Legendary Creature — Human NinjaWhenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
5/5
Cool but Rude{1}{R}Enchantment — Class(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
{1}{R}: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Splinter, the Mentor{1}{B}Legendary Creature — Mutant Ninja RatMenace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
2/2
General Traag, Heart of Stone{3}{R}{R}Legendary Artifact Creature — Elemental SoldierTrample
When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature.
4/3
Casey Jones, Back Alley Brute{3}{R}Legendary Creature — Human BerserkerMenace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
4/2
Raphael, the Muscle{4}{R}Legendary Creature — Mutant Ninja TurtleDouble all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
4/4
Hard-Won Jitte{1}{R}Artifact — EquipmentEquipped creature has double strike.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Michelangelo, the Heart{1}{G}Legendary Creature — Mutant Ninja TurtleTrample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
2/1
Improvised Arsenal{1}{R}Artifact — EquipmentEquipped creature gets +1/+0 for each artifact you control.
{4}{R}: Create a token that's a copy of this Equipment.
Equip {R}
Ninja Pizza{2}{G}EnchantmentFoods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Jennika's Technique{2}{R}InstantSneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Jennika's Technique deals 2 damage to each creature.
Manhole Missile{1}{R}InstantManhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. Rocksteady, Mutant Marauder{2}{G}Legendary Creature — Rhino MutantPartner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
3/3
Super Combo{1}{G}SorceryReplicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Mouser Attack!{1}{R}InstantChoose one —
• Create a 1/1 colorless Robot artifact creature token.
• Target creature gets +3/+0 and gains first strike until end of turn.
Mouser Foundry{1}{R}ArtifactWhen this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token.
{4}{R}, Sacrifice this artifact: It deals 3 damage to target creature.
Heroes in a Half Shell{W}{U}{B}{R}{G}Legendary Creature — Mutant Ninja TurtleVigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
5/5
Mutant Town Musicians{2}{R}Creature — Mutant Bard PerformerTrample
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
2/4
Big Mother Mouser{4}Artifact Creature — RobotThis creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
0/0
Definitely Not a Turtle{3}Creature — Mutant Ninja TurtleWhen this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 Null Group Biological Assets{2}{R}Creature — Mutant MercenaryDuring your turn, this creature has first strike.
Whenever this creature attacks, you may discard a card. If you do, draw a card.
3/1
Old Hob, Alleycat Blues{4}{R}Legendary Creature — Cat Mutant RebelAt the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step.
{1}{W}: Target attacking creature token gains indestructible until end of turn.
4/4
Hamato Ninpō{1}{W}InstantHamato Ninpō deals 4 damage to target attacking or blocking creature. Purple Dragon Punks{1}{R}Creature — Human Rogue{T}: Add {R}. Spend this mana only to cast an artifact spell or to activate an ability. 2/2 Leonardo, Worldly Warrior{7}{W}Legendary Creature — Mutant Ninja TurtleAffinity for creatures (This spell costs {1} less to cast for each creature you control.)
Double strike (This creature deals both first-strike and regular combat damage.)
5/5