Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 151 of 3929).

Flip Card
Encumbered Reejerey{1}{W}This creature enters with three -1/-1 counters on it.Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it. 5/4 Village Pillagers{3}{R}{R}Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. 5/5 Elemental Spectacle{5}{G}Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. Evershrike's Gift{W}Enchant creature
Enchanted creature gets +1/+0 and has flying.
{1}{W}, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.) Flock Impostor{2}{W}Changeling (This card is every creature type.)
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand. 2/2 Ferrafor, Young Yew{6}{G}When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.
{T}: Double the number of each kind of counter on target creature. 4/7 Jubilation{5}{G}When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 5/5 Gallant Fowlknight{3}{W}When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn. 3/4 Puca's Covenant{2}{G}Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. Goldmeadow Nomad{W}{W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery. 1/2 Springleaf Parade{X}{G}{G}When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "{T}: Add one mana of any color." Keep Out{1}{W}Choose one —
• Keep Out deals 4 damage to target tapped creature.
• Destroy target enchantment. Dread Tiller{1}{B}{G}When this creature enters, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. 2/4 Kinbinding{3}{W}{W}Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. Kinbinding{3}{W}{W}Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. Kinsbaile Aspirant{W}As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.)
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. 2/1 Wickersmith's Tools{3}Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
{T}: Add one mana of any color.
{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. Kinscaer Sentry{1}{W}First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. 2/2 Kinscaer Sentry{1}{W}First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. 2/2 Abundant Countryside{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Rain-Slicked Copse({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Kithkeeper{6}{W}Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control.
Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn. 3/3 Sodden Verdure({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands. Liminal Hold{3}{W}When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. Meanders Guide{2}{W}Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. 3/2 Belonging{5}{W}When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 6/6 Moonlit Lamenter{2}{W}This creature enters with a -1/-1 counter on it.
{1}{W}, Remove a counter from this creature: Draw a card. Activate only as a sorcery. 2/5 Subterfuge{4}{U}When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/5
Morningtide's Light{3}{W}Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light. Aberrant Return{4}{B}{B}Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.