Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 147 of 3929).
Turtles Forever{3}{W}Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
Kitsune, Dragon's Daughter{4}{U}{U}Vigilance
Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. 6/6 Turtles in Time{5}{U}{U}Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time. Armaggon, Future Shark{6}{B}{B}Flash
When Armaggon enters, destroy up to three target creatures. 9/6 Madame Null, Power Broker{2}{B}Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. 1/3 Rat King, Verminister{1}{B}Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. 1/1 Savanti Romero, Time's Exile{3}{B}{B}Trample
At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. 4/4 Shark Shredder, Killer Clone{2}{B}{B}Sneak {3}{B}{B}
First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. 4/4 South Wind Avatar{3}{B}Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life. 3/4 Improvised Arsenal{1}{R}Equipped creature gets +1/+0 for each artifact you control.
{4}{R}: Create a token that's a copy of this Equipment.
Equip {R} Ravenous Robots{1}{R}Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.
{R}, {T}: Creature tokens you control gain haste until end of turn. 2/1 Leatherhead, Swamp Stalker{2}{G}{G}Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. 5/4 Mutagen Man, Living Ooze{X}{G}{G}Trample
Activated abilities of artifact tokens you control cost {1} less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 2/3 Transdimensional Bovine{2}{G}Flying
{T}: Add two mana of any one color. 0/4 Turtle Power!{2}{G}Flash
Turtles you control get +2/+2. Chrome Dome{2}Other artifact creatures you control get +1/+0.
{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. 1/3 The Ooze{2}Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
{T}: Exile target card from a graveyard. Create a Mutagen token. Turtle Van{3}Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 Weather Maker{3}Landfall — Whenever a land you control enters, put a charge counter on this artifact.
{T}: Add one mana of any color.
{T}, Remove two charge counters from this artifact: Add {C}{C}.
{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. Northampton Farm{T}: Add {C}.
{1}, {T}: Exile target creature you own.
{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. Leonardo, Cutting Edge{1}{W}Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo. 1/1 April O'Neil, Hacktivist{3}{U}At the beginning of your end step, draw a card for each card type among spells you've cast this turn. 1/5 Donatello, Gadget Master{2}{U}Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. 3/2 Turtles in Time{5}{U}{U}Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time. Super Shredder{1}{B}Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. 1/1 Casey Jones, Vigilante{1}{R}{R}When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. 4/3 Raphael, the Nightwatcher{2}{R}{R}Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike. 2/3 Michelangelo, Weirdness to 11{1}{G}When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. 1/1 Dark Leo & Shredder{W}{B}Sneak {W}{B}
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. 1/3 Krang, Utrom Warlord{9}Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste. 9/9 Leonardo, Cutting Edge{1}{W}Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo. 1/1 April O'Neil, Hacktivist{3}{U}At the beginning of your end step, draw a card for each card type among spells you've cast this turn. 1/5
Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. 6/6 Turtles in Time{5}{U}{U}Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time. Armaggon, Future Shark{6}{B}{B}Flash
When Armaggon enters, destroy up to three target creatures. 9/6 Madame Null, Power Broker{2}{B}Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. 1/3 Rat King, Verminister{1}{B}Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. 1/1 Savanti Romero, Time's Exile{3}{B}{B}Trample
At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. 4/4 Shark Shredder, Killer Clone{2}{B}{B}Sneak {3}{B}{B}
First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. 4/4 South Wind Avatar{3}{B}Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life. 3/4 Improvised Arsenal{1}{R}Equipped creature gets +1/+0 for each artifact you control.
{4}{R}: Create a token that's a copy of this Equipment.
Equip {R} Ravenous Robots{1}{R}Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.
{R}, {T}: Creature tokens you control gain haste until end of turn. 2/1 Leatherhead, Swamp Stalker{2}{G}{G}Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. 5/4 Mutagen Man, Living Ooze{X}{G}{G}Trample
Activated abilities of artifact tokens you control cost {1} less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 2/3 Transdimensional Bovine{2}{G}Flying
{T}: Add two mana of any one color. 0/4 Turtle Power!{2}{G}Flash
Turtles you control get +2/+2. Chrome Dome{2}Other artifact creatures you control get +1/+0.
{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. 1/3 The Ooze{2}Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
{T}: Exile target card from a graveyard. Create a Mutagen token. Turtle Van{3}Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 Weather Maker{3}Landfall — Whenever a land you control enters, put a charge counter on this artifact.
{T}: Add one mana of any color.
{T}, Remove two charge counters from this artifact: Add {C}{C}.
{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. Northampton Farm{T}: Add {C}.
{1}, {T}: Exile target creature you own.
{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. Leonardo, Cutting Edge{1}{W}Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo. 1/1 April O'Neil, Hacktivist{3}{U}At the beginning of your end step, draw a card for each card type among spells you've cast this turn. 1/5 Donatello, Gadget Master{2}{U}Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. 3/2 Turtles in Time{5}{U}{U}Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time. Super Shredder{1}{B}Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. 1/1 Casey Jones, Vigilante{1}{R}{R}When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. 4/3 Raphael, the Nightwatcher{2}{R}{R}Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike. 2/3 Michelangelo, Weirdness to 11{1}{G}When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. 1/1 Dark Leo & Shredder{W}{B}Sneak {W}{B}
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. 1/3 Krang, Utrom Warlord{9}Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste. 9/9 Leonardo, Cutting Edge{1}{W}Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo. 1/1 April O'Neil, Hacktivist{3}{U}At the beginning of your end step, draw a card for each card type among spells you've cast this turn. 1/5