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Showing 32 cards (page 159 of 3929).

Maelstrom Wanderer{5}{G}{U}{R}Legendary Creature — ElementalCreatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
7/5
Boulder Dash{1}{R}SorceryBoulder Dash deals 2 damage to any target and 1 damage to any other target. Muldrotha, the Gravetide{3}{B}{G}{U}Legendary Creature — Elemental AvatarDuring each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) 6/6 Brambleback Brute{2}{R}Creature — Giant WarriorThis creature enters with two -1/-1 counters on it.
{1}{R}, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery.
4/5
Burning Curiosity{2}{R}SorceryAs an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Omnath, Locus of Rage{3}{R}{R}{G}{G}Legendary Creature — ElementalLandfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
5/5
Champion of the Path{3}{R}Creature — Elemental SorcererAs an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
7/3
Champion of the Path{3}{R}Creature — Elemental SorcererAs an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
7/3
Omnath, Locus of the Roil{1}{G}{U}{R}Legendary Creature — ElementalWhen Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
3/3
Putrefy{1}{B}{G}InstantDestroy target artifact or creature. It can't be regenerated. Cinder Strike{R}SorceryAs an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid.
Collective Inferno{3}{R}{R}EnchantmentConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Risen Reef{1}{G}{U}Creature — ElementalWhenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. 1/1 Collective Inferno{3}{R}{R}EnchantmentConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Elder Auntie{2}{R}Creature — Goblin WarlockWhen this creature enters, create a 1/1 black and red Goblin creature token. 2/2 The Scorpion God{3}{B}{R}Legendary Creature — GodWhenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
6/5
End-Blaze Epiphany{X}{R}InstantEnd-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. End-Blaze Epiphany{X}{R}InstantEnd-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. Terminate{B}{R}InstantDestroy target creature. It can't be regenerated. Enraged Flamecaster{2}{R}Creature — Elemental SorcererReach
Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent.
3/2
Vernal Sovereign{4}{G}{W}Creature — Elemental ElkWhenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control." 4/4 Explosive Prodigy{1}{R}Creature — Elemental SorcererVivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control. 1/1 Yarok, the Desecrated{2}{B}{G}{U}Legendary Creature — Elemental HorrorDeathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/5
Feed the Flames{3}{R}InstantFeed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead. Chimil, the Inner Sun{6}Legendary ArtifactSpells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Chromatic Lantern{3}ArtifactLands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Flame-Chain Mauler{1}{R}Creature — Elemental Warrior{1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 Commander's Sphere{3}Artifact{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Flamebraider{1}{R}Creature — Elemental Bard{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources. 2/2 Contagion Clasp{2}ArtifactWhen this artifact enters, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flamekin Gildweaver{3}{R}Creature — Elemental SorcererTrample
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
4/3
Giantfall{1}{R}InstantChoose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact.