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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 161 of 3929).
Nesting Grounds{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery. Sizzling Changeling{2}{R}Changeling (This card is every creature type.)
When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card. 3/2 Soul Immolation{3}{R}{R}As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control. Soul Immolation{3}{R}{R}As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control. Opal Palace{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Opulent PalaceThis land enters tapped.
{T}: Add {B}, {G}, or {U}. Soulbright Seeker{R}As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
{R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}. 2/1 Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Sourbread Auntie{2}{R}{R}When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) 4/3 Spinerock Tyrant{3}{R}{R}Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. 6/6 Spinerock Tyrant{3}{R}{R}Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. 6/6 Primal BeyondAs this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. Raging RavineThis land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. Squawkroaster{3}{R}Double strike
Vivid — Squawkroaster's power is equal to the number of colors among permanents you control. */4 Sting-Slinger{2}{R}{1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.) 3/3 Rakdos CarnariumThis land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{R}. Tweeze{2}{R}Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card. Riveteers OverlookWhen this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Rootbound CragThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}. Warren Torchmaster{1}{R}At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.) 2/2 Sandsteppe CitadelThis land enters tapped.
{T}: Add {W}, {B}, or {G}. Assert Perfection{1}{G}Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls. Savage LandsThis land enters tapped.
{T}: Add {B}, {R}, or {G}. Aurora Awakener{6}{G}Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. 7/7 Aurora Awakener{6}{G}Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. 7/7 Bloom Tender{1}{G}Vivid — {T}: For each color among permanents you control, add one mana of that color. 1/1 Seaside CitadelThis land enters tapped.
{T}: Add {G}, {W}, or {U}. Bloom Tender{1}{G}Vivid — {T}: For each color among permanents you control, add one mana of that color. 1/1 Sheltered Thicket({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Blossoming Defense{G}Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Bristlebane Battler{1}{G}Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. 6/6 Bristlebane Battler{1}{G}Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. 6/6
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery. Sizzling Changeling{2}{R}Changeling (This card is every creature type.)
When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card. 3/2 Soul Immolation{3}{R}{R}As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control. Soul Immolation{3}{R}{R}As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control. Opal Palace{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Opulent PalaceThis land enters tapped.
{T}: Add {B}, {G}, or {U}. Soulbright Seeker{R}As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
{R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}. 2/1 Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Sourbread Auntie{2}{R}{R}When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) 4/3 Spinerock Tyrant{3}{R}{R}Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. 6/6 Spinerock Tyrant{3}{R}{R}Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. 6/6 Primal BeyondAs this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. Raging RavineThis land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. Squawkroaster{3}{R}Double strike
Vivid — Squawkroaster's power is equal to the number of colors among permanents you control. */4 Sting-Slinger{2}{R}{1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.) 3/3 Rakdos CarnariumThis land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{R}. Tweeze{2}{R}Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card. Riveteers OverlookWhen this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Rootbound CragThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}. Warren Torchmaster{1}{R}At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.) 2/2 Sandsteppe CitadelThis land enters tapped.
{T}: Add {W}, {B}, or {G}. Assert Perfection{1}{G}Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls. Savage LandsThis land enters tapped.
{T}: Add {B}, {R}, or {G}. Aurora Awakener{6}{G}Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. 7/7 Aurora Awakener{6}{G}Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. 7/7 Bloom Tender{1}{G}Vivid — {T}: For each color among permanents you control, add one mana of that color. 1/1 Seaside CitadelThis land enters tapped.
{T}: Add {G}, {W}, or {U}. Bloom Tender{1}{G}Vivid — {T}: For each color among permanents you control, add one mana of that color. 1/1 Sheltered Thicket({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Blossoming Defense{G}Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Bristlebane Battler{1}{G}Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. 6/6 Bristlebane Battler{1}{G}Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. 6/6