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Magic the Gathering Cards

Showing 32 cards (page 161 of 3929).

Nesting GroundsLand{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Sizzling Changeling{2}{R}Creature — ShapeshifterChangeling (This card is every creature type.)
When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
3/2
Soul Immolation{3}{R}{R}SorceryAs an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control.
Soul Immolation{3}{R}{R}SorceryAs an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control.
Opal PalaceLand{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Opulent PalaceLandThis land enters tapped.
{T}: Add {B}, {G}, or {U}.
Soulbright Seeker{R}Creature — Elemental SorcererAs an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
{R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}.
2/1
Path of AncestryLandThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sourbread Auntie{2}{R}{R}Creature — Goblin WarriorWhen this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) 4/3 Spinerock Tyrant{3}{R}{R}Creature — DragonFlying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
6/6
Spinerock Tyrant{3}{R}{R}Creature — DragonFlying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
6/6
Primal BeyondLandAs this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Raging RavineLandThis land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Squawkroaster{3}{R}Creature — ElementalDouble strike
Vivid — Squawkroaster's power is equal to the number of colors among permanents you control.
*/4
Sting-Slinger{2}{R}Creature — Goblin Warrior{1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.) 3/3 Rakdos CarnariumLandThis land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Tweeze{2}{R}InstantTweeze deals 3 damage to any target. You may discard a card. If you do, draw a card. Riveteers OverlookLandWhen this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Rootbound CragLandThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Warren Torchmaster{1}{R}Creature — Goblin WarriorAt the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.) 2/2 Sandsteppe CitadelLandThis land enters tapped.
{T}: Add {W}, {B}, or {G}.
Assert Perfection{1}{G}SorceryTarget creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls. Savage LandsLandThis land enters tapped.
{T}: Add {B}, {R}, or {G}.
Aurora Awakener{6}{G}Creature — Giant DruidTrample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
7/7
Aurora Awakener{6}{G}Creature — Giant DruidTrample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
7/7
Bloom Tender{1}{G}Creature — Elf DruidVivid — {T}: For each color among permanents you control, add one mana of that color. 1/1 Seaside CitadelLandThis land enters tapped.
{T}: Add {G}, {W}, or {U}.
Bloom Tender{1}{G}Creature — Elf DruidVivid — {T}: For each color among permanents you control, add one mana of that color. 1/1 Sheltered ThicketLand — Mountain Forest({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Blossoming Defense{G}InstantTarget creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Bristlebane Battler{1}{G}Creature — Kithkin SoldierTrample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
6/6
Bristlebane Battler{1}{G}Creature — Kithkin SoldierTrample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
6/6