Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 160 of 3929).
Giantfall{1}{R}Choose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact. Goatnap{2}{R}Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. Grim Poppet{7}This creature enters with three -1/-1 counters on it.
Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature. 4/4 Goliath Daydreamer{2}{R}{R}Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. 4/4 Timeless Lotus{5}Timeless Lotus enters tapped.
{T}: Add {W}{U}{B}{R}{G}. Goliath Daydreamer{2}{R}{R}Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. 4/4 Ancient Ziggurat{T}: Add one mana of any color. Spend this mana only to cast a creature spell. Gristle Glutton{1}{R}{T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.) 1/3 Canyon Slough({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Hexing Squelcher{1}{R}This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life." 2/2 Hexing Squelcher{1}{R}This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life." 2/2 Cinder Glade({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands. Impolite Entrance{R}Target creature gains trample and haste until end of turn.
Draw a card. Dragonskull SummitThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}. Kindle the Inner Flame{3}{R}Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback—{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce. Kulrath Zealot{5}{R}When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 6/5 Flamekin VillageAs this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn. Lasting Tarfire{1}{R}At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent. Frontier BivouacThis land enters tapped.
{T}: Add {G}, {U}, or {R}. Lavaleaper{3}{R}All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. 4/4 Lavaleaper{3}{R}All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. 4/4 Meek Attack{2}{R}{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. Golgari Rot FarmThis land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{G}. Meek Attack{2}{R}{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. Gruul TurfThis land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{G}. Reckless Ransacking{1}{R}Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Scuzzback Scrounger{1}{R}At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 Scuzzback Scrounger{1}{R}At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 Ifnir Deadlands{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery. Jungle ShrineThis land enters tapped.
{T}: Add {R}, {G}, or {W}. Sear{1}{R}Sear deals 4 damage to target creature or planeswalker.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact. Goatnap{2}{R}Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. Grim Poppet{7}This creature enters with three -1/-1 counters on it.
Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature. 4/4 Goliath Daydreamer{2}{R}{R}Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. 4/4 Timeless Lotus{5}Timeless Lotus enters tapped.
{T}: Add {W}{U}{B}{R}{G}. Goliath Daydreamer{2}{R}{R}Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. 4/4 Ancient Ziggurat{T}: Add one mana of any color. Spend this mana only to cast a creature spell. Gristle Glutton{1}{R}{T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.) 1/3 Canyon Slough({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Hexing Squelcher{1}{R}This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life." 2/2 Hexing Squelcher{1}{R}This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life." 2/2 Cinder Glade({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands. Impolite Entrance{R}Target creature gains trample and haste until end of turn.
Draw a card. Dragonskull SummitThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}. Kindle the Inner Flame{3}{R}Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback—{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce. Kulrath Zealot{5}{R}When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 6/5 Flamekin VillageAs this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn. Lasting Tarfire{1}{R}At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent. Frontier BivouacThis land enters tapped.
{T}: Add {G}, {U}, or {R}. Lavaleaper{3}{R}All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. 4/4 Lavaleaper{3}{R}All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. 4/4 Meek Attack{2}{R}{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. Golgari Rot FarmThis land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{G}. Meek Attack{2}{R}{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. Gruul TurfThis land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{G}. Reckless Ransacking{1}{R}Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Scuzzback Scrounger{1}{R}At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 Scuzzback Scrounger{1}{R}At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 Ifnir Deadlands{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery. Jungle ShrineThis land enters tapped.
{T}: Add {R}, {G}, or {W}. Sear{1}{R}Sear deals 4 damage to target creature or planeswalker.