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Showing 32 cards (page 155 of 3929).

Silvergill Mentor{1}{U}Creature — Merfolk WizardAs an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.)
When this creature enters, create a 1/1 white and blue Merfolk creature token.
2/1
Silvergill Peddler{2}{U}Creature — Merfolk CitizenWhenever this creature becomes tapped, draw a card, then discard a card. 2/3 Archfiend of Ifnir{3}{B}{B}Creature — DemonFlying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
5/4
Spell Snare{U}InstantCounter target spell with mana value 2. Black Sun's Zenith{X}{B}{B}SorceryPut X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. Stratosoarer{4}{U}Creature — ElementalFlying
When this creature enters, target creature gains flying until end of turn.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
3/5
Carnifex Demon{4}{B}{B}Creature — Phyrexian DemonFlying
This creature enters with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature.
6/6
Summit Sentinel{1}{U}Creature — Elemental SoldierWhen this creature dies, draw a card. 1/3 Dusk Urchins{2}{B}Creature — OupheWhenever this creature attacks or blocks, put a -1/-1 counter on it.
When this creature dies, draw a card for each -1/-1 counter on it.
4/3
Sunderflock{7}{U}{U}Creature — ElementalThis spell costs {X} less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
5/5
Sunderflock{7}{U}{U}Creature — ElementalThis spell costs {X} less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
5/5
Grave Titan{4}{B}{B}Creature — GiantDeathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
6/6
Swat Away{2}{U}{U}InstantThis spell costs {2} less to cast if a creature is attacking you.
The owner of target spell or creature puts it on their choice of the top or bottom of their library.
Haunting Voyage{4}{B}{B}SorceryChoose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Incremental Blight{3}{B}{B}SorceryPut a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield Card ImageSygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield Card ImageFlip Card Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield Card ImageSygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield Card ImageFlip Card Infernal Grasp{1}{B}InstantDestroy target creature. You lose 2 life. Tanufel Rimespeaker{3}{U}Creature — Elemental WizardWhenever you cast a spell with mana value 4 or greater, draw a card. 2/4 Liliana, Death Wielder{5}{B}{B}Legendary Planeswalker — Liliana: Put a -1/-1 counter on up to one target creature.
: Destroy target creature with a -1/-1 counter on it.
: Return all creature cards from your graveyard to the battlefield.
Temporal Cleansing{3}{U}SorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Thirst for Identity{2}{U}InstantDraw three cards. Then discard two cards unless you discard a creature card. Massacre Girl, Known Killer{2}{B}{B}Legendary Creature — Human AssassinMenace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
4/4
Unexpected Assistance{3}{U}{U}InstantConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Draw three cards, then discard a card.
Midnight Banshee{3}{B}{B}{B}Creature — SpiritWither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
5/5
Night's Whisper{1}{B}SorceryYou draw two cards and lose 2 life. Unwelcome Sprite{1}{U}Creature — Faerie RogueFlying
Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
2/1
Painful Truths{2}{B}SorceryConverge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell. Wanderwine Distracter{3}{U}Creature — Merfolk WizardWhenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn. 4/3 Wanderwine Farewell{5}{U}{U}Kindred Sorcery — MerfolkConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Persist{1}{B}SorceryReturn target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it. Puppeteer Clique{3}{B}{B}Creature — Faerie WizardFlying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2