Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 158 of 3929).
Mudbutton Cursetosser{B}As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.)
This creature can't block.
When this creature dies, destroy target creature an opponent controls with power 2 or less. 2/1 Nameless Inversion{1}{B}Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn. Kodama's Reach{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Realmwalker{2}{G}Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library. 2/3 Nightmare Sower{3}{B}Flying, lifelink
Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature. 2/3 Perfect Intimidation{3}{B}Choose one or both —
• Target opponent exiles two cards from their hand.
• Remove all counters from target creature. Return of the Wildspeaker{4}{G}Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn. Requiting Hex{B}As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life. Selvala, Heart of the Wilds{1}{G}{G}Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. 2/3 Retched Wretch{2}{B}When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities. 4/2 Titan of Industry{4}{G}{G}{G}Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control. 7/7 Scarblade Scout{1}{B}Lifelink
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) 2/2 Wickerbough Elder{3}{G}This creature enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment. 4/4 Assassin's Trophy{B}{G}Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Scarblade's Malice{B}Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token. Shimmercreep{4}{B}Menace (This creature can't be blocked except by two or more creatures.)
Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control. 3/5 Binding the Old Gods{2}{B}{G}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn. Everlasting Torment{2}{B/R}Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) Taster of Wares{2}{B}When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. 3/2 Taster of Wares{2}{B}When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. 3/2 Twilight Diviner{2}{B}When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. 3/3 Twilight Diviner{2}{B}When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. 3/3 Glissa Sunslayer{1}{B}{G}First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent. 3/3 Unbury{1}{B}Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand. Hapatra, Vizier of Poisons{B}{G}Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. 2/2
Flip Card
Horde of Notions{W}{U}{B}{R}{G}Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. 5/5
Flip Card
Jegantha, the Wellspring{4}{R/G}Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. 5/5 Boldwyr Aggressor{3}{R}{R}Double strike
Other Giants you control have double strike. 2/5 Kulrath Knight{3}{B/R}{B/R}Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block. 3/3 Boneclub Berserker{3}{R}This creature gets +2/+0 for each other Goblin you control. 2/4
This creature can't block.
When this creature dies, destroy target creature an opponent controls with power 2 or less. 2/1 Nameless Inversion{1}{B}Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn. Kodama's Reach{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Realmwalker{2}{G}Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library. 2/3 Nightmare Sower{3}{B}Flying, lifelink
Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature. 2/3 Perfect Intimidation{3}{B}Choose one or both —
• Target opponent exiles two cards from their hand.
• Remove all counters from target creature. Return of the Wildspeaker{4}{G}Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn. Requiting Hex{B}As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life. Selvala, Heart of the Wilds{1}{G}{G}Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. 2/3 Retched Wretch{2}{B}When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities. 4/2 Titan of Industry{4}{G}{G}{G}Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control. 7/7 Scarblade Scout{1}{B}Lifelink
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) 2/2 Wickerbough Elder{3}{G}This creature enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment. 4/4 Assassin's Trophy{B}{G}Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Scarblade's Malice{B}Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token. Shimmercreep{4}{B}Menace (This creature can't be blocked except by two or more creatures.)
Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control. 3/5 Binding the Old Gods{2}{B}{G}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn. Everlasting Torment{2}{B/R}Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) Taster of Wares{2}{B}When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. 3/2 Taster of Wares{2}{B}When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. 3/2 Twilight Diviner{2}{B}When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. 3/3 Twilight Diviner{2}{B}When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. 3/3 Glissa Sunslayer{1}{B}{G}First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent. 3/3 Unbury{1}{B}Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand. Hapatra, Vizier of Poisons{B}{G}Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. 2/2

Flip Card
Horde of Notions{W}{U}{B}{R}{G}Vigilance, trample, haste{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. 5/5

Flip Card
Jegantha, the Wellspring{4}{R/G}Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.){T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. 5/5 Boldwyr Aggressor{3}{R}{R}Double strike
Other Giants you control have double strike. 2/5 Kulrath Knight{3}{B/R}{B/R}Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block. 3/3 Boneclub Berserker{3}{R}This creature gets +2/+0 for each other Goblin you control. 2/4