Magic the Gathering realm banner
Magic the Gathering
25 Characters Joined

Magic the Gathering Cards

Showing 32 cards (page 93 of 3929).

Virtuous Variant{2}{W}Creature — Spider Human HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, put a +1/+1 counter on target creature you control.
1/2
Ant-Man's Air Force{1}{U}Creature — InsectFlying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
2/1
Mist-Cloaked Herald{U}Creature — Merfolk WarriorThis creature can't be blocked. 1/1 TVA Bureaucrat{1}{U}Creature — Human AdvisorWhenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn. 1/3 Songbird, Sonic Screamer{1}{B}Legendary Creature — Human VillainLifelink (Damage dealt by this creature also causes you to gain that much life.)
Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)
2/1
Extremis Elite{1}{R}Creature — Human Mercenary VillainPower-up — {4}{R}: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 2/2 Living Lightning, Charged Up{4}{R}Legendary Creature — Elemental HeroFlying (This creature can't be blocked except by creatures with flying or reach.)
Haste (This creature can attack and {T} as soon as he comes under your control.)
At the beginning of combat on your turn, another target creature you control gets +1/+0 and gains haste until end of turn.
3/3
Sif's Spearmaster{2}{R}Creature — God Warrior Hero{T}: This creature deals damage equal to its power to target opponent. 1/4 Goliath, Mass Manipulator{1}{G}Legendary Creature — Human Scientist HeroReach (This creature can block creatures with flying.)
Power-up — {4}{G}: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2/2
Wolfsbane, Highland Hero{1}{G}Legendary Creature — Mutant Werewolf HeroTrample (This creature can deal excess combat damage to the player she's attacking.)
{2}{G}: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
2/2
Aunt May{W}Legendary Creature — Human CitizenWhenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it. 0/2 City Pigeon{W}Creature — BirdFlying
When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
1/1
Costume Closet{1}{W}ArtifactThis artifact enters with two +1/+1 counters on it.
{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
Daily Bugle Reporters{3}{W}Creature — Human CitizenWhen this creature enters, choose one —
• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
2/3
Flash Thompson, Spider-Fan{1}{W}Legendary Creature — Human CitizenFlash
When Flash Thompson enters, choose one or both —
• Heckle — Tap target creature.
• Hero Worship — Untap target creature.
2/2
MJ, Rising Star{2}{W}Legendary Creature — Human PerformerVigilance (Attacking doesn't cause this creature to tap.)
Whenever you gain life, put a +1/+1 counter on MJ.
2/3
Selfless Police Captain{1}{W}Creature — Human DetectiveThis creature enters with a +1/+1 counter on it.
When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
1/1
Spectacular Tactics{1}{W}InstantChoose one —
• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
• Destroy target creature with power 4 or greater.
Spider-Man, Web-Slinger{2}{W}Legendary Creature — Spider Human HeroWeb-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) 3/3 Spider-UK{3}{W}Legendary Creature — Spider Human HeroWeb-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
3/4
Starling, Aerial Ally{4}{W}Legendary Creature — Human HeroFlying
When Starling enters, another target creature you control gains flying until end of turn.
3/4
Sudden Strike{1}{W}InstantDestroy target attacking or blocking creature. Thwip!{W}InstantTarget creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life. Wild Pack Squad{2}{W}Creature — Human MercenaryAt the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn. 2/3 The Clone Saga{3}{U}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Doc Ock, Sinister Scientist{4}{U}Legendary Creature — Human Scientist VillainAs long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
4/5
Doc Ock's Henchmen{2}{U}Creature — Human VillainFlash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
2/1
Flying Octobot{1}{U}Artifact Creature — Robot VillainFlying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
1/1
Robotics Mastery{4}{U}Enchantment — AuraFlash
Enchant creature
When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
Enchanted creature gets +2/+2.
Think Twice{1}{U}InstantDraw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Time Warp{3}{U}{U}SorceryTarget player takes an extra turn after this one. Unstable Experiment{1}{U}InstantTarget player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)