Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 94 of 3929).
Whoosh!{1}{U}Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Alien Symbiosis{1}{B}Enchant creature
Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Common Crook{1}{B}When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/2 Dark Ritual{B}Add {B}{B}{B}. Deadly Dispute{1}{B}As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Doomfall{2}{B}Choose one —
• Target opponent exiles a creature they control.
• Target opponent reveals their hand. You choose a nonland card from it. Exile that card. Doomsday{B}{B}{B}Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Inner Demons Gangsters{3}{B}Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) 3/4 The Spot's Portal{2}{B}Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain. Swarm, Being of Bees{2}{B}Flash
Flying
Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.) 2/2 Venom, Evil Unleashed{4}{B}Deathtouch
{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery. 4/5 Venomized Cat{2}{B}Deathtouch
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) 2/3 Big Score{3}{R}As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Grapeshot{1}{R}Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Heroes' Hangout{R}Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn. Hobgoblin, Mantled Marauder{1}{R}Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn. 1/2 Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Masked Meower{R}Haste
Discard a card, Sacrifice this creature: Draw a card. 1/1 Romantic Rendezvous{1}{R}Discard a card, then draw two cards. Shock{R}Shock deals 2 damage to any target. Stegron the Dinosaur Man{4}{R}Menace (This creature can't be blocked except by two or more creatures.)
Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types. 5/4 Taxi Driver{1}{R}{1}, {T}: Target creature gains haste until end of turn. 3/1 Unlucky Witness{R}When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. 1/1 Wisecrack{2}{R}Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller. Commune with Dinosaurs{G}Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Farseek{1}{G}Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Lurking Lizards{1}{G}Trample
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature. 1/3 Scout the City{1}{G}Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying. Spider-Rex, Daring Dino{4}{G}{G}Reach, trample
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 6/6 Terrific Team-Up{3}{G}This spell costs {2} less to cast if you control a permanent with mana value 4 or greater.
One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls. Gallant Citizen{G/W}{G/W}When this creature enters, draw a card. 1/1 Mob Lookout{1}{U/B}When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 0/3
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Alien Symbiosis{1}{B}Enchant creature
Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Common Crook{1}{B}When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/2 Dark Ritual{B}Add {B}{B}{B}. Deadly Dispute{1}{B}As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Doomfall{2}{B}Choose one —
• Target opponent exiles a creature they control.
• Target opponent reveals their hand. You choose a nonland card from it. Exile that card. Doomsday{B}{B}{B}Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Inner Demons Gangsters{3}{B}Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) 3/4 The Spot's Portal{2}{B}Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain. Swarm, Being of Bees{2}{B}Flash
Flying
Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.) 2/2 Venom, Evil Unleashed{4}{B}Deathtouch
{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery. 4/5 Venomized Cat{2}{B}Deathtouch
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) 2/3 Big Score{3}{R}As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Grapeshot{1}{R}Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Heroes' Hangout{R}Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn. Hobgoblin, Mantled Marauder{1}{R}Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn. 1/2 Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Masked Meower{R}Haste
Discard a card, Sacrifice this creature: Draw a card. 1/1 Romantic Rendezvous{1}{R}Discard a card, then draw two cards. Shock{R}Shock deals 2 damage to any target. Stegron the Dinosaur Man{4}{R}Menace (This creature can't be blocked except by two or more creatures.)
Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types. 5/4 Taxi Driver{1}{R}{1}, {T}: Target creature gains haste until end of turn. 3/1 Unlucky Witness{R}When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. 1/1 Wisecrack{2}{R}Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller. Commune with Dinosaurs{G}Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Farseek{1}{G}Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Lurking Lizards{1}{G}Trample
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature. 1/3 Scout the City{1}{G}Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying. Spider-Rex, Daring Dino{4}{G}{G}Reach, trample
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 6/6 Terrific Team-Up{3}{G}This spell costs {2} less to cast if you control a permanent with mana value 4 or greater.
One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls. Gallant Citizen{G/W}{G/W}When this creature enters, draw a card. 1/1 Mob Lookout{1}{U/B}When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 0/3