Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 96 of 3929).
Repulsor Rays{R}Repulsor Rays deals 3 damage to target creature.
Scarlet Witch, Wanda Maximoff{2}{R}Menace (This creature can't be blocked except by two or more creatures.)
2/3
Smashing Spree{1}{R}Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
Spider-Man, Hometown Hero{4}{R}Reach (This creature can block creatures with flying.)
When Spider-Man enters, target creature with power 2 or less can't be blocked this turn. 5/4 Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Spider-Gwen, Free Spirit{2}{R}Reach
Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card. 2/3 Invisible Woman{2}{W}At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. 3/3 Mister Fantastic{2}{U}Reach, vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. 2/4 Human Torch{3}{R}At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. 3/2 The Thing{5}{G}Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. 5/5 Captain America, Team Leader{R}{W}{U}Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. 3/3 Doctor Doom, King of Latveria{1}{U}{B}{R}Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/3 T'Challa, the Black Panther{1}{G}{W}Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. 2/2 Rescue, Pepper Potts{1}{U}Flash
Flying
When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue. 2/1 Thor, Asgard's Avenger{2}{R}{R}Flying
If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. 4/4 Honor the Past{2}{W}Return target creature card with mana value 6 or less from your graveyard to the battlefield. It's an artifact. (It's no longer a creature.) Unbreakable Remnant{W}Escape—{1}{W}, Exile two other cards from your graveyard.
When you cast this spell from your graveyard, all cards you own named Unbreakable Remnant perpetually get +1/+1. 2/1
When Spider-Man enters, target creature with power 2 or less can't be blocked this turn. 5/4 Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Mountain({T}: Add {R}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Plains({T}: Add {W}.) Spider-Gwen, Free Spirit{2}{R}Reach
Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card. 2/3 Invisible Woman{2}{W}At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. 3/3 Mister Fantastic{2}{U}Reach, vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. 2/4 Human Torch{3}{R}At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. 3/2 The Thing{5}{G}Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. 5/5 Captain America, Team Leader{R}{W}{U}Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. 3/3 Doctor Doom, King of Latveria{1}{U}{B}{R}Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/3 T'Challa, the Black Panther{1}{G}{W}Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. 2/2 Rescue, Pepper Potts{1}{U}Flash
Flying
When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue. 2/1 Thor, Asgard's Avenger{2}{R}{R}Flying
If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. 4/4 Honor the Past{2}{W}Return target creature card with mana value 6 or less from your graveyard to the battlefield. It's an artifact. (It's no longer a creature.) Unbreakable Remnant{W}Escape—{1}{W}, Exile two other cards from your graveyard.
When you cast this spell from your graveyard, all cards you own named Unbreakable Remnant perpetually get +1/+1. 2/1