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Sidequest

The Out of Games game! Sidequest is an on-site RPG which the community plays together. Level up, defeat foes, and build the village.

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Oozefest

LIVE

The Ooze is rising. Trick, treat, craft, and hold the camp.

October 1 - October 31 · Daily resets at midnight Eastern

October is Oozefest! The Ooze is rising out of the pumpkin patch and the camp has one month to get ready for it. Knock on other members' doors for candy, and on realm pages and news articles too: three quarters of the time you get a treat, and the rest of the time you get a trick. Donate candy, timber, bars and fish to the camp defenses to raise the Settlement Level, because every level of it makes everybody hit the bosses harder. Five bosses come one a week, each with three attacks a day and a chapter of the story, and the last of them walks up to the wall on the twenty-ninth. Smelt, tan and weave what you gather into gear at the Forge, then open a shop on your profile and sell what you do not need. The free 50-level pass pays Ectoplasm all month.

Sir Hollowmere Current boss

the knight with nothing under the helm

125,000 / 250,000 HP (50.0%)

Fight

Visit the trainers

The Sidequest trainers keep their doors open all month. Their buckets hold 50 candy and are filled back up every midnight.

Sign in to start the free season pass, take on daily challenges and join the event.

The Settlement

SETTLEMENT LV 42

The Iron Spikes

The forge ran all night. The perimeter bites back.

Next: The Bell Tower at Settlement Level 45

Leaderboard

Militia

Level 17

Arm the settlement. A full meter levels up the Militia and sends a strike at the boss.

Equipment

Lv 12

486 / 500 points · armour, jewellery, off-hands

Weapons

Lv 5

4 / 500 points · weapons of any kind

Siege Balls

  • Siege Balls

    5

    1 shot

  • Ooze Balls

    35

    7 shots

  • Fire Balls

    116

    23 shots

  • Frost Balls

    107

    21 shots

Blacksmiths cast Siege Balls from bars and forge the elemental ones from Siege Balls. Every trebuchet draws from these stockpiles, 5 balls a shot.

Resupply

Food feeds the trebuchet crews. Supplies build and upgrade the trebuchets. War effort donations fill both.

Food

3,146 / 10,000

Supplies

204 / 10,000

Candy

Any Candy

Lv 8

349 / 1,000 1 pt each

Wood

Pine Plank

Pine Plank

Lv 7

524 / 1,000 2 pts each

Oak Plank

Oak Plank

Lv 6

304 / 1,000 4 pts each

Maple Plank

Maple Plank

Lv 5

421 / 1,000 6 pts each

Ore

Copper Bar

Copper Bar

Lv 4

13 / 500 2 pts each

Coal

Coal

Lv 3

189 / 250 2 pts each

Fish

Any Fish

Lv 6

486 / 1,000 1 pt each

Food

Any Meal

Lv 3

151 / 250 2+ pts each

Ore and wood go to Supplies. Fish, candy and cooked meals go to Food (bigger meals feed more). Every donation also pays a Gold per item.

Projects

Firing on Sir Hollowmere

Firing order

  1. Trebuchet I Fire Ball in 1h 36m
  2. Trebuchet II Frost Ball in 1h 36m
  3. Trebuchet III Siege Ball in 1h 36m
  4. Trebuchet IV Fire Ball in 1h 36m
  5. Trebuchet I Fire Ball in 3h 36m
  6. Trebuchet II Frost Ball in 3h 36m
  7. Trebuchet IV Fire Ball in 3h 36m
  8. Trebuchet III Siege Ball Waiting for Siege Balls

Trebuchet I

Level 6 · 480 per shot

Loading 4 / 5
Reload
Next shot
Fire Ball
Then
Fire Ball
Ammo Fire Balls set by Fluxflashor

Loading Fire Balls.

Trebuchet II

Level 6 · 480 per shot

Loading 4 / 5
Reload
Next shot
Frost Ball
Then
Frost Ball
Ammo Frost Balls set by Fluxflashor

Loading Frost Balls.

Trebuchet III

Level 5 · 420 per shot

Loading 4 / 5
Reload
Next shot
Siege Ball
Then
Siege Ball (waiting for ammo)
Ammo Siege Balls set by sinti

Loading Siege Balls.

Trebuchet IV

Level 5 · 420 per shot

Loading 4 / 5
Reload
Next shot
Fire Ball
Then
Fire Ball
Ammo Fire Balls set by Fluxflashor

Loading Fire Balls.

Top Contributors

1 lukipr0 9,299 pts
2 Pezman 9,100 pts
3 SpookySpooky 6,394 pts
4 madcat 6,086 pts
5 FrostyFeet 3,586 pts
6 aepoth 2,693 pts
7 GoddammitDontShootMe 1,902 pts
8 Fluxflashor 1,382 pts
9 bananenparty 1,307 pts
10 sule 1,292 pts
See all 20 contributors

Fresh Deliveries

Fire Ball

TheDribby donated 15x Fire Ball

pieces of gear

TheDribby donated 7 pieces of gear

pieces of gear

TheDribby donated 13 pieces of gear

pieces of gear

TheDribby donated 2 pieces of gear

Claw Machine Omelette

Pezman donated 1x Claw Machine Omelette

Fried Egg on Grain

Pezman donated 2x Fried Egg on Grain

Bonfire Broth

Pezman donated 1x Bonfire Broth

Combo Breaker Cod

Pezman donated 1x Combo Breaker Cod

Pass Leaders

Lv 50 Pezman 64,800 XP
Lv 50 SpookySpooky 62,050 XP
Lv 50 sule 52,250 XP
Lv 50 Fluxflashor 48,900 XP
Lv 50 lukipr0 42,000 XP
Lv 50 FrostyFeet 36,825 XP
Lv 50 TheDribby 35,375 XP
Lv 46 sinti 31,100 XP
Lv 44 GoddammitDontShootMe 29,625 XP
Lv 44 madcat 29,325 XP

Season Pass

Free for everyone · Premium members earn 2x pass XP
Lv 1

Oozefest Pass Lv 1

+Oozefest Pass Lv 1 (Premium) 200 XP
Lv 2

Oozefest Pass Lv 2

+Oozefest Pass Lv 2 (Premium) 400 XP
Lv 3

Oozefest Pass Lv 3

+Oozefest Pass Lv 3 (Premium) 600 XP
Lv 4

Oozefest Pass Lv 4

+Oozefest Pass Lv 4 (Premium) 800 XP
Lv 5

Oozefest Pass Lv 5

+Oozefest Pass Lv 5 (Premium) 1,000 XP
Lv 6

Oozefest Pass Lv 6

+Oozefest Pass Lv 6 (Premium) 1,450 XP
Lv 7

Oozefest Pass Lv 7

+Oozefest Pass Lv 7 (Premium) 1,900 XP
Lv 8

Oozefest Pass Lv 8

+Oozefest Pass Lv 8 (Premium) 2,350 XP
Lv 9

Oozefest Pass Lv 9

+Oozefest Pass Lv 9 (Premium) 2,800 XP
Lv 10

Oozefest Pass Lv 10

+Oozefest Pass Lv 10 (Premium) 3,250 XP
Lv 11

Oozefest Pass Lv 11

+Oozefest Pass Lv 11 (Premium) 3,700 XP
Lv 12

Oozefest Pass Lv 12

+Oozefest Pass Lv 12 (Premium) 4,150 XP
Lv 13

Oozefest Pass Lv 13

+Oozefest Pass Lv 13 (Premium) 4,600 XP
Lv 14

Oozefest Pass Lv 14

+Oozefest Pass Lv 14 (Premium) 5,050 XP
Lv 15
Oozefest Night

Oozefest Night (Profile Header)

+Oozefest Pass Lv 15 (Premium) 5,500 XP
Lv 16

Oozefest Pass Lv 16

+Oozefest Pass Lv 16 (Premium) 5,950 XP
Lv 17

Oozefest Pass Lv 17

+Oozefest Pass Lv 17 (Premium) 6,400 XP
Lv 18

Oozefest Pass Lv 18

+Oozefest Pass Lv 18 (Premium) 6,850 XP
Lv 19

Oozefest Pass Lv 19

+Oozefest Pass Lv 19 (Premium) 7,300 XP
Lv 20

Ooze Wrangler (Forum Title)

+Oozefest Pass Lv 20 (Premium) 7,750 XP
Lv 21

Oozefest Pass Lv 21

+Oozefest Pass Lv 21 (Premium) 8,200 XP
Lv 22

Oozefest Pass Lv 22

+Oozefest Pass Lv 22 (Premium) 8,650 XP
Lv 23

Oozefest Pass Lv 23

+Oozefest Pass Lv 23 (Premium) 9,100 XP
Lv 24

Oozefest Pass Lv 24

+Oozefest Pass Lv 24 (Premium) 9,550 XP
Lv 25

Oozefest Pass Lv 25

+Oozefest Pass Lv 25 (Premium) 10,000 XP

Overflow levels keep paying Ectoplasm after the pass is done.

Today's Challenges

Complete all for +1 boss attack today

Knock, Knock, Knock

Trick-or-treat at 3 member houses.

+400 XP

Porch Light On

Trick-or-treat on a realm page.

+400 XP

Say Something

Leave your first comment of the day anywhere on the site (realm threads not included).

+5 Gold

Join the Conversation

Reply to a realm thread for the first time today.

+5 Gold Go

Challenges reset every day at midnight Eastern. Season challenges pay Pass XP - finish about half the month to complete the pass. The Gold challenges run every day, season or not.

Seasonal Challenges

Bucket Runner

Trick-or-treat 100 times.

+3000 XP

Fifty Swings

Land 50 boss attacks.

+2500 XP

There When It Fell

Be there for 3 boss kills.

+2500 XP

Master of the Forge

Craft 50 items.

+2000 XP

Shopkeeper

Sell 25 items out of your shop.

+1500 XP

Sweet Tooth Tithe

Donate 250 candies to the camp defenses.

+2000 XP

Community Thoughts (538)

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Comments

  • Pro
  • Pro
  • Pro
  • Staff Pro

    Almost missed the fact that I found something: https://outof.games/seasons/oozefest-2026/bosses/

    To anyone that still hasn't used all their attacks today: best time to swing might be in 1.5 hours when the Frost Ball trebuchet swings and gives the boss the Brittle debuff for extra +10% damage.

    • Staff Pro

      Exactly why I set one of them back to Frostball! These are huge for buffing our own damage. It is great to utilize one of them close to reset when people are getting their attacks in right away :D

      • Did you also donate some frost balls? Last I looked we only had enough for a single shot. Or we might have been short.

        I'm reading the bio, and I don't see anything implying a frost weakness.

        • Staff Pro

          It’s a baseline effect. It’s not noted anywhere it’s one of those things for people to discover what each of the balls do!

  • Pro
  • Staff Pro

    Looking like this is gonna go right down to the wire. If you have lower item level gear, see if you can find some upgrades! If you can't craft them, someone else may be able to especially if you have materials. I know the system in place right now for trading is a bit obtuse since it has to go through everyone's shops which makes that a bit painful to get stuff made.

    I'd really like to do a work order system so people could put in requests for people to craft things for them using their own materials so trades didn't need to happen.

    • Staff Pro

      If any archers wants some Scaled leather stuff, i just hit the treshold today!

      Anything besides Blacksmithing is slow progress, because you also need ingots of appropriate level to craft your stuff. I dont think that is necessarily a wrong system, but it does slow us down, just stating a fact, i dont mind it. So iv been trying to dig for coal as well myself to get to Cobalt. Made my first three ingots, and all three Scaled torsos were kinda crap, but hey, its a start! :D at least Scaled stuff doesnt want salt, so i might try to get something decent provided i get the cobalt and coal going :D

      • Pro

        I bought your jerkin and I must say, it fits great. Really fine craftsmanship. I'd absolutely purchase other gear from you.

        • Staff Pro

          hehe, glad to hear it :)

      • Pro

        Im a archer, if you have some good leather stuff I may buy it :)

        • Staff Pro

          You can get the torso in my shop right now. Nothing fancy, but looks like an upgrade for you. I will be crafting more stuff in upcoming days when i get more Cobalt Ingots, so will put more stuff in the shop then, so look out :)

      • Staff Pro

        One of the big design decisions that we will see more of going forward is more cross-contamination of the professions as a whole. The goal is to get more people working together. It's definitely possible to level all the professions up, but I do want to try to incentivize people to specialize more. I have a lot of different ideas for this, but really need to think about what's going to work the best with the way we're enjoying the game. I know everyone loves to see all the progress bars go up, I do too lol

        • Staff Pro

          Yeah, i get that. Hopefully we get more people interested in this so the player base grows and it becomes more possible.

    • Pro

      So here are some rambling thoughts - I don’t think we are gonna make it for this one. The big boost to the spider seemed reasonable based on how fast we torn through the skeleton. But that synced up with our power spike - everyone hit the next levels of gear in crafting. Materials were available, the lower tier still gave some XP, and you didn’t have 23 people needing the shop reset to get a 6 pack of salt. Also, some of the higher level things need more which compounds the problem - that coal donation on the supply camp is a huge trap since we could probably all go through 100 each today and are lucky to have a handful. Looking ahead, it kind of gets worse. Piling on, some things need to be gathered from the fighting, which is fun, but costs 2-4 times more energy, takes a really long time to roll the creature that might have what you want (how much silk and beast bones can I use right now? None 😀), and even then it is still a dice roll of whether it drops what you are looking for. I was in the neon spot since one had cobalt and another had salt, but after dozens of rerolls, I only got in 3 fights on those guys and they dropped the common stuff instead. Not a terrible system but at this pace, I might hit the next level tier by end of month, not week. And if bosses are even bigger then I think we are done unless we pick one person to just gift all the supplies and then our blacksmith god can choose who is worthy of decent gear…

      • Staff Pro

        Always love to read everyone's thoughts, and you're definitely right, we hit a progression wall. Honestly, when Sidequest was designed I didn't expect us to even make it as far as we did in such a short period of time. The rate at which everyone geared up was super unexpected. I based things based on how I knew people used the site and I expected a small amount of boost to that, not for people to go so hard on everything hahaha. It was a great thing to see though!

        I do have some work on improving the overall curve and the inability to farm materials at a rate that feels good is slightly problematic, but that's mostly because the first couple of stages of progression were just too fast.

        One big thing that is going to help is with a combat change. With a change to combat, the way mobs can drop loot is going to be reworked as well and instead of the system being entirely crafting or "find a random item once a day when using the site" based, we will start to see actual loot drops from creatures. I have a lot of work to figure out exactly how the loot tables for that are going to look, but it will be a way to build upon our progression systems.

        I also need to tweak leveling. Our site leveling system that arrived way before Sidequest was properly announced has a hilarious curve and now with all the added ways to get experience, it doesn't even make that much sense for the lower levels. Right now as a level 14, you can fight level 40s without an issue due to the just immense power of gear. This isn't the planned design of course, it's just a holdover until I can balance leveling properly. Part of me even wonders if we truly need levels to play an important role in the system though. It's great progression in your typical game, but it usually means you need to keep adding more levels over time as you add in more content to give people things to push for. I'd much rather have gear matter more than your level, your level being more of a website thing that gives people an idea of your time spent on the site and not how powerful you are. I'm considering changing our areas to be more item-level based, so if you encounter an item level 40 goblin, you can understand as an item level 30 character, you're probably going to have a bad time. Item level is a way better sense of power than just our level itself. That does kinda suck too though because with levels themselves not mattering, people can just skip to the end of progression if someone offers some higher-end gear for low-level prices. Balancing this suuuucks.

        The next couple bosses, without spoiling anything, are going to be different than what the first three bosses have been so far and I'm excited to see how that plays out. Oozefest has been a huge test, and next month is suuuuuuuper cool and soooo different than Oozefest which is going to be very exciting to see how that goes. I don't want every single event to feel the same, I want them each to have their own unique properties to keep things feeling fresh, but everything is also just about learning and most importantly learning to design games even better.

        One thing that is going to be happening soon... tomorrow... is the introduction of abilities. No more will you "Attack" a boss but based on your class we are introducing an attack that is specific to each class. This is a very very very basic version of the end goal, I need a lot more time to get the end goal finalized, but my goal is to add a ton of depth to how combat works and to truly make it a collaborative experience between everyone because the idea of a very social rpg is exciting to me. You know how the Trebuchets apply debuffs? Yeah, that's a sneak peek at what is to come with Sidequest as a whole.

        One thing that I've wanted to do for a literal decade (before Out of Games, just legit general games) is to let people form parties with others, and to be able to let someone control a party of characters that belong to other people so multiple people can be playing the same game, with them not all needing to be online at the same time and to be able to organize a party in a specific way that you can make smart decisions to augment the entire power of the party, and then to go even further in collaborate with other parties of people to take on foes in an orchestrated way so one party can buff the next party and protect the next party and so on. I don't know how long it's going to take to get Sidequest to that point, we definitely need more players to really get to that total vision I have for it, but I have some huge ideas that I can't wait to play with and test out and just get feedback on.

        One thing we might do is allow people to have multiple characters. Probably would have to be different classes (so you can't just stack multiple warriors for example) for the sake of balance, but it would add in some interesting potential to the game. That's probably a lot farther away though because the core needs to become really good first.

        • Pro

          I love how much thought you're putting into this, and I look forward to each new addition. Thanks, and keep it up!