New Paladin & Warrior Spell - Shield of Honor
Submitted 4 years, 4 months ago by
Arthas
A new Common Paladin/Warrior Spell, Shield of Honor, has been revealed!
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A new Common Paladin/Warrior Spell, Shield of Honor, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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this doesn't look severely overstatted at all, can't wait to have aggro warrior rush me down with minions i can't possibly get rid off
I tried having fun once.
It was awful.
without the damaged clause this effect costs 3 mana in a wild card , warrior can easily have damaged minions 3/5 for me might be good or might be too hard to play.
It's good, but it's remarkably hard to control a damaged minion in the early turns of the game when you're up against a control deck.
Very matchup dependant, but probably slots into at least one deck. Not sure if that deck is pirate warrior, but it's worth trying.
This post is discussing the wild format.
Trade, play this on a minion. Welcome to arena.
This won't be annoying to deal with at all.
Living like that.
Compares pretty well to Rampage since you might be able to get more that 3 health of divine shield in a trade. That said, it anti-synergizes with Risky Skipper and might not see play in damage Warrior for that reason. In Paladin it's a bit harder to get use in general since there are no easy ways of damaging your own minions, but it could find a home in a buff archetype.
I don't think paladin will play this nearly as much as warrior because of the damage clause. But this will be a very powerful card in aggro warrior. Imagine giving your Frothing Berserker Divine Shield. This card is two 1-cost cards meshed into a single 1-cost card that has synergy with itself, that is just too much value for the card not to be played.
Carrion, my wayward grub.
Warrior: Amazing card for an already good deck. Will see a lot ofplay. Also giving a minion divine shield really helps it stick around longer, and it's a cheap enabler for Bloodsworn Mercenary.
Paladin: Okay soo this is kinda awkward. The best synergy i can think of right now is giving this to Turalyon, the Tenured to make it a bigger threat. Oh and in wild it's pretty good on Immortal Prelate. So i guess it will see play in Pure/control Paladin in standard, and Buff/quest Paladin in wild?
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Seems really good, is a strong buff for aggro warrior since they end up with a big early minion that is hard to remove. Smork all the way.
Really strong buff card. It's better in Warrior since they can easily damage their minions on a whim and they take advantage of them doing so already.
In Paladin, it's harder to use since the damaged minion will most likely need to survive a round of combat first (meaning you'll typically need to wait a turn after playing a minion for you to be able to actually use it). In Arena though, it'll be really good for them.
Its Bloodsworn Mercenary fodder. Otherwise its just competition to Rampage, perhaps a better card.
Nearly useless in paladin, but can be useful in warrior since Inner Rage is still 0 mana.
For warrior it's okay, for pally..? Hmm maybe dedicated deck would play this.
Good for Warrior - Paladin could work but i guess it is only realy or lets say more helpfull in Warrior.
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So, we will live in a time where warriors can divine shield and extra buff their already buffed with rampage damaged minions. What a time to be alive...
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
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What an interesting blend of Paladin and Warrior themes. I can see this being pretty useful at only 1 mana.
"Be excellent to each other." -Bill and Ted
Paladin's spell Hand of Protection costs 1 mana to give a minion Divine Shield.
Warriors spell Rampage gives a damaged minion +3/+3 in stats for 2 mana.
So giving a damaged minion extra attack AND divine shield should be at least 2 mana, but here it's only 1, making it a very cost effective spell.
Both classes are known for running big minions with high health and taunts that take abuse from their opponents. I can see this spell being used on a taunt minion that's used to clear a weak minion on the opponents side of the field, and then applying this buff on it, making it more durable and making it more likely to destroy any enemy minion that might try to trade into it.
As mentioned this spell is very cheap and flexible, and can be used by both Paladins and Warriors to cheaply activate spell burst effects on their turns.
Effect is somewhat on par with Rampage, but this costs 1 less. Anti-synergy with skipper though. It should see play.
Oh, it's also a paladin card? Didn't notice.
I don't understand why Blizzard give card like this to the Warior. This is too much...for just 1 mana. I predict a small nerf
Great for Warrior, alright for Paladin.
Thanks to denial, I'm immortal.
I love this mix. I'd definitely use it
Nice one! Captures both classes well
Lemushki - The one and only since the 2006 rebranding.
A cheaper Rampage for Warrior, nuff said for them. For Paladin, having a damaged minion is a lot harder than for Warrior, so placing this buff on a minion that can attack isn't as likely as a scenario. Overall, this is really more of a Warrior card to fit into already existing Warrior archetypes than a new inclusion for Paladin.
For glory, honor, and gold!
Insane in warrior, will replace Ramage in any list right now. Hard to say for Paladin tho.
So strong
Combine with for cash and prizes. Use on or for 6 damage and protection on Turn 2.
Really strong, especially for Enrage minions!
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That seems like an annoying card to deal with. Risky skipper makes this very easy to activate.
The question is is how paladins are going to use this and i doubt they will since they already have alot of divine shield minions and if they want to give cheap attack to minions they can just run Blessing of Might
On one hand, divine shield on a damaged minion makes it more resilient, but on the other hand, rogue now has Execute equivalent too
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Better than Rampage.
Best flavortext of the set in my opinion!
Definitely more of a warrior card than a paladin one, but there is potentially good swings that both classes can utilise.
Awesome warrior card.
I'm a much bigger fan of this card over Rampage. The only time I'd prioritize health over a divine shield is against a class with a ping or a class which floods the board, and if your playing warrior you shouldn't have to worry about the latter due to Risky Skipper keeping the board nice and clean.. For paladin this feels a bit awkward but it's still a decent buff spell, not sure if it'll see any play for them though.
Cardboard wizard and dog haver.
Instead of 3 health you get a divine shield for 1 mana, looks amazing for otk grom decks
All hail the banshee queen.
This is a better Rampage for Egg Warrior, which is arguably the strongest deck in the game right now. If that deck survives, this slots right into it.
I think this improves the viability of any higher health minion in both Paladin and Warrior aggressive decks. I'm especially interested to see if any existing lists shuffle some minions around to make room for ones which can better take advantage of this effect - though honestly, given there are existing Warrior decks that focus on self-damage I don't know that they'll need to change much.
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As many have mentioned, this is arguably just better than Rampage.
I expect this to see play until it's nerfed, and hopefully that comes soon before the 20+ charge damage combos become the best meta deck.
I think that pally will not use It a lot, but warrior can abuse.
Enraged minions with divine shield can be really OP.
By The Holy Light!
Enrage Warrior has been a thing for a while, so this will fit. Enrage Paladin on the other hand...
Seems alright, though a bit awkward to play. Both of Pally’s dual class legendaries don’t synergize with this though, and the same with Warrior’s
Who needs consistency when you could have fun?
This looks like a good card to me
-=alfi=-
Mostly OP in my opinion. The crown jewel of this expansion.
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Good tool for enrage damaged warrior
Just because I say something is a good card, doesn't mean I look forward to having that card played against me. This is a good card.
Oh good! Enrage Warrior is staying in the meta.
Quick! Someone give me something clever to write here.
Looks excellent for both classes! Divine Shield is a powerful defensive effect, coupled with the Attack buff it's fantastic, especially at 1 mana. I don't usually play Warrior though, so I'm going to hate running into this card XD
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
This cards seems nuts!
This card is so many other cards combined into one card. Now enrage warrior can trade more efficiently, so definitely will see play
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Sure, this could work well with warrior damage synergy, but I'm just thinking about how it can give a minion at 1 health a quick breather and last stand before it goes down.
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Good cheap spell.
Very strong card, will definitely see play in some way.