New Mage Minion - Wyrm Weaver

Submitted 4 years, 4 months ago by

A new Rare Mage Minion, Wyrm Weaver, has been revealed!

Wyrm Weaver Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 4 years, 4 months ago

    A new Rare Mage Minion, Wyrm Weaver, has been revealed!

    Wyrm Weaver Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Scholomance Academy

    Head on over to our dedicated guide for Scholomance Academy!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    Mana Wyrm is back babyyy.

    Seems like a really strong card. Lots of stats for 5 mana.

    1
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 4 months ago

    It's a good amount of stats and it can snowball hard, but I think it might be too slow overall

    I tried having fun once.

    It was awful.

    1
  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    Those are some scary stats generated very efficiently.  Not positive tempo mage becomes a deck, but man this can create some truly terrifying swing turns.

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  • DarkFrostX's Avatar
    Old God Fanatic 830 1229 Posts Joined 07/26/2019
    Posted 4 years, 4 months ago

    Good value overall, even if you don't plan to buff the wyrns, and if your opponent doesn't know if you will or not buff them they are still a threat.

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  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 4 years, 4 months ago

    The power of Mana Wyrm in its prime was that it came down early on turn 1 and was tough to remove as you just played spells on curve and that was enough to end games sometimes. 5 mana plus a spell to summon 2 of them that demand quite a few spells to get the attack to anything that matters on turn 5 or later, that's a tough sell.

    For glory, honor, and gold!

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  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 4 months ago

    This doesn't seem great. This looks like a curve topper for a deck that just doesn't really exist. Secret mage doesn't play enough spells to facilitate this card, and quest mage doesn't want to spend 5 mana just to develop the board when they can kill with giants by drawing cards instead.

    This post is discussing the wild format.

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  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 4 months ago

    A little too late to play those mana wyrms but it's a good way to get more value out of your cheap spells instead of running out of steam like you normally do.

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 4 months ago

    If the wyrms stick then great, that is a lot of damage. Though I have always been skeptical of any card that requires an "if" to do something. I don't think this card is weak, but there are better, more reliable ways of getting burn damage in mage.

    Carrion, my wayward grub.

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  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Slow, but you CAN'T sleep on two Mana Wyrm's. Those little things scale like no tomorrow. Let's not underestimate this card, or it will take a lot of games from you. Will see a lot of play in tempo/burn mage.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

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  • Dragoncaller's Avatar
    65 4 Posts Joined 07/29/2020
    Posted 4 years, 4 months ago

    This lady will shine so much in Tempo Mage, with cheap spells, those wyrms can get very hard to handle

    4/5 stars, will craft in golden because reasons

     

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  • Pezman's Avatar
    Staff Writer 2235 2285 Posts Joined 06/03/2019
    Posted 4 years, 4 months ago

    Very highroll/lowroll card. The kind of deck that would run this (lots of cheap spells) can straight up kill you if you don't remove those wyrms. But how hard is it to kill a couple 1/3's after turn 5?

    "Be excellent to each other." -Bill and Ted

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  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    If you can get at least one of the Wyrms to stick for a turn, then it can give you a lot of surprise lethals out of nowhere to close the game, which is pretty good.

    If none of them stick though, then it's honestly not terrible since the Wyrms effectively have a soft Taunt on them. Some sort of Miracle Mage could probably do something with this.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
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  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 4 years, 4 months ago

    Just not good enough. Summoning 2 Mana Wyrms is nice, but a little too late.

    What makes this less useful is not that the card is necessarily bad, but that its a mage card. And even tempo mages would rather be playing 2 minions, or something with a spell on turn 5, or do something to get back tempo after losing it for the last few turns (a common thing with mage). This doesn't do any of that.

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  • Vandaren's Avatar
    620 636 Posts Joined 06/05/2019
    Posted 4 years, 4 months ago

    At 5 mana there's more powerful play available to mage, and i don't see a day where mage can safely drop this and hope everything's gonna be okay.

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Looks slow at first but i think this can be pretty strong. Lots of Stats for 5 or lets say 6 Mana with a Cheap Spell. Also can be played on 5 plus a 0 cost spell you generated. 

    This card has potential. 

    Challenge me ... when you're ready to duel a god!

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  • Emptyness's Avatar
    Supporter 520 525 Posts Joined 03/16/2019
    Posted 4 years, 4 months ago

    Card like those are what makes cheap spells (especially 0 cost ones) very scary in mage. I am looking forward for this one.

    “If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw

    EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);

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  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 4 years, 4 months ago

    I really hope there will be a good Tempo Mage deck. It was the first archetype I played on ladder when I came to Hearthstone. Might try to make this work just for the Mana Wyrm nostalgia. 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
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  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 4 months ago

    Summoning 2 Mana Wyrms could be really good, but they can't attack immediatly, and 3 Health at T5+ is very hard to stick.

    I'd guess on average you'll get 1 Turn with 1 Wyrm left.

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  • JFK's Avatar
    Curious Pair 1070 621 Posts Joined 07/31/2019
    Posted 4 years, 4 months ago

    It's no turn 1 Wyrm, but it could work as a build-a-finisher of sorts in some tempo mage.
    I doubt tempo mage will work though.

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  • Guenh's Avatar
    Devoted Academic 725 633 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    Well...for 5 mana this card can put a lot of stuff and a lot of statistic. If mana wyrms survive will be a great threats....BUT i think this is too slow to be played

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  • linkinboy0's Avatar
    Headmaster 1235 513 Posts Joined 07/07/2019
    Posted 4 years, 4 months ago

    Too slow to be useful

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  • UVE's Avatar
    1180 832 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago
    Quote From linkinboy0

    Too slow to be useful

    Totally agree.

    By The Holy Light!

    1
  • Lemushki's Avatar
    Squirtle 1120 1063 Posts Joined 03/22/2019
    Posted 4 years, 4 months ago

    Might come off too late

    Lemushki - The one and only since the 2006 rebranding.

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  • Valord's Avatar
    465 281 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    Seem good, but it's for the Wyrms to grow fast later on in the game.

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  • Janusi's Avatar
    Face Collector 595 225 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    If the mana wyrms survive for a turn you can do a lot of damage. If.

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  • Safiron's Avatar
    Devoted Academic 620 156 Posts Joined 07/28/2019
    Posted 4 years, 4 months ago

    Mana Wyrms are back. :D

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  • Fisguinho's Avatar
    The Raven 1190 411 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    Good health bad attack and too high cost, at least the effect is really nice

    All hail the banshee queen.

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  • PLANETCRUNCH's Avatar
    E.V.I.L. Dragon 820 1248 Posts Joined 07/19/2019
    Posted 4 years, 4 months ago

    5 mana 3/6 is pretty sad for stats.

    5/12 for stats that can increase in attack with spells played is much better.

    Despite the snowball powerlevel of mana wyrms, removing them at turn 5 and onward becomes increasingly easy, almost every class has received very strong board clears if not this set than in Ashes of Outland, and decks that don't run AOE will flood the board and trade up against the 1/3 wyrms before they become hard to manage.

    If you're able to protect the wryms and increase their attack you have a game winning strategy, but I feel that the mana invested in that combo would be better served for something involving Archmage Antonidas and the Potion of Illusion

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  • Erodos's Avatar
    Crossroads Historian 945 1019 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Seems a bit too slow. First you need this to stick or immediately trigger its spellburst, and then you need both fragile mana wyrms to survive.

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  • ChocolateChipCooke's Avatar
    Unicorn Reveler 1160 337 Posts Joined 07/26/2019
    Posted 4 years, 4 months ago

    This doesn't seem great to me, but it is a 5 mana 5/12 that can get better, so maybe this does see play?

    When this goes off, I suspect it will be a nightmare to remove, but will it ever go off at a useful time? We'll have to see. Maybe it works in some kind of tempo Mage list.

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  • Horus's Avatar
    Detective Pikachu 2575 3348 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Struggle with Heroic Galakrond's Awakening? I got your back : 

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  • Samzy's Avatar
    Devoted Academic 370 191 Posts Joined 05/31/2019
    Posted 4 years, 4 months ago

    More powerful cards exist for the cost. At 5 mana, plus a spell, it’s too slow. 

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  • theo333's Avatar
    Outlandish Rager 975 889 Posts Joined 03/29/2019
    Posted 4 years, 4 months ago

    Good build, but a bit late in the game. A;ll your cheap spells might be used up by now.

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  • SavageDrago's Avatar
    300 150 Posts Joined 05/07/2020
    Posted 4 years, 4 months ago

    Double unbuffed Mana Wyrm on turn 5 does very little for board control. Unless you wanna wait another turn and spellburst at the same time, but you sould be slamming much bigger things on the board by turn 6 or 7. But you can Coin! And Sorcerer's Apprentice! And this and that! Keep dreaming...

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  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Seems pretty slow, especially since the I think with the way spellburst works, the mana wyrms wouldn’t gain the +1 attack from that first spell

    Who needs consistency when you could have fun?

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  • Alfi's Avatar
    Devoted Academic 1790 1375 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    These are the normal Mana wyrms? 1/3 gain 1 attack for spells?

    -=alfi=-

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  • PopeNeia's Avatar
    Darkmaster 640 841 Posts Joined 07/06/2019
    Posted 4 years, 4 months ago

    Crazy card, like I really don’t get why everyone is bashing it. In a slower meta (ha) this card is just VALUE

    This ain't no place for a hero

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  • FaytFFX's Avatar
    410 191 Posts Joined 12/03/2019
    Posted 4 years, 4 months ago

    Big oof. O.o

    Thanks to denial, I'm immortal.

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  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 4 years, 4 months ago

    It seems very slow, and the tokens will not live more than one turn

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  • Caro's Avatar
    Draconic Rager 2225 2544 Posts Joined 03/12/2020
    Posted 4 years, 4 months ago

    Yea, make that 5-cost minion pool even better for Apexis Blast first Headmaster Kel'Thuzad  and now this :D 

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  • slychd's Avatar
    Sparklepony 1175 484 Posts Joined 05/30/2019
    Posted 4 years, 4 months ago

    This card might be slow but those mana wyrms will have to be dealth with, so it will buy a mage some time.

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  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 4 months ago

    Interesting effect, like a mage version of Giggling Inventor.  But perhaps too slow, making it a "win more" card.

    Quick!  Someone give me something clever to write here.

    0
  • shaveyou's Avatar
    415 198 Posts Joined 06/08/2019
    Posted 4 years, 4 months ago

    Maybe might find a home in Highlander, but I think this card is pretty poor. If it's dropped on 5, you need to hope your opponents board is clear, as that 3 attack means it's a easy enough trade target. If dropped later, there's a host of board clears that can just remove the worms. 

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  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    It's beautiful and I want it to work. I haven't touched Mage in a long while but this card seems like so much fun to pull off. Plus: having Mana Wyrms on board is going to feel wonderfully nostalgic.

    As a card: it's got fine stats for its cost, especially once spread across three bodies. Spellburst won't be tough to activate in Mage either, so it's almost guaranteed to go off if it isn't quickly removed.

    Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.

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  • GoliathTheDwarf's Avatar
    980 667 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    This could go either way, I think, depending on whether your opponent has spells or board presence to take out those mana wyrms right away. Then you'd only be left with a body that wasn't worth the cost.

    Official Lorekeeper and Spinner of Tavern Tales

     

     

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  • Draketh's Avatar
    Darkmaster 1570 1395 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago

    Very strong card, with the potential to put a lot of stats on the board in a single turn.

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  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years, 4 months ago

    Good stats, though I don't know if I run it straight. Definitely fun to pick up off Font of Power.

    Welcome to the site!

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