New Neutral Minion - Robes of Protection
Submitted 4 years, 4 months ago by
Arthas
A new Rare Neutral Minion, Robes of Protection, has been revealed!
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A new Rare Neutral Minion, Robes of Protection, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Wow, that looks super strong! If you drop this on a board with taunts, your opponent's in Big trouble!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
lmao, rip control. This is actually just op. If your deck depends on spells for removal this is game over. Why does it give itself Untargetable?
number one nerf candidate guaranteed
I tried having fun once.
It was awful.
can be either useless or devastating depending on matchup if you are getting beaten by priest, mage or rogue run this.
weapon/rush classes can go around this though.
This card hits control Mage and Priest HARD. Most other classes have cheap AoE, Rush minions, or weapons to get around this effect, but some decks are gonna just lose once this hits the board. 4 health is a lot to deal with if this thing hides behind a taunt or two and could be an extremely strong tech card.
It's a strange card, but I think I like it. There are some matchups where this will be game winning, and there are others where this will just be a 3 mana 2/4.
It's highly matchup dependant, and will rely on certain decks that can't deal with this effect being good in order to see play.
This post is discussing the wild format.
Very powerful if you have a board ready. And if not, it will protect itself and help you build a board. I imagine this will be a card people will have to consider when adding any kind of spell-based removal in their deck.
Carrion, my wayward grub.
If this card existed 2 years ago, it probably would have been beyond busted. Amazing how times have changed. It is still very good, but there is still a lot AOE, summons, and random removal that will keep this card in check. Look for this card to get a lot better at the next rotation when there is a smaller card pool.
Haha, better Wee Spellstopper. With how much AoE there is, the effect isn't as strong as it could be, although it will still be annoying for your opponent to deal with sometimes. I'm a bit doubtful of it seeing play though since it requires you to control a few decent sized minions before it really gets good value.
Oh boy, zoolock is going to be nuts.
I assume that it has 'elusive' itself, or otherwise this is hot trash.
If your opponent can't clear your board the last turn, you make it even less likely they can do so this turn.
Basically turns rogue, warrior, and priest into a shishkebab of having cards that cannot be played. I can see this eventually being nerfed if it turns out that it makes priest unplayable in all shapes and form. Aside from the possible priest grief, this has potential to just change deck building in hearthstone altogether.
I can see team5 changing the description to 'your other minions' at some point. Keep all your copies folks, this one's broken as hell.
Wtf is this crap. Remove it from the game, this card is absolute cancer
This ain't no place for a hero
Very strong - Zoo Decks will defenitely play this - but i also see some use in other decks.
Challenge me ... when you're ready to duel a god!
Previously, this card would have been mediocre, but with all the new spells and spell damage coming up, it will be very useful. AOE will be even more powerful now.
"Be excellent to each other." -Bill and Ted
So this is also include this minion itself? Can be very helpful for aggro omg.. well we will have to see it for ourselves.
This is just OP AF if you ask me. Why didn't they make [Hearthstone Card (Robes of protection[Hearthstone Card (s text "your other minions can't be targetted by spells or hero powers"? This will see play in nearly every aggro deck. Be smart and save copies of this card everyone, cuz it's gonna go on the nerf-list. Pretty sure no-one wants to risk losing out on free dust.
) Not Found]) Not Found]RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I like this ability, but I fail to understand how this is OP - opponent can still use board clears on your weak zoo minions. Or he can just target this one first - 4 hp is not hard to kill and then go after the rest of your board with spells and hero powers. Or just use board clear. Or just Zephry's.
Cool ability, but nothing like game breaking, in my opinion.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Shameless power creep is shameless (and yes, I will be posting this exact same text on similar power creeping cards).
Remember Wee Spellstopper? Yeah, that's the not busted version of this card. That being said, this is more busted on arena, where AoE is less common.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Strong effect, but maybe it's not enough. This block only hero power and targhet spell but right now we have a lot of aoe and battlecry that destroy/damage minion
Maybe the worst card in the set?
Really powerfull effect.
Lemushki - The one and only since the 2006 rebranding.
Decent tech with a very annoying effect to deal with.
AoE and rush minions are still a core part of removal in standard Hearthstone right now, so I don't think Robes of Protection actually protects against much.
For glory, honor, and gold!
You know what they...gotta wear protection.
Dr. Strange's cape says Hi!
Struggle with Heroic Galakrond's Awakening? I got your back :
Not sure it really does enough, and you can't buff your own minions either.
Seems dangerous, but probably just a tech for priest and mage, there's lots of rush and AoE these days.
But it will feel so bad to play against this when it works, oh my.
Rock-Paper-Scissors: Control wins against Aggro? No, not with this card. But will be pretty weak in mirror matches or against combo.
This card also effects itself... OMG this is bad! Add more AoE!
As someone who's been thwarted several times by the Anti-Magic Shell DK card, I think this looks pretty significant, especially if you place it on a board full of taunts and your opponent is largely spell based. Heck, if you have two of these plus Kobold Monk, They can't target ANYTHING with spells, lol.
Official Lorekeeper and Spinner of Tavern Tales
Not too bad not too good, average i guess
All hail the banshee queen.
Cool card, won't see play
Very reminiscent of Living Dragonbreath (providing an effect that has a lot of potential, but will likely only pop up as a tech card for the pros under certain circumstances).
Cool idea and flavor, but I don't know if it will make the cut with the rampant AoE in Hearthstone.
Very powerful card that is super strong if you can get a solid taunt on the board.
Protecting the Aggro minions like a champ.
Targeted removal is not what it used to be anymore. You either fight with bodies for the board, or just clean the whole thing up with a spell. And zoolock is always too tight for understated minions without great sinergy.
This card is insanely good protection, but it just doesn't fit in most decks, unfortunately. I can see it making its way into some token or zoo lists, but spots are tight and you'd have to know that you're facing spells you don't want targeting you.
Welcome to the site!
3 mana 2/4 is pretty weak in stats, but this effect more than makes up for it.
For classes that like to control the board with minions there's usually one minion they don't want removed so they can keep pushing for lethal - Demon Hunter's Altruis the Outcast comes to mind - but they're modest health makes them an easy target for cheap removal.
This minion's function in tempo and aggressive decks will be to render cheap single target removals useless - even spells like betrayal and combustion that require a target will not work with this minion on the field.
The effect counts itself, as well, and it's not a battlecry, meaning you don't have to only have a few minions protected at a time, but all of them if possible.
Gives itself elusive, and is a 2/4 for 3, this should be pretty good in some decks. I’m expecting this to find a place in a deck someday if it doesn’t when the expansion hits
Who needs consistency when you could have fun?
It works in itself, right?
-=alfi=-
Holy toleto, Batman.
Thanks to denial, I'm immortal.
Maybe it will not survive the summoning turn, but you can make your opponent waste resources on removing it
This card will be strong against certain decks that have limited aoe like Rouge and Hunter, not to mention, it's a pretty good expansion to release this type of card, considering spellburst
TREMBLE before.... the most legendary dragon that ever existed!
I'm afraid this will see play in those pesky aggro decks.
Want in gold for the eventual nerf to "Your other minions have..."
Quick! Someone give me something clever to write here.
Annoying card, i love to see "new" mechanics.
By The Holy Light!
A strong card in theory, but since it won't protect minions from area of effect damage I can't see how useful it'll actually be in practice.