New Neutral Minion - Keymaster Alabaster
Submitted 4 years, 4 months ago by
Arthas
A new Legendary Neutral Minion, Keymaster Alabaster, has been revealed!
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A new Legendary Neutral Minion, Keymaster Alabaster, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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I'm....not entirely sure what to think about this.
On paper it's a 7-mana 6/8 that will generate a 1-cost card guaranteed, but you can't use it until the next turn.
Obviously a very dangerous card if left alone, but is that realistic?
I could see some sort of Rez Priest using this, but it's still pretty slow.
I just don't see a real argument for putting this in your deck
I tried having fun once.
It was awful.
Yeah, this is scary. Jut picture this used with cards like Naturalize or Coldlight Seer, or any other card that makes your opponent draw cards. It's like a mix of Dollmaster Dorian and Sonya Shadowdancer, but not even that. Sure, you need the right combos, but this has the potential to be devastating in the right hands, I think.
Official Lorekeeper and Spinner of Tavern Tales
Guaranteed to draw at least one card, don’t know how many ways we have currently to make the opponent draw extra cards in standard, really good after the opponent plays lorekeeper Polkelt, but quite slow at 7 mana.
Wow, at first glance this looks very strong - but the more i think about it the weaker it looks.
Sure you have a 6/8 for 7 Mana - thats ok and it gives you at least one card for 1 Mana from the opponent. If you're lucky the 1 Mana card it generates is good too.
If it sticks on the board this will be a Powerhouse but i guess only in the scenario where it sticks on the board. It also kinda blocks the Galakrond Rogue. He has to remove it before he plays Galakrond but i haven't seen a lot of those Rogues right now.
Challenge me ... when you're ready to duel a god!
Its strong, and its available on 7. Unless youre going to die, this is just too strong a card not to include into every midrange and control deck. Its a combo piece all on its own.
Is it slow, yes. But that has never stopped decks playing cards like this if it guarantees them a massive advantage if they simply stay alive the following turn. Somehow, somewhere, there's going to be a card that makes this work, and given how powerful the effect of this card is, its likely to be found within the first week of launch.
It's a strong card but which deck would like to actually play it? Priest? maybe revive it 100000 times (but then you can't really play stolen minions)
Control mage? maybe.. the opponent cards are 100% good since they choose to put them in their deck (well above a certain rank at least..)
hmmm if I get it I will test it but it's probably a card which is meta dependant.
Another card for my Thief Priest decks. Keep 'em coming.
I don't like it. It is very expensive, and it probably won't survive for more than a single turn. When paired with another card this can generate 3 cards. That is your entire turn so that next turn you can play 3 random cards for cheap. I think in general there are better finisher type cards that are more reliable than this that you would rather play instead.
Carrion, my wayward grub.
The meme card of this expansion I guess. It's beyond wacky.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
The card is fine, but I doubt it will see a lot of play. Copying opponent's cards is never a very reliable way of generating value, and this will probably only generate one card.
This post is discussing the wild format.
I like the fact that the name rhymes, but idk any archetype that want to run this. It's slow but in the right condition can give you advantage. But on a daily basis, i think its a no go.
Sweet card right here. Generates at LEAST one cheap card, possibly more (especially in wild where you can make your opponent draw). And it also tells you what your opponent is holding.
"Be excellent to each other." -Bill and Ted
Seems really hard to use. There will be some good use for this, but i honestly don't see what it will be. This seems pretty bad in standard. MAYBE this will be used if 1 class becomes really oppresive as a way for them to tech/outvalue each other?
(Example: Ress or Galakrond priest dominates the game (i know, luckily unlikely.), and your a ress or galakrond priest that wants to win the late game? Then you slot in Keymaster Alabaster in order to get more resources/value than the other player)
In wild it has a lot more synergy, mainly with Naturalize, Coldlight Oracle and Research Project. But still it seems like a niche card. Maybe Raza priest might use this in hope that they get more cheap cards? I dunno.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Well I’m biased towards liking this card since I’ve always enjoyed the really heavy control decks that would want this, so I personally think it’s pretty great
Who needs consistency when you could have fun?
I am in the camp of people that don't think this card will actually be that good. Getting cheap resources along side a well-statted body is nice, but most decks would rather run cards that further their own win conditions instead of this guy who might snag a card or two. I could see control decks run him as another way to generate resources, but don't think the card is as busted as some people are making it out to be.
It's a good card, not overwhemingly powerful but it has nice stats and will mostly give you an extra card for you to play, now the value of that card is completly random. I hope I get this as my golden random legendary!
Intruiging. Even in the worst case secnario, this can give you one card, but I don't think this is a must include in midrange and control decks, as some may think. The body is nice, but the cost itself heavily reduces the potential stuff you can do, or just get more useful cards. You can obivously get junk - cheap, but the real challenge is incorporating the given stuff on the fly. On average, you'll get decent stuff.
On the other hand, this is a big fu to Plot Twist and Glide. You have this guy, and the opponent risks giving you value. Heck, this can easily cancel out a lot of Warlock stuff, including their Hero Power.
I don't exactly know which decks would run him yet. My mind thinks of trying to cheat him out, so stuff like Druid and Big Paladin. If I think more about it, this may not be as bad in Spell Druid, especially after the next rotation. The class can easily cheat out Alabaster as early as turn 5, and they also give him more protection through Ironbark and Bogbeam. The reward is great value, and if any of the cards received are spells, that can easily fuel Glowfly Swarm.
As I said under the DH Legendary card, hand advantage is not as impactful in Hearthstone, but this one can be continuous, so it can give you more information. Still not as big of an advantage, but you can definitely use some of the stuff stolen.
But gl surviving until that, which you probably should, but always be careful.
3.5/5
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
This is a nearly vanilla minion that generates both a 1 mana card whose value will often exceed 1 mana, and also tells you what your opponent just drew. Also pretty neat with Glide if you can get the opportunity to play it. All in all, great card for a control mirror, so I expect this will see some play.
Thieving for all classes. And you only get good cards, other than poor rogue.
Seems like either people see this as God tier or trash. Yes, this could be nuts if you were to get a copy of some high cost card, massively discounted, in a control deck. Yes, this could also be utter garbage if you grab an aggro-midrange card that doesn't have synergism with your class and is already low cost.
The one thing that makes this in my mind a card that may be run is the fact it has pseudo-taunt as you don't want this thing staying around to allow your opponent insight to what is in your hand but also giving them cheap resources. That said, i think it's at best 3 stars as it reminds me a lot of a value generator card that never found any footing when cards were a lot weaker than they are now (Chromaggus). Positive is you guarantee the resource unlike Chromaggus but instead of a card in your deck you would actually like a copy of, this is a random card.
I'm very sure this is not as good as it seems. Slow, no board impact, copies one random card that will 90% of the time be either cheap and therefore the cost reduction is weak, or have no synergy with your deck. It's pretty cool with Naturalize though, I'll give you that.
The effect is cool and could be powerful, but it's also slow and in many cases, you will only draw 1 card so you better hope they draw a huge card. Drawing more will usually require you to force your opponent to draw, in which case, you're putting cards into your deck that cause your opponent to draw. Cards which only see play in Mill decks, which this theoretically could be good in although it doesn't necessarily forward their game plan.
Crazy good effect if he survives... But it does nothing against the board so you better play it at the right time and hope it sticks. Could be a very polarizing card and will cause a LOT of salty (and peppery) moments.
This card is average at best. I've played the thief too many times and received utter unusable garbage (especially against warlock and shaman) for me to believe this card is above average. Oh, and if you are playing a non-weapon class, I hope you enjoy that weapon buff or weapon tutor card! Academic Espionage was not even close to being broken at half the cost so I don't think this is either. It has niche uses in maybe mill druid as an alternate win condition or in games that get close to fatigue to buy you one more cheap resource. This will only be played in very specialized decks.
7 mana, 6/8 isn't bad stats for cost - Archmage Antonidas costs the same but is a 5/7.
It's effect is very powerful and could possibly snowball if left alone - knowing what your opponent drew is a huge advantage, and having that card but CHEAPER than your opponent is even better.
I don't think there's any means for a player to make your opponent draw cards in standard outside of Glide, which would require you to hit that AND this minon with Skull of Gul'Dan to use on the same turn, but we also haven't seen the rest of this set yet, who knows if there's any more draw cards in store.
In wild cards that force your opponent to draw are quite more popular - Coldlight Oracles, Research Project and naturalize are cheap ways to get your opponent to draw cards and have them cheaper than they.
Keymaster Alabaster doesn't yield its benefits until your next turn, and that's really slow for a 7-drop without Rush or Taunt. Also, generally speaking, your more likely to get low-cost cards (< 5 mana) than high-cost cards (> 5 mana) across all decks as every deck needs something for the early game. I just don't see why any deck would want to run this.
For glory, honor, and gold!
This can generate so much value, if left unattended.
I want to see the golden version already!
Struggle with Heroic Galakrond's Awakening? I got your back :
Hey, There is Glide in standard, we just need a source of coin or discount and all will be ok. Maybe with Escaped Manasaber, I don't know but there must be a way to abuse this in standard.
Too situational since Glide's draw effect is Outcast but worth try i guess.
Edit: I made it in a hurry so it's probably a crap deck but did thought that it might be possible with Skull of Gul'dan.
Deck ID Not Found
Unpopular Opinion Incarnate
Good card for sure. It's at least get you a card and if it survive more than 1 turn can snowball the game. It's a big threat that can't be ignored
Incredible effect.
But hard to get high value.
It's the meme legendary of the set.
By The Holy Light!
Neutrals just feel so good this expansion
Lemushki - The one and only since the 2006 rebranding.
Interesting... seems really good!
As a control player, I love this card.
This isn't a bad card, yes it is random but it has the potential to ruin someone's day.
Nice card that makes your opponent have to react to it
All hail the banshee queen.
I do like this card. The opponent can't leave it up and it will get you at least 1 discounted card.
Maybe bonkers in wild with Coldlight Oracle or Research Project, but nothing much good in standard.
Really strong idea, but probably pretty weak in card in practice.
Feels like it should be a Priest card, and I suspect it won't see much play in standard.
Nevertheless, I look forward to making more Thief Priest deck lists using this card.
Coin + Glide this is not meta breaking, it's just a meme. Much more relevant on Wild, but still...
Awesome wild Fatique deck card.
A big soft taunt card. It gets dealt with quickly so you most likely only get one card from this.
Should work with Mill and Naturalize.
Your point make nosense. Everyone try mulligan low cost cards in their starting hand as a general rule. So there are much more chance you got higher cost cards from your opponent deck than you thought.
There is a Warhammer based card games : Horus Heresy Legions which copies 95% of Hearthstone combat system. So there is a 3 mana 2/3 legendary which exactly the same ability of this card, but weaker since it just copy but doesn't reduce the cost. Guess what ? That card in every freaking decks of that game since its launch , from Aggro to Control. So I dare to say that this card will be in every control deck until rotate out of Standard.
As Kripp would say: "Guaranteed to cause Salt" card rating :D
TREMBLE before.... the most legendary dragon that ever existed!
Galakrond or Kronx for 1 mana? I take it! :D
Always rank 20/Bronze.
Is this a real WOW charcter?
-=alfi=-
Copy a Galakrond for 1 it's a good play lol
Throw the robes of protection up and this card to watch your opponent s**t out a living, breathing chicken.
Thanks to denial, I'm immortal.
This is one of the couple "I want in golden" cards this set, not to have them in golden, but for the eventual nerf where I can dust it, recraft it in regular, and then have the left over 1600 dust for something else.
Quick! Someone give me something clever to write here.
I really don't see a home for this in standard. The effect is good, but not staggering, and more often than not isn't going to swing the game. In Wild, Druid and Mage can both make this shine a bit more, but I don't think this will see a huge amount of play.
Insane card, I'm sure it'll find a spot at the very least on some sort of Highlander deck. For one, I'm really looking forward to trying it out!
This card is going straight into this seasons attempt at quest Paladin coz 2 alabasters is always better than 1
Presumably your opponent is running good cards, so this card is never bad. It's just a bit weird, and I'm not sure where I'd want to fit it in. I'll probably play it in a jank mill deck though.
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