Concept - Rogues as the librarians of the Academy. Quiet, stealthy, will shank you if you make too much noise.

This review is 100% accurate, as assessed by our independent team of experts (me). You know you can trust me, because I've marked plenty of reviews as being 100% accurate before, and some of those reviews were accurate, showing that I know what I'm talking about. Any errors can be assumed to be well within the boundaries of accurate assessment... or something.


Plagiarize Card Image

Copying is just using your resources wisely.

Quote From Noxious

This secret is Murozond the Infinite but better. Instead of mindlessly replaying cards, oftentimes to lesser effect, Plagiarize offers extra value through enabling you to choose when to play the cards it grants - with the added drawback that you can't target which cards to replay, an advantage Muruzond still holds.

This is one of those secrets that would scare the living bejeezus out of me when triggered, on the same tier as Counterspell. Simply having it in the pool of available secrets will make any knowledgeable player think twice before dropping a handful of cards in one turn. Its only counters are playing a single, trash card to minimize its effect, or to play a huge bunch of trash cards to burn your opponent's next card draw (and, of course, cards such as Flare that destroy secrets, though decks don't always have space for such tech cards).

All in all, impressive, with the potential of nabbing extremely valuable cards both early and late in the game. I expect we'll be seeing a lot of this secret.

Vulpera Toxinblade Card Image

Perfect for outfoxing your opponents.

Quote From Echo

Vulpera Toxinblade is a seemingly weak card as it is just a Deadly Poison stapled onto a 3/3 body, but I think it shows a fair amount of potential in tempo rogue. Historically, rogue isnt a fan of 2 drops since their hero power can set up for recent turns and its only been recent that they have started running 2 drops for their curve, albeit not many. This card is a borderline busted one on if you equipped a dagger the turn prior as it will almost always let you kill whatever minion the opponent plays. In a way this card is similar to that of Scalerider with an extra damage stapled onto it. Whether this card will see play depends on how strong Tempo Rogue is, but this card definitely is helping to make it stronger.

Self-Sharpening Sword Card Image

Whet you looking at?

Quote From ShadowsOfSense

What a strange card. While starting at a miserable 1/4 in stats - admittedly better in Rogue than poor Light's Justice is in Paladin - Self-Sharpening Sword then becomes a 2/3, 3/2 and 4/1 weapon with each attack. Increasing its durability by any means will allow you to continue to grow it. It's a somewhat strange comparison, but you can think of it as a smaller and reversed Gorehowl.

I think this is stronger than it might appear at first. Any buffs to attack or durability (such as the new Vulpera Toxinblade) make it an absolute powerhouse, and the ability to incrementally increase its attack feels like a better and less horribly-worded try at a Poisoned Blade style card.

The fact that the worst thing I can think to say about this card is that it has so much durability that you won't be Hero Powering or using other weapons as often says a lot, I think.

Shifty Sophomore Card Image

Is your lost pen likely to be in the Confidential Documents drawer? No. Can't hurt to check though.

Quote From Noxious

It's… decent. Stealth is always nice, however the stats are average and the effect requires playing another card, making this tough to play on turn 4. If I was looking to generate Combo cards, I'd sooner look towards Whirlkick Master than Shifty Sophomore, which allows for more mana to be used in card generation, as well as being able to generate Combo cards ad infinitum.

Alas, it is a common-quality card. For its rarity, I don't expect too great an effect. It's not terrible, by any means, but its Combo requirement combined with average stats makes it a bit unattractive to play past turns 4-5.

Secret Passage Card Image

The trick to a secret passage isn't knowing where it is, it's making sure nobody else does.

Quote From Echo

Twenty-one years ago Wizards of the Coast printed a card named Memory Jar. It was horribly broken and one month later was banned out of almost every format and restricted to 1 copy in the format with the highest power level. Secret Passage's ability is almost identical to that of Memory Jar, instead only showing 5 cards instead of 7 while being 4 mana cheaper. It is because of this that I find Secret Passage to be one of the strongest, if not the strongest card of the set. While having it only be temporary can cause some issues, the card still boils down to draw 5 in a class fairly well known for being tempo orientated. While it is weak early game, later on it becomes 1 mana draw 2-4 cards which is an absurdly good rate. It is most comparable to Myra's Unstable Element, which was one of the strongest finishers in Tempo Rogue last year and although Secret Passage lets you see less cards overall, the ability to have two of them in the deck to increase consistency is invaluable. I would be very surprised if this card did not have some numbers adjusted on it sometime after its release.

Infiltrator Lilian Card Image

Kel'thuzad is dead serious about dealing with security breaches.

Quote From Demonxz95

This card is honestly not as bad as people are making it out to be. I feel like it looks worse than it actually is because the effect isn't very flashy for a Legendary, which I will fully admit is true. If you read the effect as it dealing 4 damage to a random enemy, then it's not so bad, is it? The 4/2 could even attack face and leave you with a body on the board. When that happens, that's actually quite strong.

Both the card itself, and the discussion surrounding it reminds me of another Rogue Legendary from a set way in the past, Shaku, the Collector. Shaku was initially looked as mediocre and was also criticized for being boring as a Legendary. However, the fact that Shaku had Stealth to help its ability is what actually made it a good card that did see some play. Likewise, the Stealth also helps this card quite a bit. Comparing this card to Shaku, I wouldn't be surprised if this card ended up having the same fate as Shaku and surprising people and actually being a pretty decent card. Stealth synergy is also a thing, so that might help it.


Dual Class Cards