Blizzard is deploying a hotfix to the servers today to change the way the Discover keyword works.
- Discover cards can no longer Discover themselves.
- Cards that ‘generate a random card’ can no longer generate themselves.
Read on for more information on why the change was made. What do you think of the changes?
Quote From Kerfluffle Hey everyone,
We’ve got a hotfix going out later today that includes significant changes to the Discover keyword and randomly generated cards:
- Discover cards can no longer Discover themselves.
- Cards that ‘generate a random card’ can no longer generate themselves.
Dev comment: Overall, this change is aimed at helping games feel a bit more varied. While generating the same card can be an exciting individual moment, these types of experiences tend to have diminishing returns after a while. These adjustments should make for healthier games against classes with a ton of resource generation.
The hotfix also includes the following:
- Mr. Bigglesworth is now available in Battlegrounds to all players.
- Fixed a bug where the selected minion summoned by Jandice Barov would not have the death upon damage enchantment when summoned again with Khadgar.
- Fixed a bug where Headmaster Kel’Thuzad would not resurrect minions that were destroyed from being returned to a full hand.
These changes will take place on the server side, so you won’t have to download anything if you’ve already updated to 18.0.
Comments
Does this also include cards that discover from a controllable zone, like your deck?
If so that means that Shadow Visions cannot generate Shadow Visions any more, which actually changes the balance of the card, because it is certain to give three useful options now.
They have said that Shadow Visions will work as normal.
I would think that because Shadow Visions is discovering its second copy from a fixed pool, that's different than discussing itself from a randomly generated pool.
I got the same question, but there the article make the reference to "randomly generated cards". So even they are somehow random, the fact that you discover from a known pool, make me think that that kind of cards (Shadow Visions and Stitched Tracker) are not afected by this. Probably the change is made to the way the game determines the card pool.
With spells I find this justified. Chaining spells after each other is not really interactive and prolongs turns needlessly. But I'm kind of sad that I can't discover Explorer dragons from explorer dragons anymore, they were so cute and mostly the best option too.
So can they go ahead and bring the 4x bonus back to class cards? Taken because of cards like Frightened Flunky, which caused endless chains in warrior.
The 4x bonus wasn't just removed because of chains like this. It was removed because you could pick the exact card you want too reliably when the pool of class cards was small. The best example was probably getting Sunkeeper Tarim in odd paladin far too consistently.
At least i had the dream come true if they cant generate themselves. Triple skyfin!
Prepare for the waves of crybabies asking for dust refund for all of their Discover cards because of DQA. ^^
Well, it's not too much to ask since the cost of the packs remain the same, despite the power level getting diminished severely.
Well when dqa got nerfed this way we did get our dust refund... But idk, if i would act that way it would be only as a joke...
Correct me if I'm wrong but in the case of DQA I think the dust refund was because discovered dragons cost (1) instead (0).
DQA's first nerf was to ensure she couldn't randomly generate herself. The 2nd nerf was the dragons cost (1) instead of (0)
You're totally right, just checked that and in both cases you get full dust refund. I only remembered this refund for the second nerf. Didn't say anything then :)
Does this mean that YoggBox can no longer cast YoggBox?
It never could, some cards already had this limitation like yogg box and dragonqueen, they just extended it to all cards
Just Discover cards can't discover themselves anymore, also cards like [[Tome of Intellect]] can't create another one.
"Cards that generate a random card" does it say in the text above.
This is a really major change. It will impact card generation in a very meaningful way and it will stop some really busted things like chain Magic Tricks and Nature Studies. The only problem is that some classes are too dependent on random generation and this will definitely impact them negatively. I wish they would stop this bs about card generation being a strength and just give card draw to all classes so that we could play with the cards we added to our decks and not random junk.
Card generation for the 3 classes it is actually meant as a strength for does make thematic sense:
I think these 3 should keep it as is, although not necessarily in the same form as it sometimes is right now, especially Mage whose casting of random spells with Puzzle Box of Yogg-Saron, The Amazing Reno and now Trick Totem is just plain dumb. The important part is that these classes are designed with this in mind, and we can handle 3 classes doing this.
For everyone else however it should be reduced, and hopefully the next set rotation cycling out the Year of the Dragon will help.
However, I don't think every class should have access to great card draw. It is good for the diversity of the game if some classes do have to work out how best to use an emptying hand, without the answer just being to draw more cards. Plus card draw would have to replace something else in the cards they are given, so it is directly bad for diversity.
I was talking specifically about Priest and Shaman because these classes have no reliable card draw. That doesn't apply to Mages and Rogues as they have both card generation and good card draw. Do you see how unfair this is? Priest has no choice but to play a slow paced control/stall style because they don't have the means to quickly assemble a win condition. His combo tools were taken away completely and tempo will always be a complete flop without card draw.
I have tried Tempo Priest (i crafted Alura to experiment with this) and it still sucks because you have no way to draw cards and that makes it impossible to make a comeback in case you fall behind. Lose the board once and you are done. DH has no such issue because they can constantly refill their hand and replenish the board. Priest has to get on the board immediately and snowball. It's like playing with Murlocs. You need to create a massive snowball early because you have no way of getting back on the board if you fall behind. It feels really bad trying to make this work and seeing it fail every time simply because of the lack of draw. And no, Voracious Reader isn't even close to being enough. Voracious Reader is good for those ultra low curve hyper aggressive decks that vomit their hand on the board extremely quickly and Tempo Priest can't do that because of the buff spells (the majority costs 3 or more). The cards end up stuck in your hand and it makes playing Reader really awkward from time to time. Also, sometimes you just won't draw her in time because the game ends around turn 5 with you being extremely ahead or completely behind with no chances of making a comeback and having no choice but to concede.
Right now, Tempo Priest is tier 4 according to Vicious Syndicate's Meta Report. It will most certainly disappear when the meta finally settles and Priest will remain the most hated slow class that has no other choice other than to steal, stall and generate random garbage in order to win Hearthstone games. Oh, and Shaman is a complete flop as well. Totem Shaman is the only competitive archetype and it's losing percentages really quickly. What a surprise.