Greetings there! I'm here to present you my version of how I would change Mage's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.
This time, I've put crossfire onto Hunter. While it's very hard to actually do them, please don't think I'm going to make changes for literally every class, altough if I get bored, I might do in near future. Also chose Hunter this time, because it's time to finally change Starving Buzzard to not be the overnerfed relic of the past, and time to give Hunter a bit proper control tools to make this dream come true.
Strengths and Weaknesses
- Strengths
- Secrets - Hunters can place traps to surprise unprepared opponents.
- Beasts - Hunters have tamed tons of exotic species to command.
- Aggresion - Face is the place.
- Removal - Hunters are ready for you, they will deal with you either by themselves or their minions.
- Deathrattle - Death bodies release a baiting scent.
- Limitations
- Card Draw - Hunters can reload their weapons.
- Buffs - Hunter can feed their pets to invigorate them.
- Weaknesses
- Survivability - Hunters can control the board, but lack tools to regain lost Health.
- Card Generation - On the hunt, it's pretty hard to find refreshments. You need to be focused at all times.
New Sets
Basic Set

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(token)
Classic Set















Explanations
Predatory Hunter - basically deals 2 damage, but summons a Beast. Useful for summon synergies like Unseal the Vault.
Starving Buzzard - finally able to fly without being handcapped by the abysmal effect and stats.
Wandering Monster - a bit better at saving your face.
Monstrous Mark - gives Hunter a way to pierce through defenses and damage the enemy hero.
Rat Pack - adds a decent minion to buff up and summon large units.
Storm Arrows - the ultimate board clear.
Princess Huhuran - lets you trigger Deathrattle synergies.
Hall of Fame






Some cards that were considered, but didn't make the cut








Wolpertinger - this was originally meant to be added to the Basic Set, but adding freshly released cards is probably unintuitive.
The Beast Within - probably even worse than [Hearthstone Card (Bestail Wrath) Not Found], so a big no no.
Springpaw - similar to Tinger, but probably even stronger.
Venomstrike Trap - debating whether this or Wandering Monster should make the cut. I went with the latter as a more famillar replacement to HoF'd Misdirection, but I can definitely see a world in which this card is worth including.
Steamwheedle Sniper - close contender to give Hunter an early control tool, but I already created a huge control tool for the class.
Flanking Strike - very solid, but probably too solid to ever exist in the evergreen set as a powerful tempo tool.
Overwhelm - suits the theme of having a lot of Beasts impressively, but it has the same problem of being new to the game and probably being too strong to be evergreen.
Terrorscale Stalker - I wanted to include some sort of Deathrattle synergy. This one was close to include, but I'd say Princess Huhuran is safer than this and Feign Death that I also thought I'll include.
Among many, many, MANY other cards…
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