So Quest Hunter has been my favourite competitive deck during the DoD meta because of how versatile and unique it was. Thanks to Leeroy Jenkins it basically played like a combo deck, but instead of just burning through your deck like a lobotomite until you have lethal you had to use your ressources as efficiently as possible and get in chip damage until you get into a position where your opponent can't possibly win anymore.
After Leeroy got HoF'd the deck just kind of fell apart because despite having a strong payoff it now struggled to actually close out the game (and the lack of Zilliax certainly didn't help either). During AoO the deck was essentially dead. The only support it received was Zixor, Apex Predator which just wasn't a good enough replacement. So I just kind of accepted this deck was a one-expansion gimmick and moved on..
However, due to me being bored by the current trend of Hunter being either a braindead face deck or an equally brain dead amalgamation of overstatted cards (also known as Highlander Hunter) I tried to find new ways to play the class. After trying (and failing) to build some from of Deathrattle Hunter (and wasting 3600 dust on Vectus and Teron Gorefiend in the process) I eventually ended up in a situation where I realized that Nine Lives works exceptionally well with Zixor, effectively giving your 4 additional Primes over the course of the game. I then continued testing with a Quest Hunter build where I ended up cutting all the Deathrattle stuff (which was just too slow and pointless) and instead went hard on a Zixor package aiming to just simply outressource the opponent by spamming Cyborg-lizards until they are out of removals...and it worked surprisingly well.
Priest absolutely cannot deal with it (unless you let them steal Zixor or are dumb enough to play into Mindrender), Warrior's only actual out is Rattlegore (which is actually pretty effective and you can't deal with it), Demon Hunter, Hunter, Shaman and Highlander Mage all have a chance but you can most certainly push them off the board and set up lethal. Druid is...broken...but still manageable if they don't get the perfect curve (Veranus is key, but an early Lake Thresher just fucks your shit completely). Paladin can be difficult if they snowball but I have put in the tools to somewhat deal with it. Only Rogue is a truly terrible matchup based on the fact that Stealth counters Rush.
At the end of they day it's a counter deck to specific matchups, but at the very least it's fun.
Anyways, I'm genuinely proud of this build and surprised it works as well as it does:
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