New Hero Power for a custom class
Submitted 4 years, 3 months ago by
brownhackwtf
Hey everybody,
I just have a little question I want to ask here, because I don't have a satisfying answer for myself.
After 2 finished custom expansions I wanted to try something new and started with a custom class. The class itself is focussed around minions as their winning condition. Spells buff their minions or clear enemy minions out of the way.
Now my question: Which Hero Power is the most balanced one out of these 6 (and a half) iterations?
- [1 Mana] Deal 1 damage to a minion.
- [1 Mana] Deal 1 damage to a random enemy.
- [1 Mana] Deal 1 damage to a random enemy minion.
- [2 Mana] Deal 2 damage randomly split among all enemies (enemy minions?)
- [2 Mana] Deal 2 damage to a random enemy.
- [2 Mana] Deal 2 damage to a random enemy minion.
I want to make the Hero Power as simple as possible. I had some very different approaches before the 6 I showed you here. But they were way to complicated as a Hero Power (I think?).
Thank you for your answers and have a nice day!
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Hey everybody,
I just have a little question I want to ask here, because I don't have a satisfying answer for myself.
After 2 finished custom expansions I wanted to try something new and started with a custom class. The class itself is focussed around minions as their winning condition. Spells buff their minions or clear enemy minions out of the way.
Now my question: Which Hero Power is the most balanced one out of these 6 (and a half) iterations?
I want to make the Hero Power as simple as possible. I had some very different approaches before the 6 I showed you here. But they were way to complicated as a Hero Power (I think?).
Thank you for your answers and have a nice day!
MFG
#1 is the most simple one, either this, or if you want to have chance as an import factor: #5.
I agree with Elfensilver. Sadly there isn't much design space for custom Hero Powers, but praise Yogg Demon Hunter opened new territory for us. Nr. 1 looks great for what context you've provided.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thank you both for your opinions. The first one was my favorite too, but I wanted to hear other opinions. I think i will take the first one. It is simple enough and still quite useful for my custom class. Thank you so much!
MFG
To be honest I'm not a fan of the first one because compared to the mage hero power, not being able to target heroes seems like too little of a downside for having it cost only half as much.
If I had to pick one out of the ones you proposed, I'd say option 4 with it only being able to hit minions. You could also make it target 2 different enemy minions to make it a little less random.
The class itself sounds neat though. But I was thinking that if it's a class based around minions, why not make the hero power interact more directly with the stats of a minion? If you want to keep it simple you could do something like "2 mana: give a minion +1 health*, but if you're willing to make it a little less simple you could have it do something different depending on if the targeted minion is friendly or an enemy (example: 2 mana: give a friendly minion +1 attack, or give an enemy minion -1 attack). If you don't like permanent buffs you could play around with temporary buffs as well.
I like this idea, but it seems a little weak. The two mana hero powers should be on the level of a 0 cost card (like moonfire, or wisp). The 1 mana HPs should be half the value of a 0 cost card (compare DH HP to pre-nerf/buff twin slice). Considering [[Power Word: Shield]] exists, I recommend making the hero power 1 mana if you give +1 to a stat.
Number 5 is probably the way to go, as I've seen a few other classes use this Hero Power. It's different enough from Fireblast to where it doesn't feel like a blatant copy.
Yeah good point, 1 mana would probably be better.
I'm joining Demonxz95. Hero power #5 looks more original when #1 immediately resembles a mage.
My favourites are #2, #4 and #5. Generaly the ones without minion requirement.
Ok