Hey everybody,
I just have a little question I want to ask here, because I don't have a satisfying answer for myself.
After 2 finished custom expansions I wanted to try something new and started with a custom class. The class itself is focussed around minions as their winning condition. Spells buff their minions or clear enemy minions out of the way.
Now my question: Which Hero Power is the most balanced one out of these 6 (and a half) iterations?
- [1 Mana] Deal 1 damage to a minion.
- [1 Mana] Deal 1 damage to a random enemy.
- [1 Mana] Deal 1 damage to a random enemy minion.
- [2 Mana] Deal 2 damage randomly split among all enemies (enemy minions?)
- [2 Mana] Deal 2 damage to a random enemy.
- [2 Mana] Deal 2 damage to a random enemy minion.
I want to make the Hero Power as simple as possible. I had some very different approaches before the 6 I showed you here. But they were way to complicated as a Hero Power (I think?).
Thank you for your answers and have a nice day!
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