New Hero Power for a custom class

Submitted 4 years, 3 months ago by

Hey everybody,

I just have a little question I want to ask here, because I don't have a satisfying answer for myself.

After 2 finished custom expansions I wanted to try something new and started with a custom class. The class itself is focussed around minions as their winning condition. Spells buff their minions or clear enemy minions out of the way.

Now my question: Which Hero Power is the most balanced one out of these 6 (and a half) iterations?

  1. [1 Mana] Deal 1 damage to a minion.
  2. [1 Mana] Deal 1 damage to a random enemy.
  3. [1 Mana] Deal 1 damage to a random enemy minion.
  4. [2 Mana] Deal 2 damage randomly split among all enemies (enemy minions?)
  5. [2 Mana] Deal 2 damage to a random enemy.
  6. [2 Mana] Deal 2 damage to a random enemy minion.

I want to make the Hero Power as simple as possible. I had some very different approaches before the 6 I showed you here. But they were way to complicated as a Hero Power (I think?).

Thank you for your answers and have a nice day!

  • brownhackwtf's Avatar
    Thrall 455 39 Posts Joined 03/31/2019
    Posted 4 years, 3 months ago

    Hey everybody,

    I just have a little question I want to ask here, because I don't have a satisfying answer for myself.

    After 2 finished custom expansions I wanted to try something new and started with a custom class. The class itself is focussed around minions as their winning condition. Spells buff their minions or clear enemy minions out of the way.

    Now my question: Which Hero Power is the most balanced one out of these 6 (and a half) iterations?

    1. [1 Mana] Deal 1 damage to a minion.
    2. [1 Mana] Deal 1 damage to a random enemy.
    3. [1 Mana] Deal 1 damage to a random enemy minion.
    4. [2 Mana] Deal 2 damage randomly split among all enemies (enemy minions?)
    5. [2 Mana] Deal 2 damage to a random enemy.
    6. [2 Mana] Deal 2 damage to a random enemy minion.

    I want to make the Hero Power as simple as possible. I had some very different approaches before the 6 I showed you here. But they were way to complicated as a Hero Power (I think?).

    Thank you for your answers and have a nice day!

    MFG

    1
  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 4 years, 3 months ago

    #1 is the most simple one, either this, or if you want to have chance as an import factor: #5.

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  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 4 years, 3 months ago

    I agree with Elfensilver. Sadly there isn't much design space for custom Hero Powers, but praise Yogg Demon Hunter opened new territory for us. Nr. 1 looks great for what context you've provided.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • brownhackwtf's Avatar
    Thrall 455 39 Posts Joined 03/31/2019
    Posted 4 years, 3 months ago

    Thank you both for your opinions. The first one was my favorite too, but I wanted to hear other opinions. I think i will take the first one. It is simple enough and still quite useful for my custom class. Thank you so much!

    MFG

    0
  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    To be honest I'm not a fan of the first one because compared to the mage hero power, not being able to target heroes seems like too little of a downside for having it cost only half as much.

    If I had to pick one out of the ones you proposed, I'd say option 4 with it only being able to hit minions. You could also make it target 2 different enemy minions to make it a little less random.

    The class itself sounds neat though. But I was thinking that if it's a class based around minions, why not make the hero power interact more directly with the stats of a minion? If you want to keep it simple you could do something like "2 mana: give a minion +1 health*, but if you're willing to make it a little less simple you could have it do something different depending on if the targeted minion is friendly or an enemy (example: 2 mana: give a friendly minion +1 attack, or give an enemy minion -1 attack). If you don't like permanent buffs you could play around with temporary buffs as well.

    5
  • Ilphelkiir's Avatar
    550 254 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago
    Quote From GerritDeMan

    If you want to keep it simple you could do something like "2 mana: give a minion +1 health*, but if you're willing to make it a little less simple you could have it do something different depending on if the targeted minion is friendly or an enemy (example: 2 mana: give a friendly minion +1 attack, or give an enemy minion -1 attack). If you don't like permanent buffs you could play around with temporary buffs as well.

    I like this idea, but it seems a little weak. The two mana hero powers should be on the level of a 0 cost card (like moonfire, or wisp). The 1 mana HPs should be half the value of a 0 cost card (compare DH HP to pre-nerf/buff twin slice). Considering [[Power Word: Shield]] exists, I recommend making the hero power 1 mana if you give +1 to a stat.

    1
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago

    Number 5 is probably the way to go, as I've seen a few other classes use this Hero Power. It's different enough from Fireblast to where it doesn't feel like a blatant copy.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
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  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago
    Quote From Ilphelkiir
     

    I like this idea, but it seems a little weak. The two mana hero powers should be on the level of a 0 cost card (like moonfire, or wisp). The 1 mana HPs should be half the value of a 0 cost card (compare DH HP to pre-nerf/buff twin slice). Considering [[Power Word: Shield]] exists, I recommend making the hero power 1 mana if you give +1 to a stat.

    Yeah good point, 1 mana would probably be better.

    1
  • R's Avatar
    Design Champion 1000 743 Posts Joined 04/23/2020
    Posted 4 years, 3 months ago

    I'm joining Demonxz95. Hero power #5 looks more original when #1 immediately resembles a mage.

    0
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 4 years, 2 months ago

    My favourites are #2, #4 and #5. Generaly the ones without minion requirement.

    Ok

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