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Infinite Sathrovarr Quest Warlock Returns!
Last updated 5 years, 1 month ago by
SunsetAlchemist
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Gee, your opponent really has to do nothing to allow you for all this setup. cool idea anyway, though
It's true that it's a challenge to get everything together. You can clear their boards a couple times with Dark Skies, Desert Hare + Plague of Flames, and maybe even School Spirits. Infectious Sporeling + Animated Broomstick allows you to mess up buffed/deathrattle minions, so there are ways to control a few boards, but some decks do still overwhelm it.
This deck looks like a lot of fun. Could you maybe add a mulligan guide and some possible card substitutions, while explaining which cards are absolutely core?
It is! For the mulligan, of course the Quest is always in hand, and in almost every matchup (especially if you think they're aggressive), Dark Skies, and School Spirits are good to keep. Spirit Jailer is a good keep for a tiny bit of tempo, and if you have Desert Hare, you may look for Plague of Flames as a turn 4 clear (especially against matchups likely to run bigger minions relatively early).
The core pieces to Infinite Sathrovarr are: Supreme Archaeology, Plot Twist, Sathrovarr, Lorekeeper Polkelt (for reorder and discount) and either Felosophy or Expired Merchant. The rest is all flexible for how you want to control and survive to get the puzzle pieces, and what late game pressure piece you'd like to use (this uses Kanrethad Prime and Soulciologist Malicia as the late game payoffs, though Malicia does have diminishing returns at the end).
Substitutions would be on a case by case basis, depending on what you're missing. If there's something you'd like a recommendation for, let me know and I'll be happy to suggest an alternative. :D