A new Paladin card has been revealed by HearthstoneZHTW.
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Comments
7mana maybe. 8 and above would not be playabe at al.
and this MIGHT not even see play if doesnt fit in the right deck.
Yes and no. A 3 attack weapon isn't so useful on turn 6 as it is on turn 3, which is an example of why appropriate mana costs don't simply rise linearly with stats.
It's a good card, but will likely feel worse than the sum of its parts.
It's a powercreep nonetheless. Fire Elemental is the closest thing to it, but still much weaker. Also many times weaker than Lord of the Arena. These are existing cards, too and they don't have that much of a swing just because it's in late game.
It won't be strange if Hearthstone Team will bump up the stats on all the high cost cards when reworking Classic and Basic.
I'm not saying there is no power creep in here, but when comparing class cards to cards in neutral or other classes it becomes very unclear how to define it. In this case, we could ask whether Paladin is designed to have stronger late-midgame cards (expecially minions) than Shaman, and I'd generally say yes to that. At which point this being better than Fire Elemental is not enough to call it power creep, since it just says Paladin is very good at this sort of thing.
As for a stat bump to high cost cards in Basic and Classic: that would honestly be a good thing and still not really be power creep because the high cost stat-sticks were always weak, even during Classic.
Perhaps I'll set out my thoughts on power creep in a big thread post sometime soon. The tl;dr would definitely be that it is much weaker than people expect, especially since the Classic set is considerably weaker now than it was initially.
Classic and Basic cards are supposed to be weaker than expansion cards; otherwise, you wouldn't care about expansions. They have explicitly stated that this is the design intent. Yes, there will always be exceptions where iconic class abilities are concerned, but every rule has exceptions, especially in an exception-based game structure like Hearthstone.
Sorry but I'm gonna be "that guy" for a second.
Fire elemental deals 3 battlecry damage which allows you to remove a threat or go face without any damage taken.
This gives you a 3/3 weapon, which while it does provide more value, requires you to hit whatever with your hero. This in itself may be "valuetown" to have "9 damage" from the weapon, but it doesn't exactly pan out to be that way due to interactions with minions/etc. (i.e. taunt, lifesteal, etc).
Secondly you can't count something as powercreep over a neutral minion. The devs have explicity stated that class cards ARE and WILL BE more powerful than neutrals on most occasions. Neutral minions are generally there to give specific tools to ALL classes, as such they have to be weaker for the most part otherwise you end up with what classic hearthstone had: Azure Drake in every deck.
very good !
I like this! It's pretty strong, 3-3 weapon is actually nice, it's like the better epic weapon we got for warrior/paladin
6 mana 6/6 taunt deal three damage in three turns? Fire Elemental is crying rn.
Well, a weapon is very different from dealing 3 damage (you have to take damage, can't always choose which you attack) , but yes, value is pretty high.