C'Thun Druid

Last updated 3 years, 11 months ago by
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I have this mentiality of trying to counter some of the best strategies currently in a game, so just because Demon Hunter is absurd, doesn't mean I can't try doing something to extinguish their tyranny even by just a bit. Warrior is still great into DH, but I decided to expand the repertoir of decks that should be fine into Illidan so that people who may not be wealthy in Warrior cards can kick some butts.

Most Druid decks currently revolve around either Untapped Potential or Carnival Clown, which is a fine take, but against Demon Hunter, it's WAY too slow. We prefer starting to set up our defenses right away. I've discovered that C'Thun, the Shattered is helpful in that regard due to his spells costing (5), and since Druid has a lot of (5) Cost synergies within cards like Groundskeeper or Anubisath Defender, Malfurion can provide themselves with a solid line of defense. Sure, Kayn Sunfury screws us with his ability to break the game, but otherwise we should be alright.

Some may wonder about the absence of cards like Hidden Oasis or Oasis Surger. They are pretty much tied to the Quest, and as I said, it's too slow against the best class in the game. But you can definitely change some cards. You can consider something like Crystal Stag if you want more minions to contest some of Demon Hunter's minions, alongside healing effects. You can also consider Embiggen and Umbral Owl to buff your minions - I mentioned Owl here, as it can cost (0) alongside Defender, thus negating the Cost increase from Embiggen.

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  • Dunyil's Avatar
    295 72 Posts Joined 08/03/2019
    Posted 3 years, 11 months ago

    You really don't need Overgrowth. Although it is incredibly strong, this is not the right deck for it with only 2x cards that cost (7) or more.
    As recommended, you should add copies of Nature Studies instead.

    I also recommend dropping Kiri, Chosen of Elune in favour of Solar Eclipse, as Kiri on turn 4 is a bad play against many agro decks and you already have 2xcopies of Lunar Eclipse. Playing Solar Eclipse followed by Moontouched Amulet is a lifesaver against agro decks.

    Other suggestions would be removing 1x copy of Mo'arg Artificer in favour of Faire Arborist for extra draw and board presence and potentially even taking out [Hearthstone Card (Bog Beam) Not Found] or a copy of Swipe to include [Hearthstone Card (BEEEES!) Not Found] (the extra one-drops help) and at least one copy of Umbral Owl.


    DO NOT remove your copies of Wrath or Moontouched Amulet. Draw and armour is what this deck is about.

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  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years, 11 months ago

    Any reason you are running Nourish instead of Overflow?  Considering it's a pure control deck, the healing you miss out from Hidden Oasis can be essentially regained from Overflow, and healing your opponent is usually of little concern, it's the card draw and stall from healing you want combined into a single card.

    My suggestions:

    Drop 2x Rising Winds and put in 2x Guess the Weight (better pure draw for the most part)

    Drop 2x Nourish and put in 2x Overflow (better card efficacy, Nourish is not needed in a deck with blooms and Overgrowth's

    Drop 2x Wrath and put in 2x Nature Studies (versatility and mana cheating)

    Drop 2x Moontouched Amulet and put in 2x Umbral Owl

    Drop 2x Mo'Arg and put in 2x Crystalsong Portal

    When I think of spell druid, I think of a mana cheating deck that functions in a similar style to No-Minion Mage.  It's also a possibility to drop the two beetles and put in a copy of Yogg-Saron, Master of Fate and a copy of Wild Growth to make the low end more consistent.  Idea being that you want to draw into your win conditions being Yogg or C'thun.  Crystalsong Portal can also be not used, and alternatively you lean into the card draw/spells hard with synergistic cards like Ysera, Unleashed or Archspore Msshi'fn or Speaker Gidra.

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    • Neoguli's Avatar
      Duskrider 880 599 Posts Joined 06/25/2019
      Posted 3 years, 11 months ago

      I guess Overflow and Guess the Weight can sorta work, just additional cautiousness towards burning C'Thun pieces. I prefer Moontouched Amulet, because it gives you important Armor so that you have more "Health" to eventually heal yourself with. [Hearthstone Card (Mo'Arg Arttificer) Not Found] works well with most of damaging spells here, including Wrath. Still thinking about Nature Studies.

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      • Sykomyke's Avatar
        Grand Crusader 780 985 Posts Joined 05/30/2019
        Posted 3 years, 11 months ago
        Quote From Neoguli

        I guess Overflow and Guess the Weight can sorta work, just additional cautiousness towards burning C'Thun pieces. I prefer Moontouched Amulet, because it gives you important Armor so that you have more "Health" to eventually heal yourself with. [Hearthstone Card (Mo'Arg Arttificer) Not Found] works well with most of damaging spells here, including Wrath. Still thinking about Nature Studies.

        You generally don't tend to burn any cards.  It's rare that you cast 2 copies of Overflow in a game, it's just there to improve consistency with drawing the card and having it when you need it.  You want lots of draw because 1) you want to find your ramp.  2) You want to find your cthun pieces and 3) you want to draw cthun.  More draw allows you to consistenly get those pieces out in time.  I understand the idea behind moontouched amulet,  I even ran it myself for awhile in my druid deck.  And under niche circumstances It does work out well a lot of the time, however it needs to be corrupted to gain the armor (not terribly hard) but it makes it clunky under aggro circumstances. This is why I think Nature studies would do you better, it discounts the next spell (which technically means it's a 0 cost spell in some situations), and it allows you versatility to choose what you need.  Up against aggro? Discover a healing/armor/early removal spell.  Up against control? Discover a late game stall card (like Cenarion Ward).  

        If you do decide to make some changes, change only a few things at a time.  Like for instance I'd only change 1 or 2 cards, and see if the deck pushes you in a better direction.  If it works keep it.  I just was throwing out a few ideas of cards to consider changing.  Good luck!

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