Oops! All Spells! - Card Design Competition Discussion Thread
Submitted 3 years, 11 months ago by
ShadowsOfSense
Competition Theme: Oops! All Spells!
We better not see any minions in your deck - or at least, none when you play these cards!
- You must create a card which has an effect when your deck has no minions
- Remember that your deck just needs to have no minions - weapons and Hero Cards are allowed as well as spells if you want to try something interesting
- Your card cannot be a Hunter or Mage card
- We've seen how these classes tackle this idea - let's give a different class a chance!
DavnanKillder and grumpymonk come together to give us a magical prompt this week - just make sure there's no minions lingering around!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Dec 28 17:00 EST (GMT -0500). Runs until Sat, Jan 2 17:00 EST (GMT -0500)
- Voting Phase: Starts on Sat, Jan 2 17:00 EST (GMT -0500). Runs until Sun, Jan 3 16:00 EST (GMT -0500)
- Finalist Phase: Starts on Sun, Jan 3 17:00 EST (GMT -0500). Runs until Mon, Jan 4 17:00 EST (GMT -0500)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Oops! All Spells!
We better not see any minions in your deck - or at least, none when you play these cards!
DavnanKillder and grumpymonk come together to give us a magical prompt this week - just make sure there's no minions lingering around!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
You've got all spells, but you can still summon Totems with your Hero Power. Totem support may be useful there, so have all the Totems you want.
It might even make Windshear Stormcaller viable. XD
Some initial ideas thinking in Weapon Sinergy e Choose Ones (Love this Mechanic =D)
Edit: Founded a better Hearthstone-ish ART tô Nature's Channeling.
First idea, inspired by a real life phenomenon where fish in Lake Washington became a different species in just 50 years.
This would go in a deck that allows you to generate a lot of Totems, so it'd work wonders with Demon's card :)
I'd also like some help in the wording department. The comma before "(6) more" is correct, or should it be a semicolon? I know there are cards worded like this, but I coudn't remember them specifically.
Feedback so far:
Demonxz95
DavnanKillder
Quick question, are minions with this effect allowed? If it's a Legendary minion and the only minion you run, it works right?
Take my words with a grain of salt. I'm unranked and only play casuals lmao.
True, but I know that some Spell Hunters ran Barnes + Y'Shaarj despite the fact that that would turn off To My Side! Perhaps you just run Stormcaller is the only minion in your deck and draw it before you play this?
Your card is kinda funky since it relies on controlling minions while your deck has no minions. That said, Shaman might have enough ways to summon minions through other cards to make it viable.
That is correct. I was thinking of posting something to that effect. Doesn't even need to be a Legendary; if you want to risk bricking yourself, that's on you lol
While I'm here, this is my initial idea. Not a big fan of it, but my attention is on my Alraune class at the moment. I'll keep it in the back of my mind. She's Even-costed to avoid the Odd spamming in Wild; you need to run a "regular"-costed deck with this, otherwise you lose out on cards such as Day at the Faire, which is pretty core.
My first idea is for Warrior, probably one of the harder classes this week:
I've tried to design it in a way that's useful even if the requirement isn't met. Just a reminder: with Dr. Boom, Mad Genius in play, the Boom Bots have Rush.
Will add feedback tomorrow.
Edit: Second idea. Not quite as creative, but I had to get it out of my head.
Which one do you prefer and why?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
An idea i had. I always like the idea of paladins conscripting people that wouldn't normally be in their army, like ogres or giants, trolls, or beasts.
Living like that.
This card turns off its own effect, since it is itself a minion in your deck.
Welcome to the site!
I don't know why but I just felt like none of these really stuck with me so I just made multiple cards.
I made most of these cards thinking that you could still run most of these cards with minions in your deck but also have enough incentive to run no minions.
No Man's Land is my try at a balance between Overgrowth and Nourish but I feel like the card's flawed since it's hard to use.
Harvest the Weak is a card that I thought of for No Minion Warlock since Warlocks probably would die along the way if they had no minions, and it still feels alright to play when you run minions in your deck.
Last Stand and Meditation feel too weak for me because they don't give a reason to run no minions in the deck. I was mainly just thinking of flavor for those two.
I'm liking No Man's Land mainly because I think it's balanced and has good flavor.
Feedback:
Demonxz95 - The card is pretty good in terms of flavor and balance but it feels like a card that doesn't push Shamans to run 0 minions in the deck.
DavnanKillder - Lithomancy's Forge feels like it has one too many lines of text while it does almost nothing. This is card is relatively weak as well since you can't really determine when you draw your weapon and in the late game it won't do anything. My suggestion is probably making it a card that uses a weapon in hand to gain armor and then if you have no minions you just cast Reckless Flurry.
Nature's Channeling needs to be clarified a bit as Wailor said, I'm not sure what it does with Fandral Staghelm. Also, it's potentially really strong. I remember when Oasis Surger was really good and this seems to be in that power level, maybe a bit better since you don't have to play it on an awkward turn and just cast it turn 1 with Lightning Bloom.
linkblade91 - Thanks for clarifying that you can use minions. I was planning to make a Paladin Legendary minion that is based on the Silver Hand Recruit as well but I refrained after seeing the overlap and your card is miles better than what I had intended to make. My only fear with the card is that you could play this in Even Paladin but honestly, I wouldn't even be sure how that would work.
anchorm4n - Light the Fuses! is really strong even as a base card. I suggest toning it down a bit.
I'm not a fan of Staff of Souls since it's a Legendary and your entire deck depends on it and even then it could still fail miserably, so it's a bit weak. Probably up the price and make it so that casting spells will summon random demons of the same cost.
clawz161 - Not sure how I feel about having a building as a Legendary minion like Blackhowl Gunspire, I think it's ok? Though your card does have problems. The first one is the wording of your cards, Recruitment Office should read "If your deck has no other minions, transform your Hero Power into Conscription." and Conscription should read that it summons a random minion. Secondly, it's a Mech for some reason. It shouldn't be a Mech since it's a building. Balancewise, I think Conscription is a bit too random for me to say it's strong but consistent enough to make me think it's playable. Can't say for sure if it's strong or weak but I like it a lot.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.
Spell Priest is almost a thing, so I thought I'd push some support for it. Not 100% sure why I got so inspired by 'memory' as a card theme/name. I'm a bit more inclined towards Malcious since Shattered seems like it could be dangerous, but I think the restriction might warrant it.
No other minions
Living like that.
Made some research and I believe that the way Nature's Channeling was written, should work like Msshi'fn Prime.
Since the idea is cool (love the combined effect of Fandral), but not intended, I made two versions of the card, one giving two 5/5 Minions (maybe need change to 6-cost) and the other giving a 7/7 (5/5 Rush Taunt in a single body sounded like a weak payoff).
First Version:
Second Version
Feedback time :)
DavnanKillder: Druid is probably a good class for this comp. They have quite a few minion generating or buffing spells. That said, the former are mostly Treant-related and your cards don't fit in very well. "Companion" is also a term so strongly associated with Hunter that I would advice not to use it. On top of that, while the art for Nature's Channeling is quite nice, I find both of the choose one options a bit boring. In your place, I'd try to make something that a Spells only Druid deck would be lacking - maybe something like Starfall or even Naturalize.
BloodMefist: I agree, Malicious looks OP. Shattered Memory is better and more versatile imho.
FenrirWulf: I also prefer No Man's Land. Not much to criticise here.
clawz161: Additional to the "other", Recruitment Office also lacks a period and the end of its text and should get another watermark. Why is this a Mech? The Hero Power should have the default (blue) border. It's also missing the "Hero Power" headline and the part in brackets should probably be written in italic. That said, it's an interesting and quite creative idea, but the quite uncommon art of the card and the fact that the Hero Power is very hard to evaluate might cost you points.
linkblade: Solid card if not overly exciting, nothing to criticise from my side.
Wailor: Nice idea, but the current evolve Shaman Hype and the resulting hate the archetype gets might cost you points. I would also tone down the conditional effect from (6) to (4).
Demon: I like it quite a lot. My only suggestion is to lower the damage dealt to 4 so you get the numbers-flavor (4 Mana, 4 damage, 4 Totems) like in Apexis Blast.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
So i came up with this idea, don't quite like the name, but i think the flavor is right there.
Balance? He sounds like a nice guy never met em though.
Self proclaimed good at battlegrounds
Changing the text to "no other minions" would fix the card mechanically, but would then not follow the prompt.
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Sorry? Got the idea from the other person that said it was okay. Maybe if everyone dogpiled them before i posted like what's happening to me i would have known
Living like that.
A problem I sense with this comp is that it'll be hard to make cards with a large enough payment to justify running no minions in your deck. One thing I also recommend is using a custom watermark for set context purposes. Otherwise, the card may just end up being added to a set without any other support for this hypothetical no minion archetype for the class you're trying to push. With a custom watermark, it can be assumed that this would be an archetype pushed with multiple cards even if we don't known what those cards are.
Feedback
Lithomancy's Forge is a neat card. Reminiscent of Deadly Arsenal, but actually seems semi-playable unlike its Witchwood counterpart. The only problem I see is that Warrior tends to be one of the more minion-oriented classes in the game, so running a deck without minions seems harder for them.
Nature's Channeling also looks good. While I know your intention, the wording almost seems to write as if the 5/5 would just gain both Rush and Taunt if you satisfy the condition. Admittedly, I don't know how you could word it better. The second version seems to fix that problem, although I don't like the stats as much.
Light the Fuses! is a really neat and flavorful card and the effect seems strong enough to justify running no minions in your Warrior deck, which I do also agree is probably one of the harder classes to make this work. Thumbs up from me on this one.
Staff of Souls I don't like as much since the card has no function if you don't meet the requirement. Cards like To My Side! and Apexis Blast always do something even if you don't meet the condition, and I feel this should as well.
I like No Man's Land as Druid is an interesting class to design for this comp.
Harvest the Weak is a flavorful card, although Warlock seems hard to make a no-minion deck work since they tend to use a lot of minion combat.
Last Stand is a cool, flavorful TGT Epic for Warrior. I'd much rather they got this than either Magnataur Alpha or Sea Reaver. The only issue with it being TGT though is that no-minion support did not exist yet, so it seems to stick out as far as set context goes. Not only that, but if you consider the context of TGT, making a no-minion deck back then seems to be almost impossible to do.
Meditation is a nice card. I like the simplicity of it. It does however run into the same problem that Last Stand does by being Classic when no-minion support did not exist. Otherwise though, I think you did a good job.
I guess that means that Start of Game effects that are attached on minions are not fine? So both clawz161 and linkblade91's cards aren't allowed then.
Feedback:
Wailor - I completely missed your card in my first feedback so I'm sorry for that. Your card seems fair as I think it's fine when played with minions in the deck albeit a bit weaker. However, the fact that you can randomly generate a massive board of 7 drops with a combo like Rune Dagger + Molten Blast could just end games on turn 5 if you also count Lightning Bloom. Probably needs to be toned down a bit.
BloodMeFist - I prefer Malicious Memories over Shattered Memory mainly because Shattered Memory is far too weak since it's really slow and it's also pretty hard to balance as well. Malicious Memories is also very Priest-like in my opinion. In terms of balance, it's pretty good as well. You could make it copy 1 instead of 2 because Priest already has a lot of minion generation but there are substantially no differences asides from maybe Control/Value matchups. Very good card overall.
DavnanKillder - I think I like your second iteration of the card better and you could also push its power by making the summons 8/3 and 3/8 so it summons a 5 mana 8/8. Your first iteration just feels too strong since it's a 5 Mana summon 2 5/5s compared to Apexis Blast and Oasis Surger which can't be played before turn 5 as you still need to finish the quest first.
Ozymandias - Your card has an immediate flaw which is the fact that it does nothing when there are minions in your deck. All cards previously that has this effect tend to do something when you still have minions, even in the extreme cases of Rhok'delar giving you a 4/2 weapon. In terms of balance, it's pretty weak since it makes you draw really subpar minions that you still have to play the turn after. You could push the card by making it 6 or 7 Mana and make it summon 2 Demon Companions while it fills the board if you have no minions in the deck. Either that or you could make it fill your hand as the base and summon them as much as you can as the payoff for no minions.
MenacingBagel - Hagara seems pretty scary. You basically gain permanent Spell Damage +3 meaning that you just win some matchups by bursting them down with cheap damage spells, possibly in a single turn. On the other hand, it is such a weak tempo play since it's a 6 Mana 3/3 and Overload (4). Honestly, I don't think a weak tempo play still means that you get to get permanent Spell Damage +3 since I think Shaman has tools to overcome that weakness and you don't necessarily have to play in on turn 6 to have a great impact on the game. Some decks just can't really deal with it when it comes down to it. It's more of a design issue than it is a balance issue since this kind of effect shouldn't be in the game since it's uninteractive as hell.
Edit: Turns out I made a whoopsie with Mediation. (Thanks demonxz95!) I forgot to change it to Descent of Dragons. It wouldn't make sense as a Classic card anyway since it overlaps with Ancestral Healing.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.
The prompt: You must create a card which has an effect when your deck has no minions.
Your card literally wants to bypass having a minion in the deck. Im not sure where is the confusion about that. You havent submitted, so you still have time to adjust the card or come up with something else ;-)
/edit: ah, didnt see Link's card, in that case im of the opinion that his breaks the rules as well
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While I agree with what Demon and sinti have said about the spirit or the idea of the competition, I'd like to add another thought to the debate about the prompt: what about fatigue? I have placed my card in Boomsday on purpose, even though there was no such thing as a No Minions Warrior deck around then. But Control Mech Warrior was huge for some time and mirror matches were quite common. Choosing the right moment to play Archivist Elysiana was crucial and I was aiming to fulfill a similar purpose with my card. Chef Nomi would probably be another example of a card that has an effect when your deck has no minions but doesn't necessarily ask you to run only spells.
All that said, I don't see a reason to DQ the cards in discussion because they have an effect that triggers when your deck has no minions and thereby fulfill the prompt. You can downvote them to hell if you want to, but for me they're perfectly legal.
Edit: What Shadows says down below. Minions should be fine, but not the two in question since they have Start of Game effects and check for "other" minions.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
This isn't true though - both cards have an effect that will trigger with exactly one minion in the deck (themselves). They aren't legal for the competition because their trigger isn't having no minions in the deck, but having no other minions (explicitly allowing one minion).
Welcome to the site!
That's right of course, the "other" has to be cut which means Start of Game effects won't work. Sorry, I've missed that.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Yeah I guess we didn't catch that problem with my card when we first talked about it on Monday. All well; I'll just post something else, when I think of it.
Won't change it because people on this site don't vote for my submissions because i was the one that submitted them anyway, and i made the card for my own enjoyment.
Living like that.
Not really satisfied with this one, either, but it's something.
Well, you are going in knowing the card will get disqualified, but it should be about fun first and foremost, so if you like the card, nothing is stopping you from using it, if you can deal with the consequences.
The effect on the hero power is interesting and it could be explored further, just not on the card as it stands for this particular prompt, thats all ;-)
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Figured I'd do my own Demon Hunter take on the concept. No idea what the balance on the weapon should be though.
Feedback time:
linkblade91: I don't know about it. It seems too situational to build a deck around it but it could also devastate your opponent if you can get a good minion from them. I'd reduce the cost and lower the amount of copies to 2-4.
MenacingBagel: Permanent Spell Damage is pretty scary, but I'm not a fan of doing a minion (even if it does fit the rules) because it goes against the spirit of this competition and makes it so any other no minion cards would be useless until you draw Hagara. Maybe make it a weapon that gains Spell Damage instead?
Ozymandias: I like it, at first I thought that it would be too powerful with Altruis in standard but then I remembered you couldn't play him anyway so it should be balanced (although you might want to change the wording since normal no minion cards still give you something even if you have a minion).
DavnanKillder: I'd raise the price of the first version to 7 (or 6 with 4/4s), since normally the card would be weak unless you hit the requirement.
BloodMefist: I like both of these, but I'd go with Malicious out of the two.
FenrirWulf: I'd either go with Mediation (should that be Meditation?) or go with Last Stand and change the wording to the normal "If your deck has no minions" instead.
clawz161: Interesting idea, but the wording of the text is really off and the effect won't work in the current state since it would cancel it's own effect out. I'd change it to a spell instead and remove the Start of Game effect. Also I'd try to find artwork instead of a screenshot since I think that will lose you some points.
anchorm4n: I prefer Light the Fuses since it still has utility even if you have minions, while the Staff of Souls is useless until you run out. If you do go with Fuses, I'd drop it down to 3 Boom Bots (or 2 with 3 Mana) since it shouldn't be too good unless you hit the requirement.
Wailor: I like it, the major swing of the effect is balanced by the difficulties needed to pull off a wide board without having minions in your deck.
Demonxz95. I like it. Would you summon the Totems before it deals damage? Because that would make this a better Fireball and I don't know how I feel about that.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
CardID or NameBADCARDNAMESince the Choose One effects with double summon work in a way of combining the two options when a effect force the both options to be choosen, I will stay with the second version of Nature's Channeling. I will change some stuff (Probably the name, remove the Companion part tô something more Druid) and try it with 4 or 6 cost later, but now a New idea popped and I need to Give birth to it.
Edit:
Some feedback.
Hordaki
Linkblade
MenacingBagel
Ozymandias
BloodMeFist
FenrirWulf
Clawz161
anchorm4n
Wailor
Demonxz95
Here's my first idea, came from AOO's control DH deck.
The card's name and the art are still undetermined, but the card should be a (legendary) minion which has "Battlecry: If your deck has no minion, for the rest of your game, your hero has Lifesteal and +1 (maybe +2 ?) Attack on your turn."
Maybe this should be a 3 or 4 cost minion, I hope this could be a long-term effect and not that much OP.
Thoughts on a Spell Token Treant Druid? Always wondered why this feeling of an archetype never got recognized.
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
I know it's easy to take things personally and think "they don't vote my cards because they don't like me" or something, but that's just in your head.
Chances are your cards have some flaws or simply you have a different idea of what makes a good design (see how the cards that win on this site are very different from the ones that used to win in Hearthpwn)
Of course, you can do as you please, since the ultimate goal of this is having fun, but submitting something you know will get disqualified is a bit lame IMO.
If you still want to fix your card, I'd recommend making it a weapon, although it would loose part of its flavor.
Since we only get one card to make the non-minion deck viable, that card better be DAMN strong. Cue this guy:
The flavor is that he doesn’t need minions to help him: he punches/slices/smashes (etc...) bad guys with one hand while zapping them with deadly spells with another nonstop. You know, like a boss. No big deal.
EDIT: Huuuuge mistake, just realized you still get the HP if you have minions. Any suggestions on how to fix?
EDIT 2: I think I fixed it. Also changed the name according to anchorm4n’s feedback (probably the right decision, but laaaame)
Feedback later, probably
Make The Cow King an alternate Warrior skin plz
Feedback:
DISCLAIMER: As was mentioned before, this prompt makes the minimal power level of the cards MUCH higher, since we’re designing no-minion cards for a class with no support for that archetype, so probably a lot of balance stars will be docked.
Demonxz95
EF — -1 star for balance (not strong enough to justify no minions…), so 4/5
DavnanKillder
LF — -2 stars for idea (I dislike cards with too many things going on at once. Most cards should have one main focus on their effect, and “no cards in your deck” is already complex enough without the complexity of the actual reward), so 3/5
NC — -1 star for aesthetics (needs a token for the combined reward. BTW, what DOES happen when this is combined? Does it just summon two 5/5s with Rush and Taunt?), so 4/5
Wailor
RA — 5/5. Pretty OP card, but you gotta be OP when there’s no other support for the archetype. Also, the wording is fine, or at the very least acceptable (see Death Coil)
anchorm4n
LtF — -1 star for balance (sort of, because you could conceivably run this in a deck WITH minion, but… the whole point is to design something for NO minions, and I think it’s too weak then. Warrior is indeed very hard this comp), so 4/5
SoS — -1 star for aesthetics (I think the wording should be “Whenever you cast a spell with no minions in your deck, summon a random Demon” or something like that. Separate condition from effect. Also, minor nitpick, but for some reason the art having just no background bothers me), so 4/5
FenrirWulf
NML — 5/5. Maybe a tad weak on the no-minions part, but not really drastic
HtW — the card’s wording doesn’t work (restore 3 Health to who?), 1/5
LS — -1 star for balance (too weak RN, but I like the idea of designing a card for when you run out of minions instead of building around it. I think it should be 8 Mana “Destroy all minions. If you have no minions in your deck, destroy all enemy minions instead”), so 4/5
Mediate — (think you meant Meditate?) -1 star for balance (just too weak for the condition), -1 star for aesthetics (the text is barging to the card borders), so 3/5
TBC
Make The Cow King an alternate Warrior skin plz
Thanks for all your feedback! I'm happy the general idea is so well received. Most of you thought it is too strong, though. So I've made another version that summons only 3 Boom Bots for four Mana. To be honest, I don't feel very comfortable with that so I've also made a 3 Mana summon 2 Boom Bots, which is better Tempo I think. I would be very grateful for some more thoughts about that problem.
More feedback:
DestroyerR: While I get your reasoning, I would still tune it down a bit. I suggest reducing the Armor gain to the usual 5 and somehow weaken the Hero Power a bit. It's either that or scrap the starts in hand effect. And you really need another name for the Hero Power.
Pokeniner: I like your idea, but the art looks a bit weird. I think you could make the buff +2/+2, so the effort is worth it.
Beemo: Your idea is close to something I've been planing to do for Demon Hunter for quite some time now. Two problems though: making it a minion makes the whole archetype quite inconsistent and you should try to design it in a way that keeps the card playable even if the requirement isn't met.
DavnanKillder: With my feedback for your Druid card in my mind, I have to say I like Shopping at the Bazaar way more. It's very versatile, it fits Burgle Rogue very well and it has lots of flavor. Nice work! One minor issue: I'm no native speaker, but shouldn't it be "Thug" with an H?
Hordaki: Looks okay but not terribly exciting.
Linkblade: Nice idea, but the power level is hard to evaluate. I think it's okay but it might scare people.
MenacingBagel: I don't think this would work very well since it's a minion. It's very cool art though, you should definitely save that up for another time. Giving permanent Spell Damage is something that you could attach to a weapon if you want to stick to the idea.
Ozymandias: I like the flavor and the idea of a no minions Demon Hunter. What bothers me though is that the card is straight out useless if there's a minion in your deck. The already existing cards of this type have at least some use if you don't fulfill the requirement.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Hi there,
here is my first idea:
Not sure about the wording tough because the word Minion is in there 3 times. Any suggestions?
Challenge me ... when you're ready to duel a god!
More feedback
I missed last competition, hopefully I can be on-time and submit my card this week.
This is meant to be a tribute to the ever present boss card, Looming Presence. If you go full-warlock then you get to use cards reserved for the most sinister boss monsters.
I am not sure if the reference is clear enough or good enough, this is just the first idea I had.
Carrion, my wayward grub.
I've always liked Talanji's effect but she never made an impact, I hope this adds at least a bit of spookyness to that card. The second effect should trigger after drawing a card (I think).
Feedback
DavnanKillder
About the name of the tokens, what about Animal Guides? It's a pretty common trope that a mysticall animal guides you through the forest, which would mesh well with your flavor I think.
anchorm4n
Staff of Souls is also fine but not so much.
FenrirWulf
BloodMefist
Ozymandias
Besides that, it's a neat effect, but you're right the name is a bit eh. Also, the watermark shouldn't be AoO, since Demon Companions were introduced in Scholomance.
MenacingBagel
linkblade91
Hordaki
From a balance perspective, I think the card is fine, although I think you could get away with making it a Discover effect instead of adding a random minion.
Pokeniner
DestroyerR
Also, I believe there's a minor mistake in your HP's format: the words "Passive Hero Power" should be on a separate line without the colon (like in Death's Shadow.
FieselFitz
Apart from formatting, I belive your card is a bit too polarizing :/
KANSAS
plazmanoob
Since most people have pretty much split their opinions on each of my cards, I went with the one most people liked and the one I was leaning towards in the first place which is No Man's Land.
I'll give one final feedback to the ones I haven't responded to.
linkblade91 - Hall of Mirrors has pretty good flavor but the payoff is a bit much. I think lowering the cost and decreasing the payoff as someone suggested is a good idea.
Hordaki - Weapon seems balanced albeit a bit weak for the payoff.
DavnanKillder - As much as I actually really like this card, this card is a very Druid card and not a Rogue card. Really strong flavor so if you change it to Druid the flavor would become much weaker. The card itself is on the weaker side, you could make it 3 Mana imo.
Pokeniner - Honestly surprised this is the first Spell Token Druid support card I've seen. I like this card a lot, both balance and flavor are very well done.
DestroyeR - This card does too many things at once. While I do like that it will start in your hand, the effect is a bit too much for this to be acceptable. Permanent spell damage is really scary and then you still gain Windfury as well? Not to mention you gain 10 Armor when you play it as well. I think it's best if you make it so he gains Windfury only and then makes it so he gains 5 Armor and not 10.
anchorm4n - The third one looks good. Don't see anything else to add.
FieselFitz - This card seems really niche. Basically, it's really weak when it doesn't work but when it does it's really strong. You could honestly bump up the power of this card so it's better consistently by making it 5 Mana. It still wouldn't really change how I feel about the card since I just don't like how it works because it plays like Unearned PassageBADCARDNAME does in LoR, a card that does nothing 95% of the time but it automatically wins the game when it works.
Also maybe change the name to Extinction because it makes more sense when you're wiping out an entire tribe.
KANSAS - I like this card but it's a bit weird how Warlock just has an unconditional heal spell and not a lifestealy card.
plazmanoob - Why not just make it Invoke instead of drawing a minion? Seems better that way to me.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.
Does if your deck is empty count? Like Chef Nomi
Ok
The condition of the card has to have the text "if your deck has no minions". That effect can activate if your deck is empty too, of course.
Technically, there is no rule that you must use exactly that wording. And, if a card says that you have to have no cards in deck, that also means you have to not have any minions as well. It is indirect, so it is questionable if i could use this mechanic, but I would need a clarification from mod.
Ok
Anyway, I made a card without 'if your deck is empty' mechanic. Do this count?
Ok
Two hours to submit your cards!
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
For what it's worth with only an hour to go, I don't think this is okay. Our cards need to have an effect that checks if our deck has no minions, which is a condition of the present. Yours triggers when a future state of play is reached. Try to reach Shadows via DM, but I have serious doubts. Sorry for not responding sooner :/
That said, I think it's a cool effect, you just need to make it "Battlecry: If your deck has no minions,..."
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Ok, will post another card, because I have an idea, and don't wanna be disqualified, unless I will get response from mod while making the emergency card.
Ok
Happy to hear that. Every DQ is a shame if it can be avoided. Good luck!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Good luck to the finalists! Looks like my Valeera didn't get much love.
Ok
Good luck to all of the finalists!
To be honest, for how weird of an effect it is, it did pretty well, just not well enough to reach finals. You'll see in the Transparency Report once the comp is over ;-)
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Congratulations to BloodMefist!
Congrats to BloodMefist! Nice card, much Priest flavor.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Grats, Mefist. It was my favorite card of the bunch, even if there were other solid contenders.
Congrats BloodMeFist!