Quilboar are a primitive race of sentient boar humanoids that primarily live on the continents of Kalimdor and Kul Tiras. They are known for their aggressive nature, preference to live among clusters of large thorns, and their conflicts with the Tauren people in a region known as the Barrens.
Table of Contents
Origins
Like all animal-based species on Azeroth, they originate from one of the wild gods, powerful manifestations of life and nature that most often take the form of powerful animals. For the quilboar, the wild god was Agamaggan, the Great Boar. He was a mighty fighter and was one of the wild gods called on by Cenarius during the War of the Ancients to join the night elf resistance and combat the invading demons of the Burning Legion.
Agamaggan, the great ancient boar during the War of the Ancients
During the war, Agamaggan was a powerful force to be reckoned with as he slew thousands of doomguards and felguards. Not only was his size and strength like that of a normal boar magnified, but he also was said to be able to breathe corrosive acid and project thorns from his back. While his power was great, he eventually fell to the sheer numbers of demons after a long battle that led him into the west sacrificing himself to allow Malfurion Stormrage and others to reach the Well of Eternity and prevent it from becoming a massive portal for the demon lord Sargeras.
As Agamaggan died, his body became the Razorfen, sprouting giant clusters of thorns and vines which would become something of the capital city of the quilboar, called a kraul. It is unknown exactly what connection the quilboar have to Agamaggan as to whether they are his children in some way or simply a race he created in his own image. In any case, his resting place of the Razorfen is revered by them as the “holiest of all thorn clusters”. They believe the entrance, the Razorfen Downs is made from his mount and that it will swallow whole those not loyal to him, and spit out their bodies.
The entrance to Razorfen, formed from the head of Agamaggan
Modern history
As it just so happened, Razorfen is located in the middle of the Barrens, a region also inhabited by the tauren. The two races would clash for years until the arrival of the orcs led by Thrall who allied with the tauren and helped to tip the scales in their favor.
The Quilboar lived in numerous tribes spread around the region, overflowing into the tauren’s newly-settled region of Mulgore and the orc’s home region of Durotar. Strangely, at one point the Razorfen tribe entered into an alliance with the undead Scourge, allowing the lich Amnennar the Coldbringer to use Razorfen Downs as a Scourge stronghold. Amnennar created the Death's Head tribe, a group of undead quilboars under his command.
Members of the Death's Head Quilboar Tribe
The Red Dragonflight, defenders of life and thus particularly devoted enemies of the undead Scourge, employed adventurers to stop the lich and cleanse Razorfen several time, but the lich kept coming back from his phylactery. At one point, after one of Amnennar's defeats the Death's Head Tribe was usurped Death Speaker Blackthorn, who soon began hearing dark whispers which promised riches and power if he could return Amnennar to life. Blackthorn discovered the location of Amnennar's Phylactery and attempted a ritual to return his master to life, but was stopped by yet another raid of adventurers and red dragons. Eventually, the lich's phylactery was at last taken into the dragonflight’s custody.
Death Speaker Blackthorn and Amnennar the Coldbringer, leaders of the Deaths Head.
After the Cataclysm, several quilboar tribes took advantage of the chaos to expand their territory and strike back against Horde holdings. However, they were driven back by counter-attacks from new Horde recruits who were able to kill the leaders of the invasions.
Around the same time, the leader of the Razorfen tribe, Charlga Razorflank, ordered her followers into attacking other races by convincing them they needed to revive Agamaggan and required blood to do it. However, Agamaggan's noble spirit appeared to adventurers and asked them to end Razorflank and her cronies as punishment for allying with the Scourge in the hopes that the quilboar could return to their noble roots without corruptive influence.
Charlga Razorflank, crone of the Razorfen Tribe and puppet leader of the Death's Hand Tribe.
Magic
Of all forms of magic, quilboar have the strongest connection with shamanism. When a quilboar tribe settles a new region, their shamans seed and grow new roots for them to live in, which has the side-effect of scaring the land and choking out all other life in the region. They are also masters of geomancy and consider the reading and mastering of earth and stone to be the highest form of shamanism.
A quilboar geomancer from the Briarback tribe.
At this point, the quilboar fluctuate between being mere pests to slightly more serious threats but never range from anything the armies of the Horde can’t handle when their lands and cities are encroached on.
Unique to Hearthstone are the Quillboar of the mysterious Hench-Clan and the biker-hogs of Gadgetsztan.
Comments
Great as always, Goliath :)
One minor typo I noticed: "They believe the entrance, the Razorfen Downs is made from his mount and that it will swallow whole those not loyal to him, and spit out their bodies." I believe you meant "mouth".
Thanks, I'll correct it when it's time to edit and expand the guide after we get some info in a few hours :)
Reading this just brought me back to my days playing WoW. I visited Razorfen Kraul/Downs many times in those days.
Great write up! I'm super excited about this new set of expansions and I hope that they develop a year long set like they did with the Legion of E.V.I.L and go deep into RFK/RFD. One can only hope that this would lead into the final expansion of the year... the dreaded Barrens Chat!
LOL the dreaded Barrens Chat!
With powerful spells like AFK that makes minions sleep for a turn but gives them a powerful stat boost.
I'd also like a year long story like the League of EVIL - that shit was FUN
I like how the Quillboars creation myth slightly mirrors that of the Chinese creation myth of Pangu -
Like Agamaggan, Pangu was a massive creature whose body became the land the inhabitants came to inhabit. Unlike Agamaggan, Pangu wasn't killed by demons, he just got too big and exploded, creating the forests, mountains and rivers, much like Agamaggan's thorns and roots the Quillboar call home.
And Pangu started existence inside a giant cosmic egg!
YUP!
Thanks Goliath! At this point of Hs history, they can take all this lore and turn it into whatever they feel like.
Are those Wild Gods - War of the ancients covered in those books? I've been meaning to read them but never started.
Filling in for Goliath a bit since he hasn't read the War of the Ancients books, the wild gods do indeed turn up, especially in Book 3.
I liken their role to the ents in Lord of the Rings: there's a friendly one the heroes encounter early on (Treebeard / Cenarius), who ends up spending a jolly long time debating with the others, who eventually join the fray when they decide there is no other option.
Yeah, I'm planning on updating this soon after we get any official releases, characters, or cards from Blizzcon. It's quite mailable for them atm, like you say.
In terms of the War of the Ancients books, I actually haven't ready them myself yet, but know the basic story from my research on the wikis. What I can tell you is that it's a time travel story across a trilogy of books where three modern WoW characters get sucked back in time and need to make sure that nothing happens to change history and cause the Burning Legion to win. I'm certain there are sections talking about the wild gods, although they would likely be referred to as the Ancient Guardians since I don't think the term "wild god" had been coined by the story writers back then. At any rate, they are a major forces in that war and you likely could learn more about them from that time period.