Valeera the Rogue is now live in the Book of Heroes adventure! This new piece of solo content is the sixth chapter that has been made available to players through the new adventure and is available completely for free.
Playing through the full story by defeating all 8 encounters will get you 1 free Rogue card pack which will contain 5 Rogue cards in the Standard format. If you want more of these packs, there's a bundle available that we'll talk about in a moment.
Gladiator Valeera Bundle
For the next week, you can purchase the Gladiator Valeera Bundle which contains a hero portrait and card packs.
- The bundle costs $10 USD.
- You'll receive the Gladiator Valeera hero portrait.
- You'll also receive 5 Rogue class packs. These contain Rogue cards from Standard sets.
Comments
how is that possible? your deck is always in the same order. You genuinely just have to play on curve and use the cards you have until you get it.
Is it different for every player? Because that'd make no sense.
Did they even playtest Cho'Gall? What absolute nonsense. You've got 15 turns tops to do 100 damage to someone with, let me check, infinite board clears. 0/10
actual answer: get really lucky with draws after demon transformation. If you don't get both of the Discard returners at some point you lose and can't do anything about it.
I wish I was kidding
I beat chogall without getting the 2 discard returners or clutchmother.
He only played once twisting nether when I got my board to 7 minions.
But the leftover taunts kept his Cthun from doing face damage.
on attempt 5 I lucked out with demon transform. Garbagetown encounter though
absolutely, quite possibly the worst thing they've ever put out PvE wise
You turn into a Demon halfway through the fight, which refreshes you to 30 HP and gives you a way better deck and hero power. I beat on my first try.
The last encounter is fucking dogshit, though. Your deck is filled with cards that do literally nothing.
I’d say the last one was among the top 5 boss fights of all time. A neat learning curve with one or two “Ahaa!” moments that made Antonidas proud.
I doubt many people beat that first try.
Ok so far the last boss is By far the worst, least fun fight of any of the book of heroes ive ever done.
if you still have problems, tell me I think I figured out a guaranteed (semi guaranteed, juggle rng still fucks you over) win strategy and I can break it down.
i did finnaly get it,(after alot of failed attempts)
But still stupid fight
I needed like 4 attempts, and I would still argue it's well designed on a conceptual level, but the fact that it's just so poorly communicated what stats the shadows have makes it really frustrating going in.
But on paper it feels very rogue-like. You have limited ressources and you are on a timer and you have to carefully gain intel about what your opponent plays and how to best move around it. It actually proves that this scripted draw concept can work well for PvE.
actually I find that one very interesting. It always plays out the same and you have to figure out the best way to use your ressources (saving 2x Sabotage for the last two asssassins is key).
It's all about card management and knowing what you need when (playing the Wyrm on turn 1 is a mistake for instance).
The only thing that doesn't work is the KNife Juggler BS because you can't guarantee he'll hit the shadow annd not the hero, which is BS. Other than that it's just trial and error until you figured out the winnning strategy. Probably the only competently designed fight in this entire chapter.
I kill the first one with sabotage, the next two with knife juggler, and one of the last 2 with the 2nd sabotage.
Don't know why they include the 5th shadow.
Lol despite 3 attempts, I never juggled the face. I guess this can happen because they enabled attacking face in order to sharpen your self sharpening sword.
I had good results with early Sabotage, a carefully played juggler, to play around the secret and massive AOE on the last two shadows using the attack buffer
Seriously. Why the fuck do the Shadows have like 15 health?! Why do you have Frenzied Felwings against a boss you can't damage? What the fuck were they doing?
some shadows have like 15hp, while some others are lower(he has more then 5 shadows and not all have the same amoutn of hp).
Still dont get what where thinking. Ive had 6dmg baldeflurry + 2 from hero power and 4 from the 2 mana spell twice and they still lived.
But atleast i finnaly got it, and never have go there again.
I finally beat it by getting lucky with a poisonous Knife Juggler and Sabotages. Trying to brute force through them did not work. Still ended with 2 HP.
i did that aswell + sabotages for first 2 and baldeflurry for another. but even wiht juggler i nearly ahd pretyt early but then it failed cause the pings went to the boss his face (despite him having no hp) and lost to it.
you shouldn't sabotage early, that'S the bait. HIs weapon is irrelevant, and the early two shadows can be killed through blade flurrys + hero power (the item that doubles your weapon damage isn't even needed.
What I did was mulligan the first sabotage and the weapon buff and only keep the poison. You'll get SS Sword which you can get up to 4 quickly then use with Scoundrel for 6 to deal with the shadow and the Ravenholdt Assassin (you Cloak of Shadows the turn you activate Assassin by playing Spymistres + the draw 2 elemental. With nothing to attack the Shadow will hit the elemental and take more damage in the process which then allows you to killl off two of them with the flurry).
It's really convoluted but it's actually quite interesting from the perspective of having to figure out how much health each shadow has and when you draw which card. It's just frustrating when Juggler hits face for no reason.