Rune Scape - Card Design Competition Discussion Thread
Submitted 3 years, 6 months ago by
ShadowsOfSense
Competition Theme: Rune Scape
Demon Hunters are preparing their Sigils, but it's time for other classes to get in on the action!
- You must create a spell which does something only at the start of your next turn
- Just like the Sigils, your spell shouldn't have any other effect but one that happens at the start of your next turn
- Your spell cannot be a Demon Hunter card
- We've seen what Demon Hunters are doing with this effect - let's get creative!
- Your spell cannot be a Secret
- Cards like Competitive Spirit kind of work like this, but we want straight up spells for this competition
FenrirWulf continues the trend of delving into the Barrens for this week's theme. Are you prepared to get creative?
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, May 3 17:00 EDT (GMT -0400). Runs until Sat, May 8 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, May 8 17:00 EDT (GMT -0400). Runs until Sun, May 9 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, May 9 17:00 EDT (GMT -0400). Runs until Mon, May 10 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Rune Scape
Demon Hunters are preparing their Sigils, but it's time for other classes to get in on the action!
FenrirWulf continues the trend of delving into the Barrens for this week's theme. Are you prepared to get creative?
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
I'll start by recycling an idea for a previous expansion. It might be a very obvious effect, however.
Edit: Added Smart Investment. Stonks.
So here's a first idea. Probably enables some insane OTK I didn't think of...but what do you think?
First idea:
Not super happy with the art, but I otherwise like how this one looks.
Here's my idea: best used in a Big Paladin deck, but really could be useful in most situations (granted you can handle the temporary loss of tempo).
Maybe a little overtuned, but where's what I have for now.
Won't be able to give feedback at the moment, but I've got the idea all here. I'm a little unsure about how much mana it should cost though.
I think I remember one of the devs said that a major trait of sigils is the symbol over your hero, just like secrets or quests. This is supposed to be important because they don't have an immediate effect and they wanted to keep a visual reminder on the battlefield that something is about to happen. Since sigils are DH only and secrets are out, I'll try to come up with an enchantment like Corrupting Mist. Here's my initial idea:
I think the delay of the effect allows me to give hard removal to Hunter. Very hard to tell how it compares to Deadly Shot, that very much depends upon the board state. I'm not too happy with the art yet, still looking for something like Hunter's Mark.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I'm curious if an effect like of this card could be eligible for this competition, even if I'm aware it's most likely on the verge of being disqualifiable. But it's also one of only ways a Rogue spell that summons minions can ever be designed without being useless or broken.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
@anchorm4n
Isn't this just a worse Corruption, but for hunter?
Ok
Whoops. Yes, it is. I wasn't happy with it anyway.
Feedback time!
In general, I can only repeat what I think I have picked up from one of the devs: Spells that trigger next turn and don't affect the board in any visual way are a bit problematic because it's easy to forget about them. I can't think of an example that breaks this rule of thumb from the top of my head. This issue comes up with all the cards in this thread so far.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
New idea:
Support for thief Rogue. It's basically Azalina Soulthief, but cheaper and way slower. You opponent can also react to it.
Feedback:
Attempt number two. Now it only has an effect that is done at the start of your turn, but still further explores the potential design space for this competition and stays true to flavor. It can also still be played when in your mulligan, unless there is spaghetti code with Casts When Drawn.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Both are brutally OP lol.
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First ideas for shaman spells and some feedback (will add more later):
Neoguli
Wailor
Since Smart Investment was the card almost everybody seemed to prefer, here's a more balanced version. I know I'm very bad at balancing, but that's mostly because I don't play Hearthstone since Uldum (funnily enough, most of the feedback I gave this week regards balance, so take it with a grain of salt).
Feedback
TheHoax91
All in all, it's a very cool idea, but very dangerous for normal mode. I'd love it as a card Treasure for Dungeon Run, Duels or a similar game mode.
Nirast
linkblade91
I think it compares a bit too favorably to Gather Your Party. As I see it, your card has some upsides and downsides compared to the Warrior card:
All in all, I would say Gather Your Party has a stronger effect, but I don't know if this difference is worth 2 mana.
Demonxz95
anchorm4n
Neoguli
That said, the Combo version is quite underpowered. Summoning a 4/3 Stealth could be a card by itself without the combo requirement (see Jungle Panther or Druid of the Saber). I'd probably go with a 2 Mana summon a 3/3 Stealth.
AnAngryBadger
It would be really unfair to be able to include a "Cast When Drawn" card in your base 30 card deck. With 2x of these in your deck, you're basically running a 28 card deck, which is incredibly powerful on its own even before you get the free 3/2's. There's a reason in MTG that, despite no max deck size, no one ever runs more than 60 cards in a constructed deck; having fewer cards means you get to find your win conditions faster.
Fairly late first feedback, but here we go.
Grim Fortune is indeed way too obvious. I'm not being any bit hyperbolic when I say that the card I originally conceived in my head for the comp is literally a 100% carbon copy of this exact card. The card itself is perfectly fine, but I wouldn't submit it under the fact that a lot of people submit without looking at the Discussion Topic and the chance that someone else will make this exact same card seems pretty high to me.
Smart Investment I think is the better choice. It's more original and has really nice flavor.
Having not played the game since Uldum, I think the way you've continued to make your cards is impressive.
If I read Recurring Recruitment strictly as it's worded, then the card is non-functional since it's requiring a minion you summon to die before your next turn, but the problem is that the minion is summoned… on your next turn. See what I'm saying? I'm not exactly sure what the card is actually intended to do. I'm also not really sold on the usage of "cast this again" since that was a thing mainly in the previous expansion (from the card's perspective), Knights of the Frozen Throne.
Copy Homework is definitely a much "cleaner" card and for that reason, I prefer it. I think the flavor is also better here.
As pointed out, this is a simply a much weaker Corruption. Same exact text and costs 2 more mana. Corruption has never been a great card, which is not exactly a good sign for the card.
For what it's worth, I do think the flavor on this version is better and is really good overall, though I think you're better off just making a different card altogether.
There's a bit to unpack here.
As noted, the first version has quite a bit of ambiguity in terms of whether or not it's actually allowed for the competition. This means that even if it was allowed, it would likely get quite a few negative votes under the perception that it goes against what the comp is trying to do. Beyond that, the actual card itself doesn't seem to strong. You need to Combo with it before it becomes an okay card. I don't believe a 3 mana 4/3 that just had Stealth would be broken by any means. By itself without Combo-ing it, it is incredibly weak.
Meisterz39 pointed out the problems with a second version. As a Casts When Drawn card that you put into your deck, it allows you to basically run a 28 card deck, which in a huge majority of situations, is better than running a 30 card deck. In addition to that, it has an upside of summoning a 3/2 minion with Stealth. Granted, it only summons it at the start of your next turn, but even if the only effect it had was a downside, it would still see play simply as a way to get a free cycle with no effort required (unless the downside was REALLY bad). Free Casts When Drawn cards to put into your deck sounds like it would be a fun idea for some type of adventure mode, but not for Constructed.
The Coming Storm is pretty neat, and I wouldn't surprised to see this effect in the game. I do agree that you could also zoom in the artwork. My only concern is that the delayed aspect of the effect doesn't feel "needed" for the card (which I do predict will be a very recurring element of many card in this comp), although it is obviously needed for the comp.
Changing Winds I don't like as much since it's harder to use (when your opponent can easily play around it) and I feel like it robs Silas Darkmoon of his Legendary-ness. The fact that the direction is random also means that you can't really take advantage of it very well.
Third attempt. I guess I'll scrap that Sneak Attack, because as much as I would love to use it, I'm aware it's on the razor edge, and it's intentionally weak because of Preparation and now Efficient Octo-bot.
I also don't provide feedback on other cards, as I lack expertise and ability to give proper constructive criticism, but I'd give shoutout to @AnAngryBadger for your The Coming Storm as a very neat card that lets you control how much Overload you want to use to get a big payoff while not using the card itself on the turn with Overloaded mana crystals. @Nirast's card also seems fine, definitely flavorful.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Life has got me busy right now, but I've found some time to think about a new design. Here's what I'd like to do:
I've contacted Shadows to inquire of "Spend all your Mana" is a DQ because we're not allowed to use effects that trigger on the turn the card is played. I argue that it is a flexible cost and no "real" effect. We'll see. I'll definitely go with a meditation-flavored card since that's a good reason to make the effect trigger one turn later. Too sad we don't have a Monk class in HS (yet?). What do you think?
I'll add more feedback soonish.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I got an idea. Is this ok? Not sure about the Nature tag.
EDIT: I plan on giving the Murlocs Rush and remove the nature tag. Comparable spells (Swarm of Locusts and Murloc-related Shaman spells) typically don't have a type.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
@anchorm4n - I did not create Copy Homework. Don't insert my name to stuff I do not own. Xd
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
anchorm4n Uhm, I'm the one who made Copy Homework.
Sorry, I've corrected that.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
First idea. It discourages the opponent from attacking you, else you get an army of taunts.
I'll boop you
@BasilAnguis
The cost of this shouldn't probably be higher than 3, because for me it's strictly worse Frost Nova, as long as there are no ways you could force enemies to attack. You're giving your opponent choice, so if he decides to attack, that means it's worse than freezing his minion, he wouldn't attack it he wouldn't profit from it, as long as we don't take misplays/bad plays into consideration.
Ok
I've made a 4 mana version of The End Foretold. I don't really "feel" this one though since it seems to me that 3 mana is too strong but 4 mana is too weak.
I've also got a concept for another card, with some similarities to [Hearthstone Card (Sigil of Flames) Not Found]. I have absolutely no idea what class to give it to or how much mana it should cost.
For additional feedback
I'm going to disagree with what Sinti said on Discord and tell you that this card is actually not overpowered. This is mostly for one reason: The delay. 5 mana to draw 5 cards with a free Binding Heal? OP. 5 mana to do nothing right now and THEN draw 5 cards with a free Binding Heal on your next turn? Not OP. If you want to make the most of it, you'll have to spend a ton of mana doing absolutely nothing and then getting a larger benefit later. Which is sorta what makes the Sigils balanced. For comparison sake, Nourish has always seen a lot of play in Druid to draw 3 cards immediately whereas Outrider's Axe is actually not performing as strongly as predicted and draws 3 cards with a 3/3 weapon, but the drawing is delayed.
Overall, I'm going to say that your card is actually pretty good in terms of balanced. I do agree however that there is a disconnect with using the Forbidden mechanic on a non-Forbidden card.
Anchorman & Demonxz95: Thanks for the feedback, I didn't consider that and I totally agree with the issue. Would it be better just to give the Murlocs Rush? Then it would basically be a delayed Swarm of Locusts but why not?
More feedback:
As Demon and Sinti suggested, I have given my Meditation card the Forbidden treatment and swapped the art for something darker accordingly. Sad to see that someone else picked up the Meditation theme in the meantime :(
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Really hoping I can get feedback on this before time is up.
Which version do you guys prefer? Or do you guys just prefer The End Foretold?
EDIT: And I just realized that I forgot to put the spell schools on both of the cards.
I think I like the flavor of Living Bomb over Grasp of Darkness. I can imagine the minion exploding in a ball of flames :0
Hmmm. Quite hard to tell actually. I'll just walk you through my thought process.
First of all, the texts are different. I don't think it's a problem, but have you used the word "next" in the Mage card when you have left it out in the Priest one on purpose? If so, why? I personally prefer the Mage version but I guess both will work out. I'm just curious if there is something to learn here. Maybe Open the Waygate shenanigans?
Both art pieces are really great, the Mage one is a little better. Same goes for the names.
Both effects kinda make sense in the classes you've put them in.
Balance looks okay in the Priest card (that was pretty much my suggestion after all), the Mage card looks very strong at 2. You might get away with this because Flamestrike got buffed and the effect triggers only a turn later and under a condition.
So what decides this thing might be the flavor. I must admit that my brain beats my heart in this case because I see your Mage card as a sibling of Wildfire, one of my favorite cards in the game: both are at 2 Mana, epic and have gorgeous art works. Here comes the but: that art doesn't fit your effect very well. It looks like a fire spell that blows up an enemy, which is fine for the effect when it triggers, but it doesn't explain the delay. In your Priest card, there's no such explanation either, but that's okay, because it's a mind manipulation kind of thing and no explanation is better than a false one in this case if you get what I mean. So my heart is all in for the Mage card, but logic dictates to go with the Priest one. Good luck!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Update: this would be quite a challenge, but your effect might be very flavorful in Rogue. You could make it look like sneaking in a saboteur behind enemy lines who wreaks havoc if he isn't discovered soon enough. Problem is, Rogue is not meant to get AOE. :/
Maybe make it weaker, like 1 or 2 damage? If you find art for this, you might end up with a super flavorful 5 stars contender!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Only a little over 2 hours left to submit!
Good luck to the finalists :)
I...uhh...didn't get around to providing feedback :/ Was pretty laid up after my second Covid shot.
Good luck to the finalists!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Prolonged Growth is just pre-nerfed 2-mana Wild Growth with extra steps. There is no difference, isn't it?
Edit: I write it before the results.
Congratulations to MathU!
Congrats to MathU!
Congrats, MathU!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
It's more similar to the current version, since you get the usable crystal on turn 4. The difference is when you use the card.
Congrats, MathU! Very creative effect and a very flavorful one too.