Secret Passage issues
Submitted 3 years, 7 months ago by
Pezman
I've had 2 recent encounters with Secret Passage that I do not think are working as intended.
1) Playing Rogue, I discovered Deck of Lunacy from a Wand Thief and played it, then later drew a 2-cost Blessing of Authority. After playing Secret Passage, I re-drew the Blessing and it cost 5. Cards you discount with Efficient Octo-bot keep their discounts after being shuffled around, but this one did not.
2) My opponent (a Rogue) discovered Evocation, played it, then played Secret Passage. The unused "temporary" Mage spells were returned to his hand at the end of the turn, and never went away until cast. He played one of them the following turn, and another the turn after.
Thoughts?
Leave a Comment
You must be signed in to leave a comment. Sign in here.
I've had 2 recent encounters with Secret Passage that I do not think are working as intended.
1) Playing Rogue, I discovered Deck of Lunacy from a Wand Thief and played it, then later drew a 2-cost Blessing of Authority. After playing Secret Passage, I re-drew the Blessing and it cost 5. Cards you discount with Efficient Octo-bot keep their discounts after being shuffled around, but this one did not.
2) My opponent (a Rogue) discovered Evocation, played it, then played Secret Passage. The unused "temporary" Mage spells were returned to his hand at the end of the turn, and never went away until cast. He played one of them the following turn, and another the turn after.
Thoughts?
"Be excellent to each other." -Bill and Ted
First one is definitely a bug.
Second one might be intended due to the whacky order of operations.
Evocations states that you discard all spells at the end of your turn. However, Secret Passage makes it so the spells aren't in your hand at the end of the turn and because Evocation was played before Passage its discard trigger resolves before the cards return (which doesn't work because all the spells are in limbo) and so they return as regular cards. Probably not something that many players are aware of but could easily be a legit strategy to scam value in control matchups.
I tried having fun once.
It was awful.
The first interaction is likely a bug. I've not known that to happen.
But the second is well known, and was used in tournaments previously, so the devs should be 100% aware of it. It makes some sense, since the spells are flagged to be discarded at the end of the turn, but by returning it to your deck you removed the flag. If they haven't addressed it yet, then I suppose that interaction is 'working as intended'.
First one doesn't seem like bug to me. The shuffled cards loses all of the buffs, echantments, cost decreases unless they are specified on the card like Dire Frenzy or Kingsbane.
So if you say that Efficient Octo-bot's cost decrease stays after the cards shuffled, then Efficient Octo-bot is the card that doesn't work as intended.
Unpopular Opinion Incarnate
Second interaction makes sense considering that cards drawn by soularium won't be discarded if you shuffle them into deck using plot twist. And Evocation discards "at the end of the turn",while secret passage swaps them back "next turn" (So you won't discard spels since you are not holding them at evocation's discard trigger).
As far as I was aware, Secret Passage doesn't shuffle your hand back into your deck, rather sets them off to the side, temporarily removed from the game. (You can see this when playing it with 4 other cards, if they shuffle back then your deck size should remain the same, however, it always decreases by 4 since you're drawing 4 new cards and not returning your hand to the deck)
Now there's nothing stopping the spaghetti rules from having a "cards removed from the game lose their buffs" clause as well, but that doesn't explain why Efficient Octo-bot still works in this case
I just used secret passage after evocation and at the end of the turn 3 random spells from those generated by evocation were shuffled into the deck, while the rest of them stayed in my hand. Looked like a weird bug.