New Druid Spell - Lost in the Park
Submitted 3 years, 4 months ago by
Arthas
A new Legendary Druid Spell, Lost in the Park, has been revealed!
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A new Legendary Druid Spell, Lost in the Park, has been revealed!
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Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Strong contender for worst card of the set and we're not even halfway through.
I tried having fun once.
It was awful.
Time to shine for Gonk Druid!
On a more serious note, does anyone know if you need to gain the attack in 1 turn or will hero powers over time do as well? This looks like the easiest one to complete so far, but the reward is a bit lackluster too. At least Guff has taunt, that's nice.
Arena > Wild > Standard
Looks interesting but seems kinda weak compared to other Questlines.
I mean yes a 5 Mana 8/8 with taunt that gives you 8 Attack and 8 Armor is still pretty good but im not sure if it`s worth to play a lot of cards to get there.
But still, i kinda like it even tough it seems weak.
Challenge me ... when you're ready to duel a god!
Burn druid. Well that's something new I guess.
But as for whether its ever worth it? Well, its not to say its completely trash. Its very easy to complete and honestly sticks to the gameplan of actually burning your opponent's face while tanking shots at the same time.
There might be a small glimmer of hope somewhere that we're looking at a tier 2 deck.
Obviously this isn't a big game ending card like the other questlines, but it may still be playable. Over time it equates to 18 armor, 8 damage, and an 8/8 taunt with the condition that you play some bad hero buff cards like Gnash and Bite. Currently I don't think we have the right support cards to play this, but if we could actually get some good hero buff cards this expansion then I could see this working.
Carrion, my wayward grub.
It's hard to say if Lost in the Park is any good, but it has a few things going for it. It draws a card over the course of the quest, which helps mitigate the downsides of having it in your opening hand. It's also pretty easy to accomplish curve through progress - Quest turn 1, Minion turn 2, Moontouched Amulet turn 3 for the first proc, Park Panther turn 4 to get you close to the second proc and probably clear two enemies, etc.
That's how I imagine this would need to work - in some kind of midrange deck that plans to use Druid's ample "gain attack" abilities to control the board. That's the direction Blizzard said they wanted to move when the took Swipe out of Standard, and the fact that this gains you armor to mitigate attacks seems pretty relevant. We'd probably still need one or two cards to support it, but this seems like it could be solid.
Definitely weak compared to other Questlines. I'm assuming you have to gain 4, 5, or 6 attack all at once, as opposed to gaining 1 attack 4 times? It would be a bit easier to complete if you could do it in stages, but still not great.
"Be excellent to each other." -Bill and Ted
Probably decent, but deck building restriction is weird
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Kinda lackluster by comparison to the other revealed questlines. The others so far add a substantial amount of finality to the game... this is just a one and done situation.
Don't underestimate that quest, face druid Will be a thing!
By The Holy Light!
This feels like an underwhelming reward for completing the quest. A one time 8 damage just doesn't quite cut it. I just don't think Druid has the tools where they can attack face fast enough to make a burst 8 damage the clinching blow.
Unfortunately, common sense isn't as common as it should be.
Really gonna need to see more support besides Park Panther to work, otherwise I think this is too much effort for too little reward.
Hey, you heard about that Mario guy?
I assume you can do it in stages, because gaining 6 attack at once after having already gained 4 and 5 seems way too difficult for Druids.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
I mean, is not bad, you can complete this kinda easily, but the impact compared to the other quests is kinda disappointing, not that is bad but I feel a lack of theme, kinda like the Priest one). Maybe I would have preferred a more difficult questline and an effect that lasted through the entire game like most of the others.
How fast do you think Druid can complete this Questline?
I'm afraid it'll be too slow, or you'll have to commit too much of your deck to make it work ...
Not sold
Struggle with Heroic Galakrond's Awakening? I got your back :
Less flashy than the other questlines, but I still think this can be a strong finisher depending on other "hero attack" support this expansion.
Casual Dragon Cardgame enthusiast.
Really boring, but also probably really good in some sort of Face Druid aggro deck. Tough to call a Legendary questline a sleeper, but I think this fits the bill.
Looks like the worst questline so far. The reward isn't even permanent like the other ones, just Inner Demon on a stick. Don't believe in Face Druid becoming a thing anyway.
This looks by far the weakest of the Questlines I've seen so far. I hope you don't have to get your hero up to those attack levels all at once, otherwise it seems almost impossible to pull off, for a fairly weak reward. I guess it could be done with very lucky draws of Park Panther, Moontouched Amulet and Feral Rage at the same time. I suppose this is intended as burst for a finisher, though an 8/8 taunt plus 8 armor for you hero might be enough to comeback from behind.
Weakest questline, but I love the art.... And it seems that Guff get the whole druids of the fangs amor set
Hmm the reward is really good but it does feel kinda lackluster compared to the other quest rewards. But still You already have to essentially deal 15 damage in order to get the quest reward, AND then you get an additional 8 dmg. Thats potentially 23 damage dealth to face (in situations where you only attacked FACE.) That's still pretty good, and most likely you probably have lethal when playing Guff the Tuff, because of minions probably also going FACE.
Also worth mentioning is that Guff the Tuff has taunt. Why is that important? Because you can cast Mark of the Spikeshell on Guff the Tuff to add another one to your hand. And Guff the Tuff has a beast tag, so it can get summoned by N'Zoth, God of the Deep, But that's very unlikely because Park Panther can "steal" that slot. Honestly the more i look at Lost in the Park the more i realise that it's mainly just a finisher for some midrange druid deck, and that i'm kinda wasting my time looking at other options for the card. And i dont feel like people are going to run Mark of the Spikeshell just to get another Guff the Tuff.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Gonk Style druid may be back. We'll have to see.
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It does not feel as exciting as the others. Might work, but not that much of a chance.
Lemushki - The one and only since the 2006 rebranding.
Ok in odd druid.
It's not bad, but I don't think we have that much support for this quest. I only see 4 cards here: https://outof.cards/hearthstone/cards/?hsclass=2&hsclass=12&text=Give+your+hero&collectible=yes&standard=yes
Prob have to wait for future expansions
TREMBLE before.... the most legendary dragon that ever existed!
Fun to try, hard to evaluate, PROTECT THE SQUIRRELS!
Chumbawumba is the worst band name.
Perhaps some potential with Gonk, the Raptor in Wild, but a hard pass in Standard just like for all the other new Quests.
Actually, if you always try to go face... This is insane. The amount of damage in the last part, 8 burst damage and 8 armor on top, meaning you always gain some survivability is amazing.
Papa Nurgle wants to share his gifts.
one of worst questines
I am 69 years old and still reach Legend
It might not be weak, but it sure is boring. Other rewards are so permanent compared to this.
Perhaps this will be the beginning of a new archetype. At first glance, it doesn't seem that great, but I might be proven wrong
This is getting undervalued, I feel. It's not immediately impressive, but it's really easy to complete with the cards that give large attack buffs to Druid.
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