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Hearthstone Posted by Created 4 years, 4 months ago Updated 4 years, 4 months ago
Card Reveal
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New Rogue Minion - SI:7 Operative

A new Common Rogue Minion, SI:7 Operative, has been revealed!

SI:7 Operative Card Image

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Comments

  • A new Common Rogue Minion, SI:7 Operative, has been revealed!

    SI:7 Operative Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about United in Stormwind

    Head on over to our dedicated guide for United in Stormwind!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • Not impressed, but since the Quest is actually pretty good this will probably find a place.

  • This is a really strong SI:7 card that can often trade with two minions and it helps set up the payoff SI:7 cards for later in the game.

  • I  guess this can help value trade early, but I feel like I want my rush minions to have attack more in line with  the mana cost to  make sure the removal happens. I'm not excited about this one.

  • Seems good for early tempo and questline completion. SI:7 Agent may be better but not a bad card.

  • Meh, but at least it's a new SI:7 and works well with the quest.
    I like theme cards.

  • Its SI fodder. Not good, but not bad neither.

    The stealth is useful for something like Cold Blood, or triggering Greyheart Sage. Rogue can do better in the 3 mana range, but if youre pushing for quest this one is handily what you may need.

  • Decent, but doesn't fit with rogue's gameplan at all.

  • The fact that it has 4 health makes me think that this COULD see play.  A quick jab at something, potentially remove without killing it to get a Worgen Infiltrator... I'd like to play it to get a feel for it

  • I love this card. Immediate trade plus Stealth for another trade.

  • Seems decent. It can remove a low health minion, then stick for another turn because of stealth. Maybe good in combination with SI:7 Assassin.

  • If there's a SI:7 that gets cut out of the Questline deck, this is the first on the list. That said, could work well with the Stealth Package from Ashes of Outlands.

  • Feels very weak.

  • Too weak to work :/ Hard to attack sth and survive.

  • Rogue questline support. Good for playing Questline Rogue. 

  • Meh card, conditional Stealth is not impressive at all.

  • I like this in the quest deck or a stealth aggro deck. Very good. 

  • The weakest of the SI:7 cards.

  • Seems fairly lackluster on it's own, but will still likely be played for the rogue quest.

  • Questline fodder, and decent card overall

  • SI:7 Operative doesnt have the best stats, but i feel like it stills pretty good. It has immediate impact, and works well in stealth rogue because of stealth. Also it says it gets SLEALTH not "stealth for 1 turn" so permanent stealth after it attacks a minion. Not only that, but you can trigger its effect over and over untill its dead. Kill a 1/1 minion, get stealth. Next turn trade into another small minion and get stealth again. It also still gets stealth if it attacks a 0 attack minion, because it gets stealth "after attacking". I really like this card actually.

    Obviously it will see play in questline rogue, but outside of that i think it might also see play in stealth rogue.

  • It has rush, so there's the tempo aspect. Gaining stealth though is a bit weird but fine I guess. It'll probably see play in quest rogue, but that's about it

  • All SI:7 are quite bad

  • Simply a good way to curve the rest of your SI:7 synergy-package, without suffering early tempo loss.
    That should see play even out of the SI:7 build-up crew

  • Can't see this being strong enough to be used for anything but to complete the rogue questline

  • Not great, but you probably still run this for the critical mass of SI:7s. Additionally, as with most of the other new SI:7 cards how good they are is largely dependant on if the quest appears to be playable, if not this won't see play either.

  • Good effects for a rogue card and got a strong flavor too.

  • Since it has low attack and not that much health, it'll probably only be worth running for the Rogue questline

  • Run it for the Questline or not at all. Doesn't really fit into what Rogue wants to be doing otherwise.

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