New Paladin Spell - Righteous Defense
Submitted 3 years, 1 month ago by
Arthas
A new Rare Paladin Spell, Righteous Defense, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Paladin Spell, Righteous Defense, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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what? That's like...giga-OP. It's basically 3-mana to kill a minion while setting up future or immediate plays. Pretty sure this pushes LIbram PAlly to the top again (Mage matchups don't count)
I tried having fun once.
It was awful.
This is good. Like really really good. It leaves an enemy minion broken at 1/1, AND buffs something in your hand.
handbuff AND destroys a minion for 3 mana? this looks INSANE. It's a better [Hearthstone Card (Assasinate) Not Found] kind of card, and it has a GIANT upside. Righteous Defense seems like a solid inclusion in Handbuff Paladin AND Libram Paladin! Of course Righteous Defense completely relies on the ability to actually play a game of hearthstone, because it's useless against solitaire decks.
And in wild it will 100% see play in Handbuff Paladin. Hello Darkglare warlock, nice Flesh Giant or Molten Giant. Hope you don't mind me taking those giants stats and handbuffing a big charge minion or something with them. :)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Its good in paladin mirrors, but in nearly everywhere else its just bad. There's no reason not to just play Libram of Justice if you need to remove something, and this card costs 3 mana, which means 90% of the time you'll just buff something you can't immediately play or are we actually entertaining the thought of keeping low cost minions in hand just so this card will swing board?
The best chance this card has is via a discover, because its not a bad card in its own right, but in a class that has cheaper removals, needs to play tempo on curve, and whose minions are usually going to be decently stated anyway, where does this card fit in? Not to mention that most decks currently aren't tempo, and this card is an active detriment against the hated quest mage.
This makes me so mad...
This seems pretty damn good. You could hit a giant with this, and suddenly you have a huge minion in your hand.