Robert "Fluxflashor" Veitch is the founder of Out of Games. With over a decade of experience in gaming content, and being done with the exhaustion of corporate nonsense, he wanted to do something different with a focus on the community in this online world that tries so hard to just make everyone just another number. Robert is currently playing Path of Exile and World of Warcraft. He can be contacted via direct messages or on Twitter.
Ram Tamer is a bit weak for standard nowadays. If you triggered it, the buff makes it a 5/4 on 3, but since it neither snowballs and Imprisoned Felmaw comes with the exact same stats while being able to attack immediately after it awakens, is there any reason to play this at all? But it does support a secret built, so I guess it'll find a place one way or another, but you'd think team5 would've designed this card as basically a bigger Secretkeeper instead of just a mere +1+1 on 3.
Revive Pet aims towards a big hunter. But its likely that there's some good beasts around turn 5 which will make good use of this card.
Flag Runner is just meh. Token dhunter hasn't been the same since nearly all its good cards has been taken away from it in the last core rotation. Maybe this is where team5 is designing them towards this expansion. The card itself has no rush or taunt, and requires things to die before it gets good. So its just a somewhat a weaker Darkshire Councilman. Might be good, assuming there's support that curves out into this one.
Very true, but they do have King Krush. Hadronox had to be the only Beast in your deck, essentially, whereas this will allow for more deck flexibility with the Discover. Hopefully we'll see some new big-Beasts to play with.
Comments
The Rat King never dies.
Ram Tamer is a bit weak for standard nowadays. If you triggered it, the buff makes it a 5/4 on 3, but since it neither snowballs and Imprisoned Felmaw comes with the exact same stats while being able to attack immediately after it awakens, is there any reason to play this at all? But it does support a secret built, so I guess it'll find a place one way or another, but you'd think team5 would've designed this card as basically a bigger Secretkeeper instead of just a mere +1+1 on 3.
Revive Pet aims towards a big hunter. But its likely that there's some good beasts around turn 5 which will make good use of this card.
Flag Runner is just meh. Token dhunter hasn't been the same since nearly all its good cards has been taken away from it in the last core rotation. Maybe this is where team5 is designing them towards this expansion. The card itself has no rush or taunt, and requires things to die before it gets good. So its just a somewhat a weaker Darkshire Councilman. Might be good, assuming there's support that curves out into this one.
stronger Darkshire Councilman*
I should have clarified in my original comment. Darkshire councilman works whenever a minion is played whereas this one needs them to first die.
So in my opinion, its just weaker. 1 extra health doesn't immediately make it better
Reviving King Krush will be nice. Now, if only he was a playable card...
Witching Hour is random, and isn't even associated with a Spell School rip
Hunters don't have Hadronox, though.
Very true, but they do have King Krush. Hadronox had to be the only Beast in your deck, essentially, whereas this will allow for more deck flexibility with the Discover. Hopefully we'll see some new big-Beasts to play with.
Ultrasaur hype
Begone all Secret lovers!
The other two are ok :p Pretty strong, possibly.
Sigh, I feel like I'm following you Sinti. But agreed. Turn 2 play secret. Turn 3, get a 5/4 with stealth. Seems broken... -_-
Or turn 4 play 1 mana secret because of that other new card and then stealt