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Hearthstone Posted by Created 4 years ago Updated 4 years ago
Card Reveal
20 comments 426 views

New Neutral Minion - Icehoof Protector

A new Common Neutral Minion, Icehoof Protector, has been revealed!

Icehoof Protector Card Image

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Comments

  • A new Common Neutral Minion, Icehoof Protector, has been revealed!

    Icehoof Protector Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Fractured in Alterac Valley

    Head on over to our dedicated guide for Fractured in Alterac Valley!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • 10-health is a lot so it's not unreasonable that this freezes a minion or two but I haven't really seen a lot of good Freeze payoff to justify it in an actual deck.

  • This seems good on first glance, but im pretty sure BIG decks wont use it. It has a lot of health, but BIG decks prefer minions with lots of health AND attack.

  • Comparable to Voodoo Hexxer, and I think this only sees play in the same class as that card.

    • For 1 more mana it has 3 more health. 1 mana is equivalent to 1/1 worth of stats (i.e 10 mana = 10/10)  Therefore this stands to reason that being a 2/10 it has equivalent total stats (12 total stats for 6 mana) with an upside of freezing.  That's not bad. However, by turn 6, your opponent will be able to clear it with 1 or 2 minions, so reliably it will only freeze/stall 2 minions.

  • Its only ever going to relevant against aggro decks or against dhunter. Basically every other deck will either kill this with a spell, ignore it, or kill you directly with a combo.

    Its a decent card on its own, but for ranked its likely pushed out by other more important cards.

  • Strong defensive tool, but I feel it comes down too late and 2 attack is just too little to do any real damage.

  • It's a good tool for slowing your opponent board, I think it fits on a control deck

  • Might*** be a tech card against aggro decks if they become rampant, but 6 mana might still be too slow. It'll definitely be great in arena or maybe decks looking for freeze synergies

  • It looks like quite a wall to protect your face, but something tells me it won't see loads of play.
    Think I'll be seeing this one when randomly generating (6) drops, or for wacky achievements completion.

  • This looks like a pretty damn nice defensive card. Only option is to use spells, or you might have a lot of frozen minions trying to get rid of this.

  • Icehoof Protector might see play alongside Cheaty Snobold since it's a great way to get this to punch above its weight, but given the plethora of great Frost/Freeze cards Shaman is already getting, I'm not sure there's room for this in that deck.

  • Seem a little bit too expensive to be playable but I am not giving up on it yet.

  • THICC... but not that great to look at

  • A nice neutral card to use in freeze shaman. It will also see play in control decks looking to slow down big minions. I don't think it is for everyone, but it will have it's uses.

  • Not too shabby. Definitely something that needs support cards to be worth it, but having such high Health makes me interested in using it in any class that can buff it even a little bit. Some weird handbuff experiments incoming?

  • Very defensive Taunt. Almost too defensive. If aggro is a big part of the Meta, maybe there are some Control decks that need this minion to stay alive? My only thought is that Taunt Handbuff Warrior might be OK with running this Taunt minion.

  • Probably too low attack to get meaningful trades, and pretty slow to come down.

  • Nice booty health wise, but attack is low which means it will bust after a few hits. It will have served its purpose though, which is to stall the game.

  • Strong defensive card, should work for control decks. Particularly nasty to deal with in arena.

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