Worth Every Penny - Card Design Competition Discussion Thread
Submitted 3 years ago by
ShadowsOfSense
Competition Theme: Worth Every Penny
It's an expensive world we live in, and the cards you're making this week just keep asking for more mana!
- You must create a card which increases the cost of a friendly card or Hero Power
- Just one card or all of them at once - you could even have it increase its own cost!
DestroyerR has asked us for cards that just keep making you pay for them - so make sure you've got spare mana to hand!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Dec 13 17:00 EST (GMT -0500). Runs until Sat, Dec 18 17:00 EST (GMT -0500)
- Voting Phase: Starts on Sat, Dec 18 17:00 EST (GMT -0500). Runs until Sun, Dec 19 16:00 EST (GMT -0500)
- Finalist Phase: Starts on Sun, Dec 19 17:00 EST (GMT -0500). Runs until Mon, Dec 20 17:00 EST (GMT -0500)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Worth Every Penny
It's an expensive world we live in, and the cards you're making this week just keep asking for more mana!
DestroyerR has asked us for cards that just keep making you pay for them - so make sure you've got spare mana to hand!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Got a triple threat for you guys this time around.
From zero to hero.
A bit of an endgame card for Rise to the Occasion.
Edit: New card.
Perhaps it would be more balanced at 3 mana given the new rogue hero, but overall I think it works. Refill for your hand, if you can still afford to cast this.
I'll boop you
Got a weird idea, not sure if this is the right way to phrase the text or balance the card. Feedback would be very appreciated, I'll try to reciprocate ASAP.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Quick feedback.
Mythmaker has some cool flavor, but a problem stems from the fact that making cards cost 10 is bad. I'd imagine this problem would only be exacerbated with 1-Cost minions since they (logically) don't do very much so you now have a 10-Cost card in your hand that doesn't do much of anything impactful. Splintergraft suffered a very similar problem (in addition to it being an 8-Cost card that required board presence and also didn't do anything immediately).
Desperate Shot is a more interesting design although it has a very weird dynamic in that Hunters have typically never been that good at holding a lot of cards in their hand anyway (although this has admittedly been changing over the course of this year).
I like the callback to Justicar Trueheart, but the upgrading your Hero Power seems a bit off to me since it just upgrades your Hero Power with no real cost (other than just making it slightly more expensive for 3 uses). It's not like Justicar which required you to play a minion with a bad stat distribution, or either Genn Greymane, Baku the Mooneater, or Sir Finley of the Sands which each have deckbuilding requirements.
The effect of costing more can also somewhat be negated with cards like Tour Guide which might be something worth thinking about.
Two variations of a new idea (which I like much more than my previous cards):
It's a bit of a foreshadowing of Honorable Kill in the previous expansion, since it encourages you to not waste excess damage.
I'd like to know if you think cost and damage are well ajusted and whether you prefer it to affect your whole hand or a single card. Not sure if the wording is 100% right, either.
Feedback time:
About your cards, I think Nashura the Breeder is your best one. I appreciate her design, similar to Kirin Tor Tricaster, and her strong flavor.
Skull Golem is quite elegant, but I'm afraid it's too clunky. Even with the Taunt, it's works kinda similarly to Forbidden Ancient, which wasn't very good.
Finally, Clock Tower Guard is too similar Mana Wraith, which wasn't a very interesting card from a gameplay perspective.
Shadows has been busy so I haven't gotten a totally-official ruling, meaning I'm gonna go ahead and post this anyway:
Would you say this counts; yay or nay? I think it's a cool card because you can play it straight-up with Wildheart Guff, or "combo" with Pathmaker and/or Pride Seeker. And, of course, you can simply pay the base amount for a slightly-cheaper The Forest's Aid, meaning it's not totally useless if you generate the card outside the ideal use-case.
An initial idea that supports the idea of mixing and matching spells in Priest, since they utilize both schools quite a lot. It starts out lowering Shadow spells so it can't be buffed too much out the gates. A tad worried the reduction might be too scary, but Radiant Elemental existed and didn't break the game too much.
How do you balance this?
Make The Cow King an alternate Warrior skin plz
If the opinion of the theme-suggester matters, I’d be inclined to say it doesn’t count unfortunately. I pictured the card as actually raising the cost of cards and turning them red, not having the option to spend additional mana. By the way, I also didn’t mean for cards that raise costs in both sides to count, a lá Mana Wraith
Make The Cow King an alternate Warrior skin plz
Why would you play this lol. Maybe if it was a 5/5 or something :D
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Well...damn. I kinda figured, as Demon had already told me No on Discord. I will come up with something else.
Feedback:
DestroyerR - As Sinti noted, I don't think anyone would ever play it as a Mage minion. The stats aren't worth it at all, and the Mage cares about the cost of cards in its hand; your opponent would simply kill and rekill this over and over until your hand is worthless.
BloodMefist - I like that it switches around; that's a neat feature. I'm concerned that someone would find a way to abuse the fact that it starts as Shadow, like with Mind Blast and Void Shard: play this during an OTK turn (after reducing its cost with Insight?) and just utilize the Shadow cost reduction without any care for the switching part.
Wailor - I would very much not have it increase the cost of all cards in-hand, like the Epic version: that's just awful. The Rare version seems good-to-go.
anchorm4n - I honestly don't think you'll be able to fit the "up to 10" part without sacrificing something else to make room, so I say screw it. You're good-to-go otherwise :)
R - With the existence of Tour Guide I just don't think this should be a Start of Game effect. Battlecry, sure, but Tour Guide just blows the requirement out of the water and defeats the point.
BasilAnguis - I like that it promotes decision-making: the more productive your turn, the more expensive it becomes (and thus harder to refill). That being said I don't think others will appreciate that as much, and it just kind of feels wrong to have a Rogue card that becomes harder to use.
Wailor (again) - The flavor of Mythmaker is awesome…it's just that the actual effect is suspect. Most 1-Cost minions are not impactful enough with their effects to warrant being 10/10/10s. I think maybe you could win off the idea alone, if people don't think about it too much, but it's hard to say. Desperate Shot annoys me because it would go right into a "dump my hand and win the game" Hunter deck to remove a Taunt.
Feedback at last, sorry for being late!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I hope this sticks.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
You don't need the first "by", Cost should be capitalized in this instance, and I think you mean for it to say "every Fire spell you cast this game". Beyond those minor errors, you should be good to go :)
The card is strong, but:
All-in-all, I like it.
That effect could be crazy for generating value, if your hand is full of spells, so I'm wondering if the cost-increase needs to be higher, like a 2. Not sure without being able to test it; maybe it's okay. Being Neutral means everyone has a chance to abuse it, though, so in the interest of hedging one's chances nerfing it in advance might be the right call *shrugs*
Also, I personally would not name them "(X) Roame", just because we already have an established Roame family and there's no need to add to it IMO.
Alright, cleared up the card text and found a new name for it. I am perfectly aware this gets harder to play as you play more cards, that's the intent. To provide a challenging mini-puzzle that can offer amazing card draw if you plan accordingly.
I'll boop you
I found this fanart which inspired me, and I'm trying to create an effect which matches its' mood of being in an unknown place - whether by lashing out in terror, being overwhelmingly confused, or seeing shadows jump from every corner.
Which do y'all think works best?
Feedback for unsubmitted cards:
Destroyer: That isn't worth the effect, nor is there a flavor there I can see to it. Also, I think you're right about there being balance issues: a card like this will fundamentally being overpowered or underpowered, with very little space in between (if any). Perhaps you could find a different direction for the art by synergizing with Mage's elementals somehow, which are all about cards added to hand, spell damage, elemental cost reduction, tokens added to hand, and/or hero power damage. There is a lot of cost reduction in that sphere - maybe you could find enjoy turning an aspect around humorously or playing two aspects against each other.
R: I'm not a fan. For one, the effect seems too easily obtained, but also, the hero power ALWAYS costs (1) more. While balanced, the playing experience is crappy. I don't feel that I've done something special, and what I have obtained is tough to use. I'd go back to the drawing board and figure out how that cost increase can be a payment for something flashy and fun, rather than the shackles on your fun reward itself. That said, you're the only one following a hero power theme, so if it does work out, you'll be in pretty well!
Neoguli: I'm not crazy about it. Fundamentally, it's similar to R's card - by increasing the cost of your reward, while balanced, you're decreasing how fun the card is to play. If you could apply the cost reduction to another aspect, it might be more successful. An aspect that adds some flavor, perhaps - at the moment, I'm not sure why the card does what it does. Discover is a neat field to play with for this competition, so I look forward to seeing what you come up with.
Doingtheobvious: I quite like this! You are increasing the cost of your reward, but the damage scaling with that makes the more expensive card feel better, not worse! And actually, I like the non-dual class version more. Fire synergy isn't really a Shaman thing. My only gripes with the card would be that it's a potion, which seems odd for Mage, and that you also ought to change the expansion symbol, because some sticklers care about that.
Better call Thrall!
Round 2 here we go.
I understand your reasoning for not making it a Fire spell, but it has artwork that sorta needs it to use the Fire spell tag. Not including will likely cost you some points since the art just specifically screams "Fire spell".
Your second version needs capitalized "Cost" and also "Fire" should not be bolded. Beyond that, I am worried by how quickly and easily this can ramp up. Just casting a single Fire spell already makes it a 1-mana Consecration.
Remember, we're looking for increased costs - changing a card completely, even into one that costs more, wouldn't count for this prompt.
Didn't notice this part until it was too late, so I hope it still counts since it still increases the cost required for the Battlecry and doesn't transform them in-hand.
I'll see what happens.
Good luck everyone!
Good luck to all the finalists :)
Hey alright, I finally got off the schneid lol
Congrats to linkblade91! And it wasn't even a Paladin card! :P
Jokes aside, cool idea :)
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com