Balance changes and new Mercs content got leaked.
Submitted 2 years, 11 months ago by
Suchti0352
Wild Changes
Sorcerer's Apprentice + 2 Mana
Rapid Fire + 1 Mana | +1 damage
Standard Changes
Incanter's Flow + 1 Mana
Cloak of Shadows + 1 Mana
Raid the Docks unknown changes to later parts of the questline
Rokara, the Valorous + 5 Armor
Shadowcrafter Scabbs + 1 Mana
Wildpaw Gnoll now a 6 Mana 3/5
Mercs Content and changes:
Portraits now have their own frame when opening them
Training Grounds:
- passively levels your mercs
- level 1: 1 Mercenary at the same time | 100 gold
- level 2: 2 Mercenaries at the same time | 200 gold
New Mercenaries:
- Sinestra (Dragon) | rare | fighter
- Lokholar (Elemental) | rare | protector
- Wrathion (Human) | epic | fighter
- Galvangar (probably Orc) | epic | unknown
- Belinda (human) | legendary | fighter
New PvE Zone:
- Altarac
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Wild Changes
Sorcerer's Apprentice + 2 Mana
Rapid Fire + 1 Mana | +1 damage
Standard Changes
Incanter's Flow + 1 Mana
Cloak of Shadows + 1 Mana
Raid the Docks unknown changes to later parts of the questline
Rokara, the Valorous + 5 Armor
Shadowcrafter Scabbs + 1 Mana
Wildpaw Gnoll now a 6 Mana 3/5
Mercs Content and changes:
Portraits now have their own frame when opening them
Training Grounds:
New Mercenaries:
New PvE Zone:
Well, its going live in 6 days, so I guess at some point it'll be revealed, probably tomorrow or the day after.
Looks like training grounds is as useless as I thought. Useful perhaps to those who just joined into mercs and have tons of cash to splash on packs. I was actually thinking that this might passively give out some coins to the chosen merc, even if its very slow and in very small amounts. Because you'd passively level up your mercs while grinding up for coins anyway, so what is the point?
If I remember correctly this isn't the big patch for Mercs so I'm not surprised they're only dumping another miniset so far.
Oh well, I'll wait until the next big updated and if they don't address the glaring issues I'll just drop Mercs altogether.
I tried having fun once.
It was awful.
Full patch notes will be released tomorrow.
Nevertheless, Rapid Fire should go +1 mana / +1 damage to exclude it from Odd Hunter
-=alfi=-
It seems like the new pve Zone will be about Altarac...kinda makes sense if you think about it.
Good effin' riddance on Sorcerer's Apprentice, that card's death has been a long time coming. Enabled so many unfun and broken combos in Wild.
They hit Rogue hard, I think that Wildpaw Gnoll nerf is huge. The hero card will still see play, but delaying the class's resets will make them more vulnerable to burn and aggro strategies (I was often a turn too late whenever I tried to burn them down with Quest Shaman). I was hoping they'd nerf Mozaki, Master Duelist directly since I recently got a copy of it from a free pack...alas, one can dream.
Quest Warrior might be dead in Standard too with that quest nerf. The soonest Cap'n Rokara can be played now will be turn 9, which is huge. Not sure how this affects Wild, though I think it'll still be pretty good there.
I think that poor Sorcerer's Apprentice deserves some stat buff. With 4 mana it could be 3/3, or maybe even 2/4.
As I understand it, it's targeted towards casuals who don't grind mercs. So when they log in, they get some semblance of progress.
For grinders and those that min-max, it's low value.