Dean "Iksar" Ayala popped in this evening for a Hearthstone Q&A session on Twitter. As usual, here's our recap of all the important points and a full transcript of the event.
- All previous Q&As from Dean can be found under our "Iksar's Community Q&A" topic.
- Anything covered in the previous Q&As will not be covered in the recap but will appear in the transcript below.
Next Expansion
- The new trailer "slaps". Gallon backed this up.
- They had considered a large-scale nerf for the expansion but decided against it as no modes felt fun.
- Expect cool cards, flavor, mechanics, and "I think it will be a fan favourite."
Set Rotation
- If a card that was made specifically for a Core set gets moved out of the Core set, it will become craftable and added to the Legacy set.
Year of the 2022
- There will not be a year-long story this year.
- No examples of what we could see this year as that might give spoilers.
- More fine-tuning than mass overhaul within sets.
- More big additions than big subtractions.
- Less generic hand-wide cost reduction, less OTK.
- One or two themes you probably would expect, at least one you probably wouldn't.
Pitching an Expansion
- 20-25 people go into a room with a whiteboard and talk about ideas.
- The Set Lead + Expansion Lead + Director talk about the good ideas from the meeting and pick from them.
- "Not quite as scientific as it probably should be, but we're working on it".
- Dean would like to see them being more data-informed on what the global audience would think is cool.
Achievements
- "Achievement Points are a 'high score', for tracking, not a currency."
- [Editor Note: Can we please stop asking about this. Achievement Points are rarely used as a currency in any title. Enjoy your nerd points score]
- They still want to create achievements for old solo content.
Cosmetics
- Dean isn't sure if we're getting any Dr. Boom related anything in the future, but he also says he is not an expert on upcoming cosmetics.
- They are still going to make Diamond cards for older expansions, they are just working on other cosmetics as well.
Battlegrounds
- They are still working on new menu UIs - it will probably get a light refresh with a bigger refresh alongside features later on.
- We'll get to see new UI features when they have something more complete to show.
- Progression stuff is being built.
Duels
- Diablo was an experiment and they were happy overall.
- They are excited to test the waters again with a hero like Diablo.
Class Identities
- They still talk about class identities internally but it is hard to agree on.
- We are unlikely to see an external update on class identities while they are actively thinking about them.
Mercenaries
- Excess Coins in Mercenaries is a problem that pains the Mercs lead more than any other.
- They don't have anything to talk about with regards to Coins right now, but they are actively looking at solutions.
The Modes Team
- There is an internal team that work on "modes".
- They are currently working on an "intensive project" which will take 1-2 months.
- After the current project, they will start working on planning the long-term future for Arena, Tavern Brawls, Duels, and Single-player content.
- We are unlikely to see major features in the short-term for these modes.
Dean Ayala
- Loves the "haha" trigger line from Archmage Antonidas.
- Says "This document looks legally binding" aloud when playing Twilight Summoner.
- His current favourite deck is a Big Spell Mage that he autocompleted. He's played it for over 100 games.
- He liked that Ben Lee was always promoting releasing quality content. Ben Lee pushed for higher standards instead of the bare minimum.
- Dean enjoyed a lemonade while answering questions tonight.
Warcraft Mobile Game
- Dean will not confirm if he has played the new Warcraft mobile game, but we can ask him when it comes out.
Dean Ayala's Q&A #39 Transcript
Quote From Dean Ayala Hearthstone AMA #39 4:00PM - 5:00PM PST Ask me a question about Hearthstone! Or Design! (or anime…) https://t.co/i9SZsS3rLw (Source)
@IksarHS anything to tease about the next expansion??? https://t.co/Jy1ybkXpVx
@navyverdant the expansion trailer slaps (Source)
@IksarHS @navyverdant True (Source)
@IksarHS What's your favorite minion play line or attack line in HS?
@MyntyPhresh antonidas 'haha' trigger line is hilarious to me play line, so many good ones "This document looks legally binding" is a random line I always said out loud when I played twilight summoner. (Source)
@IksarHS Good takes Also - "WAIT- WHAT!?"
@MyntyPhresh @IksarHS "THAT'S AN UPGRADE! … probably." (Source)
@IksarHS Any update on the new BG menus UI and light progression mentioned before ?
@Arkentass we're still working on it, menu ui will probably get a light refresh followed by brainstorm for a bigger refresh with more features progression stuff is being build, you'll see it when we've got something a bit more complete to show (Source)
@IksarHS What is the process like for pitching an expansion? And what about a year long story driven expansions like this last year, do you pitch all 3 expansions at the same time?
@BionicDoor 20-25 people go into a room with a whiteboard (or a zoom meeting with a miro board) and talk about ideas set lead + expansion lead + director talk about the good ideas from that meeting and pick something not quite as scientific as it probably should be, but we're working on it (Source)
@BionicDoor I'd like us to be a little bit more data informed on the kinds of things our global audience think is cool. We have some gut opinions on that obviously but we could do better research. We're trying to now. (Source)
@IksarHS Welcome back for the AMAs! Terms like "polarization" and "non-games" have become pretty common when the (highly engaged) public talks about Hearthstone. What super sicrit Hearthstone lingo does the team use behind-the-scenes that the public doesn't - if anything comes to mind?
@corbettgames Nothing comes to mind that isn't just an internal meme. And honestly I'm so old school I probably just use a bunch of memes the team doesn't use anymore. @Chakki_HS makes fun of me, sigh (Source)
@IksarHS My only question is: Do we have anything Dr. Boom related coming in the future? Praying for a skin of him in the future :)
@machadogps I ….. don't think so. I'm not an expert on all of our upcoming cosmetic stuff so there might be hope. Sorry! (Source)
@IksarHS What's you favorite deck to play right now, be it meta or otherwise? (Finding ways to abuse Amulet in Mage is becoming a fun passtime)
@WardrumHS I autocompleted a big spell mage deck for a quest and just kept playing it because it was fun. 100 games later still queuing it… (Source)
@IksarHS @hsdecktech What was your favorite thing that Ben implemented in his time as game director
@jcandance @hsdecktech Ben was always a loud voice promoting the release of quality content. It can be easy to get in the mindset of releasing the minimal required thing but he always pushed for a higher standard. I respect and appreciate that about him. (Source)
@IksarHS What do you think about buffing iconic cards with cool designs for Wild? Reddit has some great posts about this with many ideas, and I think it would be awesome to see that more often and focused for Wild so people can experiment and play with those sweet designs.
@AlonsoArrietaC1 Wild is a powerful format, I think for any card to compete it would have to be buffed to a level there may be more risk than reward. Buffs in general are low reward and high risk. What you want for them is to fit in this very tight window of success. (Source)
@AlonsoArrietaC1 Take something that is low play rate and make it slightly higher play rate. Almost no one wants a card to be taken from low to high. The success cases are very hard to hit. (Source)
@IksarHS Given that the mercs are (I presume) not coming back, what kinds of portraits should we expect from next year's reward tracks? Will there be a new round of characters, or more revisiting of alternates for the og 10? (also, voidtouched xyrella when 😁)
@Hyperin7 We aren't doing a year-long storyline so you can expect themes that fall in line with that current expansion. Hard to give examples without spoilers. If we released GvG 2 you could expect some cool goblins and some cool gnomes… followed by something totally different. (Source)
@IksarHS Are class identities still a thing and if so, do we get an update what they're supposed to look like?
@Banez_86 We talk about class identities internally, one of the harder things to agree on. Unlikely to get an external update anytime soon but we're actively thinking about an update internally. (Source)
@IksarHS how different do you expect next year's expansions to be,compared to year of the gryphon's?
@ArthurzimZZZ More fine-tune than mass overhaul. More big addition than big subtraction. Less generic hand-wide cost reduction, less otk. No year long storyline, one or two themes you probably would expect, at least one you probably wouldn't. (Source)
@IksarHS Old twitter faithful is back! I got a question about core set changes; have you guys considered modifying fitting old cards with certain keywords that could come back in if they didn't have the keyword?
@JiminatorHS I think the answer is no but it is a good question. We'd have to be very excited about a particular card and very not excited about its keyword to put ourselves in that position. I don't think that has come up. (Source)
@IksarHS Is there anything you can say about The Excess Coins problem in Mercenaries other than what we already know? Which is basically that the team is aware of it.
@AlonsoArrietaC1 I am starting to get a little involved in mercenaries and all I can say for now is that it is one of the problems that pains the mercs lead more than any other. Actively thinking about solutions but nothing to talk about at this moment. (Source)
@IksarHS Any update about the new Arena matchmaking/ranking system since the last time?
@PersiaAndre we have a 'modes' team now that something like this would fall under and they took on a rather intensive project recently when that is finished, probably 1-2 months, that team will start planning for the long-term future of arena/tb/duels/singleplayer (Source)
@PersiaAndre those modes will still have some support and be updated, but unlikely to see major features in the short-term (Source)
@IksarHS @PersiaAndre https://t.co/cXtQZmz3gi (Source)
@IksarHS In terms of card design What will the team focus on? I really hope board matters more Control needs a comeback Plz no more infinite value in one card
@ZeNoLifeKing1 hard problem to solve, but we are working on it increased card power across the board means cards that cost 6+ mana have to either do many things at once or do one thing so well it heavily swings the game (or wins it) (Source)
@ZeNoLifeKing1 so it's not really that card design philosophy has changed to be more otk or jack of all trades friendly, it's that slow power increase over time means cards are forced to be this way to compete (Source)
@ZeNoLifeKing1 not impossible to solve, just a tricky balance we do know the correct solution is probably not to just release very low power expansions that don't see play, have to make a bigger, wider change (Source)
@ZeNoLifeKing1 we considered that for this year, but felt there was still enough room to work in while also decreasing OTK or minimally interactive strategies that said, we have some long term solutions in mind but nothing to announce (Source)
@IksarHS Looking back on 8 years since Hearthstone launched today (congrats!) what has surprised you most how the game has evolved?
@ben_heathstone It's still incredibly popular as a game and successful as a business 8 years in. I honestly thought it was going to be something I loved in a very niche space when we launched. It blew those expectations away and maintained them all this time <3 (Source)
@IksarHS Are they any plans to expand on the achievements system? We have this currency that has no use whatsoever besides bragging rights, are they any plans to convert this to a currency that will allow us to purchase something eventually? cosmetics maybe? TIA! c.c @Celestalon
@NinoMH @IksarHS Achievement Points are a 'high score', for tracking, not a currency. There are many achievements that grant a reward (and we will continue to make more), but no plans to turn your score into a currency. (Source)
@IksarHS I know that you like to have multiple viable decks for each class but could you do a ranking of the 10 classes from most aggro to most control from your perspective? I'd be fascinated to see how they line up and if they match the rough class identities of old.
@LeBruce this question would take so much time to answer appropriately i'm going to skip it i did want to say hi though hi ian! (Source)
@IksarHS If a card was made specifically for the current core set but it won't be part of the next core set, where will it go? Thanks :D
@Elbardo_ts you'll get a new card in its place that old card will become craftable and part of the legacy set tagging @Celestalon in case I am totally wrong (Source)
@IksarHS @Elbardo_ts Correct. (Source)
@IksarHS What can you tell us about #HSDuels that @Tabayrak won't/can't? https://t.co/y19yRqN1Rq
@AshLinaDaniels @IksarHS @IksarHS don't do it. (Source)
@Tabayrak @AshLinaDaniels I was going to answer but I guess Ates is the boss so sorry nothing for you! (ates is duels dad he will sprinkle you with info as he sees fit!) (Source)
@IksarHS @Tabayrak Damn u @Tabayrak for duelsblocking me! Gimme sumtin!!
@AshLinaDaniels @IksarHS HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM (Source)
@Tabayrak @IksarHS Pwetty pwease??? https://t.co/0bXwSlAmvf
@AshLinaDaniels @IksarHS I forgot, what was your question? (Source)
@Tabayrak @IksarHS Tell us stuff u won't tell us please?
@Tabayrak Before u evade, the question is about Duels and completely logical.
@AshLinaDaniels Diablo was a total experiment for us. Brad (who is real) and I wanted to test what a duel class hero was like among regular heroes. Overall we were really happy with how Big Red turned out and we are really excited to test those waters again. (Source)
@IksarHS If i remember correctly you said team is considering mass nerf to slow up the pace. Did it brought up again or team considered rotation is enough of a shake up? Even Scholomance and AoO leaving i kinda worry about pacing of standart because of expansions of this year
@hurtsbayar9 considered it for the upcoming expansion but ultimately decided no format was fun and we were confident we could deliver a fun experience without changing a wide pool of cards actively working on this for next year, though as always, will nerf as things come up (Source)
@IksarHS Are there still plans to make a diamond card for every expansion like you previously said? So far we’ve only seen Jandice and Ragnaros being added, and those were quite a while ago. Same thing with custom coins for old expacs.
@V_G50 yes maybe I say maybe because we're working on some other cosmetic stuff and I could see doing that in lieu of diamond. There will eventually be a cool reward for owning every set, though. Our current plan is still diamond. (Source)
@IksarHS Hardest boss in elden ring so far?
@KingVenomStream fallingstar beast, the one at the end of sellia crystal tunnel I haven't come close (Source)
@IksarHS Just wanted to say thanks for finding time to do AMAs again. Since it's AMA and i should ask something. What do You drink while answering us?
@Moluk13 i am currently having a lemonade (Source)
@IksarHS What makes designing a new card or mechanic exciting? Is there any in the works that you’re hyped about announcing/discussing?
@christianivanaj Yeah! The 'major' thing for the next set is one of my favorite things we've done. Hearthstone is my all-time favorite game (along with WoW) so it's still very easy for me to get excited about making it. (Source)
@IksarHS If you could go back in time to the launch and give the team any advice, what would it be?
@celazure101 I'd tell them that this game is going to be a massive success and that with success come expectations. Don't let expectations overwhelm your every thought. Reflect on success and celebrate it. Reflect on failure and celebrate the knowledge you gained. Remember to have fun. (Source)
@IksarHS Right now, there’s no way to report abusive behavior in Hearthstone chat (hate speech, threats, etc.), either on the client or on the Blizzard support site. What’s the reasoning behind this? Any thought it might change?
@shoutingboy we're working on it! (Source)
@IksarHS Any chance for an Elden Ring version of Hearthstone?
@TortillaFlat11 this sounds like something an executive would say, you've got potential (i kid, executives pls don't smite me) (Source)
@IksarHS Is there a downside to having skill based matchmaking in arena? I feel that new players having to struggle and win like 20-30% of their games while experienced players win 70% is unhealthy and doesnt promote new players at all.
@TeamAmericaHS I think if you posted this on the arena reddit you'd get absolutely roasted. Not to say it's a bad, but just to say that this has continually been discussed as a terrible idea to the very engaged community. I think it would be overall positive in the long-term, maybe not short. (Source)
@IksarHS What would you say is the best example of a game that’s aged well? Specifically one that has constant updates (I.e. LoL, HS, WoW, etc)
@Mojopowell_HS I'll give a non-bias answer LoL, Rocket League, Magic, Warframe, Destiny probably LoL is the best one, they are old as dirt and still manage to feel like a 'new' game Multipronged attack through community, esports, publishing, and dev. Very well managed game and IP. (Source)
@IksarHS can i be 4mana?
@NSaraad no stop asking me saraad it's getting old (Source)
@IksarHS How do you stop yourself from bragging every hour of the day about having the best wife ever and cutest dogs? :) <3 @ItsMeMollyO
@ShayedSays @ItsMeMollyO HI! hope you two are great and yes molly and dogs are megagreat and I am very lucky :) (Source)
@IksarHS In your opinion, where would you rank the next expansion in terms of epicness? (Cool cards, flavor, mechanics)
@Pokeniner2 cool cards YES flavor YES mechanics YES I think this will be a fan favorite (Source)
@IksarHS Hi Dean
@ggahSoO hello (Source)
@IksarHS Have you played the Warcraft mobile game? Yes/No is enough! :)
@tharid NO COMMENT ask me again soon (Source)
@IksarHS As an arena player is there a way you can completely elimate ways to get banned cards? Most importantly can you change the ability to get hero cards from random generation and discover pools? Ty for your time 😎
@lil_robitussin1 @IksarHS Yeah I want raid boss onyxia and the hero cards to be completely yeeted from the mode including from card generation
@ultrarotom @IksarHS Dang I thought for sure he was finna answer this 😅
@lil_robitussin1 @ultrarotom not an easy engineering task despite seeming like it might be if it was free we'd just do it, I'll talk to @Chakki_HS and @BoarControl about options, I know they've discussed it in the past (Source)
@IksarHS May be an odd question and I know you have thought about it in the past but any chance of achievements for the older dungeon runs ?
@EliteLeafHater want to do, on backlog (Source)
Comments
This is Team 5's motto, core value, and mission statement, all in one.
But how did they not see it coming? It was literally one of the first questions I asked after the Mercs reveal.
A solution for the coins problem would be to simply make it so you can't get any more coins for a certain merc after you've accumulated enough of them to fully upgrade everything; considering the fact that new mercs get added quite frequently, and that the popularity of the mode isn't through the roof, I believe it could be a decent solution.
That, or at least make the unowned portraits craftable/purchaseable with your excess coins.
Or, and hear me out here, they can make a universal coin, that could be traded for coins from other mercs as needed, whenever you'd end up getting coins for a merc that doesn't need them anymore.
IMHO any one of these ideas is fairly easy to implement, and would go a long way towards impimproving the experience/enjoyment of the mode.
They would have to include some kind of trade-in option, whatever they decide. It is not fair to long-term players if they only stop dispensing extras now, so long after people have piles and piles of useless coins.
As an * to the 3rd idea, they could make it so all existing excess coins get converted into universal coins automatically after the patch goes live.
You'd get universal coins depending on the rarity of the merc that had extra coins, to a 2:1 ratio; for example, 10 coins from a rare merc would become 10 universal coins, that you could trade in for 5 coins for another rare merc. Rarity scaling could use the same logic as what we currently have for merc crafting, or somewhere along those lines. For example, right now you need 500 of a given merc legendary coins to craft that merc; with the system I've outlined above you'd need 1000 extra coins from a random legendary merc in order to be able to craft your chosen legendary merc.
My main two thoughts:
A pity, because, card quality aside, I was really enjoying the year-long narrative and seeing the ten mercenaries' stories develop.
Top ten changes in the new expansion! Number 3 will astonish you!
Regarding the year long story, they seem to be alternating between them, since there was no story in 2020, but there was one in 2019. We'll have to see how 2023 will be.
Ouch! is a lot of dust to craft the present core set originals (Like the dragon aspects, probably only the new nozdormu will still be in the new core)
Some guy on twitter said "why don't purchase them as a miniset?" source I would like that!
I'm still cursing myself for not reach all golden Base cards before the Core set launched...
They've said before they don't plan on massive changes year-to-year in the Core Set. And you'll only have to craft the cards that are actually competitive in Wild - few and far between these days.
And I was so hopeful they were actually gonna come to their senses and mass-nerf the stuff they messed up in the last two years. Which is a lot. The game needs powering down. Recently Hearthstone has had what Magic experienced in the Urza's Saga (ok, not quite as bad, but the gist of it is there) and the only way out of this shithole for the eternal format is to nerf that stuff. Reducing the power level or increasing interactivity in the new sets fixes Standard (the Mercadian Masques solution) but won't fix what the old sets broke in a format where the old sets remain. It will just lead to new sets being continuously irrelevant in Wild.
Good Hearthtone is when opponents wrestle, one or the other is slightly ahead, but the other one is keeping up and the one with better tactics win.
Current typical Hearthstone is playing against warlock who only removes your minions while healing itself, draws his entire deck by turn 7 discounting all cards by 4 mana and on turn 8 kills you from hand without possibility of interaction. Great to watch, great to play. Or Kazakusan on turn 4. Or infinite value from Pirate warrior. Or shot down from 20 life by hunter quest. Board does not matter.
If they just made it to where no card or hero power can cost less than 1 mana I'd be so happy.
that idea was already talked about
That 1-2 month project might be the skin randomizer.
There's no universe in which that simple feature takes multiple people 1-2 months to implement.
Oh there definetely is, especially because it's a low priority feature and as such only has very few ressource.
You first have to design the feature (how does it work, is it completely random or from a selected ammount of skins?,is there a limit? Should the random skin be a hero or a option? Does each class have a own Icon for a random hero? etc.),
After that they have to design the UI changes and additions (do we use tick boxes? If yes, where to we put them without making the UI feel cluttered? How should the different Icons for the random heroes look like? etc.).
Then the programmer has to implement that feature (which can quite a bit of time, considering that no one ever touched the base code for the skin selection in years)
Next everything has to be tested
And finally the feature has to be added to a release build and the contents of those are usually decided weeks in advance.
I'd imagine like the card back randomizer but a button on the Heroes page with a question mark.
This description might be enough for you, but it instantly raises some questions for me. Like:
A button? So you press it and it randomizes your currently equiped hero? Can you also press it to randomize your favorite hero? Where exactly is the button located? How big should it be? Does it need a text description next to it or rather use a icon? What is if I want a random hero for each match. Do I have to press the button each time? How about if I only want a random hero from a previous selected pool of heroes? How would the hero in your deck preview look like? Just a boring question mark? How do you differantiate between the classes if every class has the same Icon?
What are the expectations of other players?
All of those questions have to be considered and that's just the first step of the ones I mentioned above.
I think it might be - collection screen redesign (UI).
They mentioned some months ago, that they will improve it... so it might be coming soon. At least I hope so.
Skin randomizer isn't that exciting for me, poor F2P player :)
I get the skins with gold only.
Me too, but only the skins which I really like, along with fun voice lines :)
The one I really want now is Mecha Jaraxxus... I don't like others like Nomi at all, so :)