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Hearthstone Posted by Created 3 years, 8 months ago Updated 3 years, 8 months ago
Card Reveal
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New Paladin Spell - Immortalized in Stone

A new Common Paladin Spell, Immortalized in Stone, has been revealed!

Immortalized in Stone Card Image

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Comments

  • A new Common Paladin Spell, Immortalized in Stone, has been revealed!

    Immortalized in Stone Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Voyage to the Sunken City

    Head on over to our dedicated guide for Voyage to the Sunken City!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • I like it because it cheapens The Garden's Grace. On its own, at least it'll make 3 taunts, so that's not completely a hopeless card.

    But if the next paladin archetype is quest, or buff, then this card has not a chance in hell. Its way too slow to be useful most of the time, and the taunts, while good, are still small enough that a simple AoE will wipe at least two out. In terms of blocking the enemy from attacking, even a simple Annoy-o-Tron would do, and that only costs 2 mana.

  • Good spell. No idea why it's Holy outside of synergy, but it's a strong card. Big taunt walls are never bad and Paladin seems to be going into a big spell direciton.

    At the same time we also still have a decent amount of Big Paladin support.

    Can't tell if it's too slow to ever see play in Constructed but it's probably a demon in Arena.

  • Strong card. it's a big holy spell, so it discounts The Garden's Grace and paladin LOVES minions to buff up, and there is a good chance that one of these taunts survives a turn. And it keeps paladins alive. Also it can be discounted with Cariel Roame.

    In standard i think this will see play in any slower/control paladin deck. Also this might see play in Big paladin.

    In wild i dont think this ever sees play.

  • Well, summoning 7/14 in stats for 7 seems good enough for me, also can be discounted. This seems very good and could be very annoying to play against!

  • Interesting.  Not sure what I'm doing with it much like the wailing caverns adventurers call or whatever. However it is holy so it's discountable and discoverable.  That is a lot of taunt. With enough discounts this could come down early enough to matter but that's if decks don't just go over the top with their questline rewards.

  • The fact that it's Holy makes it somewhat playable

  • Well, the 1/2 will die immediately for sure, and maybe the 2/4 as well. Still, that might prevent up to 6 damage to your face, in addition to what it takes to kill the 4/8. That will probably let you win a few games.

  • That's a lot of stats behind 3 taunt minions, which will ruin aggro dreams. That alone makes me happy and want to play this spell. Big Holy Spell Paladin, here we come!

  • It's kind of like Annoy-o-Horn, except the Taunts don't have Divine Shield )and there's only three of them). It could be an OK card, but I'm not really certain what kind of deck would want to play it, unless it's going big on getting cheap The Garden's Grace plays. It's kind of boring, but could be serviceable in Arena.

  • Its slow, but it is also a massive amount of stats to pull out of nowhere.
    And The Garden's Grace thinks it is okay ^^

  • Enables Garden's Grace, which seems good enough for me to have in a dedicated deck.

  • Lots of stats for its cost, so it should see some play. Very nice tool to have against more aggressive decks!

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