New Rogue Minion - Bootstrap Sunkeneer
Submitted 2 years, 9 months ago by
Arthas
A new Epic Rogue Minion, Bootstrap Sunkeneer, has been revealed!
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A new Epic Rogue Minion, Bootstrap Sunkeneer, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about UNK_1658
Head on over to our dedicated guide for UNK_1658!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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So it's Sap and Vilespine Slayer in 1. That seems really good against big minions, but it's a worse Assassinate against smaller minions. The one big thing to note though, is that unlike with Sap, Bootstrap Sunkeneer puts the card on the bottom of your opponents deck. If you play wild, then you probably know how annoying Psychic Screams effect is. Which is why i think shuffling a minion to the GUARANTEED bottom of your opponents deck is very good... as long as they dont run any dredge cards.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Vilespine but with Sap and they can't actually replay it from hand.
Insane as long as there's sticky minions to Sap. If not then Si:7 Assassin is just better.
I tried having fun once.
It was awful.
Hey look, it's powercrept Vilespine Slayer a card that dominated its meta
The Only Constructed Deck Worth Playing:
https://outof.cards/hearthstone/decks/43506-the-only-constructed-deck-worth-playing
To be honest, this card will only be good in a hypothetical aggro deck. And this being an indication of more pirates for rogue, there might actually be one.
But we've come to a point where spending 5 mana to destroy a minion is fairly weak, and this needing to combo with something means its realistically coin turn 4 or turn 6 at best.
And really, is there any reason to not just play quest rogue instead, where this card is easily supplanted by SI infiltrators.
Probably a bad card at the beginning of the expansion when everyone wants to try Dredge decks but it's still decent disruption regardless. Putting a card back into the deck doesn't trigger deathrattles and it's a good temporary removal with a body
TREMBLE before.... the most legendary dragon that ever existed!
Well since we've got Dredge this expansion im not sure on how good this can be ... a good card overall depending on how popular dredge is going to be!
Challenge me ... when you're ready to duel a god!
I like disruption better than destroy effects. I gotta be honest, this will just drive people nuts
I really like how disruptive this is ..
Struggle with Heroic Galakrond's Awakening? I got your back :
Well, that's nicer than sending it back to their hand. Too bad about dredge though.
A very strong card, and the only Rogue Pirate I've seen so far that doesn't need to be in a pirate deck. Quest Rogue already has the Assassin that's usually cheaper and generally the same effect, but unless your opponent is running a lot of Dredge this is effectively a "kill" effect and should find a home in decks that don't run a lot of SI:7 cards.
I don't want to cure cancer; I want to turn people into dinosaurs.
Even if everyone and their mother were playing Dredge cards, this is a potent removal card by clogging up the bottom three or wasting resources trying to dredge it back up.
Hey, you heard about that Mario guy?
Seems quite strong, considering it has Pirate synergy and can make it all the more difficult for an opponent to stick that one minion on the board. Should see some play.