The Secrets of Volcania - Custom Hearthstone Expansion (Finished!)

Submitted 2 years, 6 months ago by

Welcome everybody to my latest solo project, my new custom Hearthstone expansion, The Secrets of Volcania. This is a 135-card expansion that takes place on the islands of the Volcania. Volcania is a mysterious volcanic island filled with very unique wildlife, ancient crypts, and a lot of forgotten secrets to uncover. You partake on a journey to Volcania to discover exactly what lies on this volcanic island.

Along the way, you'll come across some things on the island that you won't be quite sure what they are. You're going to have to inspect a little bit further. Inspect is the new mechanic in the set, in which cards with Inspect can be dragged from your hand to your deck to put it on top of your deck and give it an upgrade. Think of it like a cross between Tradeable and Corrupt, though Inspecting doesn't cost any mana.

Let's look at Felspiked Tracker for example.

Felspiked Tracker can be played as simply a 3 mana 3/4 Demon with Taunt, but in its base form, you can also drag it from your hand to the top of your deck to give it the Inspect upgrade. When a card is Inspected, it cannot be Inspected again (with one exception), and its card text will change to say "Inspected" on it. Inspect upgrades are treated as part of the card and not an enchantment, meaning that extra stats will not be lost when Silenced, and the effect will not reset if the card is returned to your hand. Inspect cards have a red eye banner under the mana cost symbol which goes away when the card is Inspected.

Felspiked Tracker is also an example of where Elusive is now keyworded. Elusive is the effect found on cards like Faerie Dragon, now keyworded and all cards that use the effect will be retroactively changed to use Elusive.

Dual-class cards also make a return. There are 10 all-new pairings in the set, which each get a Legendary Quest. You have two different paths to take for each Quest, so the one you choose it up to you.


Demon Hunter

Archetypes: Taunt, Handbuff, Hero Attack.

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Tokens


Demon Hunter/Warrior

Archetype: Taunt, Weapons.

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Tokens


Warrior

Archetypes: Rush, Taunt, Weapons.

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Warrior/Hunter

Archetypes: Rush.

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Tokens


Hunter

Archetypes: Rush, Secrets.

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Tokens


Hunter/Rogue

Archetypes: Secrets.

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Tokens


Rogue

Archetypes: Secrets, Cards that didn't start in your deck.

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Tokens


Rogue/Priest

Archetypes: Cards that didn't start in your deck.

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Token


Priest

Archetypes: Cards that didn't start in your deck, Casting multiple spells in a turn.

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Tokens


Priest/Mage

Archetypes: Casting multiple spells in a turn.

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Tokens


Mage

Archetypes: Casting multiple spells in a turn, Fire spells.

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Token


Mage/Warlock

Archetypes: Fire spells.

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Token


Warlock

Archetypes: Fire spells, Murlocs.

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Tokens

  • "Destroy your opponent's board" isn't merely just destroying all their minions, but it destroys their entire side of the board as a gameplay mechanic. While your opponent's board is destroyed, their maximum board size effectively becomes 0 for the rest of the game. They cannot play minions from their hand, and effects that summon minions will fizzle and have no effect.


Warlock/Shaman

Archetypes: Murlocs.

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Tokens


Shaman

Archetypes: Murlocs/Minion summoning.

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Tokens


Shaman/Paladin

Archetypes: Minion summoning.

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Tokens


Paladin

Archetypes: Minion summoning, Minion enchanting.

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Tokens


Paladin/Druid

Archetypes: Minion enchanting.

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Tokens


Druid

Archetypes: Minion enchanting, Taunt, Hero Attack.

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Token


Druid/Demon Hunter

Archetypes: Taunt, Hero Attack.

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Tokens


Neutral Commons

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Tokens

  • For the sake of Flame Invocator's effect, your "last spell's damage" is not the same thing as the total of amount of damage it dealt, but rather what it's damage value is. For example, the damage value of Arcane Shot and Consecration are both 2. Assuming no Spell Damage is used, both of these spells will result in the Invoked Drake being a 2/2 regardless of how much total damage either of the spells dealt.


Other Neutrals

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Tokens


This is my first fully completed solo project in a really long time, and it was certainly fun making it and triumphant to finish it.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Welcome everybody to my latest solo project, my new custom Hearthstone expansion, The Secrets of Volcania. This is a 135-card expansion that takes place on the islands of the Volcania. Volcania is a mysterious volcanic island filled with very unique wildlife, ancient crypts, and a lot of forgotten secrets to uncover. You partake on a journey to Volcania to discover exactly what lies on this volcanic island.

    Along the way, you'll come across some things on the island that you won't be quite sure what they are. You're going to have to inspect a little bit further. Inspect is the new mechanic in the set, in which cards with Inspect can be dragged from your hand to your deck to put it on top of your deck and give it an upgrade. Think of it like a cross between Tradeable and Corrupt, though Inspecting doesn't cost any mana.

    Let's look at Felspiked Tracker for example.

    Felspiked Tracker can be played as simply a 3 mana 3/4 Demon with Taunt, but in its base form, you can also drag it from your hand to the top of your deck to give it the Inspect upgrade. When a card is Inspected, it cannot be Inspected again (with one exception), and its card text will change to say "Inspected" on it. Inspect upgrades are treated as part of the card and not an enchantment, meaning that extra stats will not be lost when Silenced, and the effect will not reset if the card is returned to your hand. Inspect cards have a red eye banner under the mana cost symbol which goes away when the card is Inspected.

    Felspiked Tracker is also an example of where Elusive is now keyworded. Elusive is the effect found on cards like Faerie Dragon, now keyworded and all cards that use the effect will be retroactively changed to use Elusive.

    Dual-class cards also make a return. There are 10 all-new pairings in the set, which each get a Legendary Quest. You have two different paths to take for each Quest, so the one you choose it up to you.


    Demon Hunter

    Archetypes: Taunt, Handbuff, Hero Attack.

    Show Spoiler

    Tokens


    Demon Hunter/Warrior

    Archetype: Taunt, Weapons.

    Show Spoiler

    Tokens


    Warrior

    Archetypes: Rush, Taunt, Weapons.

    Show Spoiler


    Warrior/Hunter

    Archetypes: Rush.

    Show Spoiler

    Tokens


    Hunter

    Archetypes: Rush, Secrets.

    Show Spoiler

    Tokens


    Hunter/Rogue

    Archetypes: Secrets.

    Show Spoiler

    Tokens


    Rogue

    Archetypes: Secrets, Cards that didn't start in your deck.

    Show Spoiler

    Tokens


    Rogue/Priest

    Archetypes: Cards that didn't start in your deck.

    Show Spoiler

    Token


    Priest

    Archetypes: Cards that didn't start in your deck, Casting multiple spells in a turn.

    Show Spoiler

    Tokens


    Priest/Mage

    Archetypes: Casting multiple spells in a turn.

    Show Spoiler

    Tokens


    Mage

    Archetypes: Casting multiple spells in a turn, Fire spells.

    Show Spoiler

    Token


    Mage/Warlock

    Archetypes: Fire spells.

    Show Spoiler

    Token


    Warlock

    Archetypes: Fire spells, Murlocs.

    Show Spoiler

    Tokens

    • "Destroy your opponent's board" isn't merely just destroying all their minions, but it destroys their entire side of the board as a gameplay mechanic. While your opponent's board is destroyed, their maximum board size effectively becomes 0 for the rest of the game. They cannot play minions from their hand, and effects that summon minions will fizzle and have no effect.


    Warlock/Shaman

    Archetypes: Murlocs.

    Show Spoiler

    Tokens


    Shaman

    Archetypes: Murlocs/Minion summoning.

    Show Spoiler

    Tokens


    Shaman/Paladin

    Archetypes: Minion summoning.

    Show Spoiler

    Tokens


    Paladin

    Archetypes: Minion summoning, Minion enchanting.

    Show Spoiler

    Tokens


    Paladin/Druid

    Archetypes: Minion enchanting.

    Show Spoiler

    Tokens


    Druid

    Archetypes: Minion enchanting, Taunt, Hero Attack.

    Show Spoiler

    Token


    Druid/Demon Hunter

    Archetypes: Taunt, Hero Attack.

    Show Spoiler

    Tokens


    Neutral Commons

    Show Spoiler

    Tokens

    • For the sake of Flame Invocator's effect, your "last spell's damage" is not the same thing as the total of amount of damage it dealt, but rather what it's damage value is. For example, the damage value of Arcane Shot and Consecration are both 2. Assuming no Spell Damage is used, both of these spells will result in the Invoked Drake being a 2/2 regardless of how much total damage either of the spells dealt.


    Other Neutrals

    Show Spoiler

    Tokens


    This is my first fully completed solo project in a really long time, and it was certainly fun making it and triumphant to finish it.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    5
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Little update to the DH/Warrior Quest. I ended up noticing a pretty significant problem with the old design: Bulwark of Azzinoth (and thank you to BasilAnguis for first pointing this out). So the weapon has been changed to have 5 Durability, and returns to your hand upon death keeping the "indestructible" nature of the effect.

    This is still quite strong with Bulwark, but it's no longer unbeatable. It can also now be soft-countered with weapon removal, but it won't get rid of the weapon permanently. One interesting interaction with this new version is that it now allows you to use Deathrattle effects from your other weapons too, which you couldn't use with the first version.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
  • PopeNeia's Avatar
    Darkmaster 640 841 Posts Joined 07/06/2019
    Posted 2 years, 6 months ago

    I’m on mobile right now and none of the cards are appearing.

    This ain't no place for a hero

    0
  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago

    Very cool expansion :)

    1
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 6 months ago

    Very nice work, the art and the flavor is great! I also like the new keyword and the fact that the powerlevel is a little too high overall, just like a custom expansion should be :)

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Pretty significant update here.

    Before, all the cards were hosted on HearthCards using permanent links, which would sometimes cause a lot of cards to not load properly. Now I have all the cards hosted on Imgur instead, so it should always load a lot better now. (and yes, this meant that I had to go and replace every card with an Imgured card)

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    Alright Blizzard, which one of you saw my set?

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
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