New Warlock Spell - Tome Tampering

Submitted 2 years, 5 months ago by

A new Epic Warlock Spell, Tome Tampering, has been revealed!

Tome Tampering Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 2 years, 5 months ago

    A new Epic Warlock Spell, Tome Tampering, has been revealed!

    Tome Tampering Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Murder at Castle Nathria

    Head on over to our dedicated guide for Murder at Castle Nathria!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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    0
  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago

    Interesting card - sureley can be used for some shenanigans - even tough you discard your hand. But i guess that is also the huge problem. You need draw afterwards - maybe this works for some sort of last Haul. Pretty meh so far, at least for standard - but has potential!

    Challenge me ... when you're ready to duel a god!

    0
  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 5 months ago

    After thinking about this card for wild even further, I think I'm gonna have a brain aneurysm.

    This is so broken in Mecha'tun Warlock. Either you drop Malchezaar's Imp or play this while Hand of Gul'dan is in your hand and you will immediatly refill your hand.

    The reason why this is broken in Mecha'tun Warlock is good ol' cost reduction and card draw. Having 1 mana Hand of Gul'dan, Backfire, and Dreadlich Tamsin makes it so much easier to empty your deck AND they can be further discounted into 0 mana with Runed Mithril Rod. And also, 1 mana Mecha'tun means that you don't even have to play Shadow Hunter Vol'jin.

    I hope I'm wrong, dear god I hope I'm wrong.

    I eat your fast food spare changes when you sleep.

    3
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    Amazing for wild... not the best for standard.  I'm looking forward to how this can be abused.

    1
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 5 months ago

    In Standard this is garbage because even if we got more Discard support it would never justify dumping your entire hand to hope for a better apyoff later.

    In Wild however this makes Quest Discolock so much more fun, it's unreal.

    I tried having fun once.

    It was awful.

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 2 years, 5 months ago

    Its practically designed either for wild or for some future expansion, because for the moment, despite the potential, this card is hot garbage. Yes, with something like Impending Catastrophe you can easily reload your hand, but having discarded it you're basically drawing 2 cards per turn praying for the god combo to happen.

    Team5 relentlessly prints cards like these that they have absolutely no intention of pushing. Its almost like there's some mandatory quota of purposefully designed shit that needs to be printed every expansion.

    0
  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago

    This is the kind of card that isn't even fun when you manage to make it work. Toxic if you do, boring if you don't. One star, hate it.

    0
  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 2 years, 5 months ago

    It can complete Lakkari Sacrifice in just one turn, very powerful used with Malchezaar's Imp or Hand of Gul'dan

    Very powerful in wild

    0
  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Throwing away your whole hand and being force to topdeck each turn seems pretty bad, even with the reduced cost cards you might draw. Even with Warlock's hero power, since except for the copies this generates, every other card in your deck will still be regular price.

    0
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 2 years, 4 months ago

    Seems bad in standard, but this card can BREAK wild because of it's interaction with Malchezaar's Imp. So im giving it 5 stars just because this will break wild most likely. Typical warlock, breaking wild each expansion lol.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    0
  • Horus's Avatar
    Detective Pikachu 2575 3348 Posts Joined 05/29/2019
    Posted 2 years, 4 months ago

    This is indeed scary for Mecha'thun decks.
    I also hope that you are wrong ..!

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • Geno9999's Avatar
    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 2 years, 4 months ago

    Darkest Hour 2.0, and sees just as much play: Doesn't in Standard, completely OP in Wild.

    0
  • Draketh's Avatar
    Darkmaster 1570 1395 Posts Joined 04/02/2019
    Posted 2 years, 4 months ago

    I've already seen how crazy this can be in Wild, from the theorycraft livestreams. Insanity!

    0
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