New Mage Spell - Infinitize the Maxitude

Submitted 1 year ago by

A new Legendary Mage Spell, Infinitize the Maxitude, has been revealed!

Infinitize the Maxitude Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 1 year ago

    A new Legendary Mage Spell, Infinitize the Maxitude, has been revealed!

    Infinitize the Maxitude Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Festival of Legends

    Head on over to our dedicated guide for Festival of Legends!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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    1
  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 1 year ago

    Poor card to be honest. In fact, bafflingly poor.

    A legendary spell that should theorectically be a build around, ends up in a situation far worse than 2 mana Evocation.

    Here's the thing. If I want to discover a spell every turn (assuming that's what I want to do at all) I'd rather do that with mana to spend, because chances are good I'd want to plan my turn according to what I get. Instead this card will only give value only if I have 2 mana left over with nothing else better to do.

    At very best you'd play this on 2, skip the hp, and feel slightly good about yourself. You know what else you can do? Just play Vast Wisdom, which will at very least net you two cards, no frills whatsoever.

    Looking over the mage decks in the current meta, and making assumptions on the next, I cannot see any situation where paying 2 mana to discover a spell actually does anything useful, less so because of finale. Is it really that difficult for team5 just to give the spell a 1 mana discount? If nothing else, at least I'd feel it's objectively better than vast wisdom, which at the moment it is not.

    0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 1 year ago

    Pretty bad for one reason alone: You always have to discover last and you never want to do that because Discover is about finding answers to your current situation not a hypothetical future turn.

    I tried having fun once.

    It was awful.

    0
  • MurlocAggroB's Avatar
    COMMENT_COUNT_900_HS 1170 903 Posts Joined 06/12/2019
    Posted 1 year ago

    I think people are being too harsh on this card. Discover last isn't usually optimal, but it's not the end of the world. There's plenty of times when you play a Discover card on curve for a future turn (For example, Identity Theft, Nerubian Vizier, and Venomous Scorpid are frequently all used this way). This requires a slow matchup for maximum value where you can afford to grind out a bit of value every turn. It's too specific to maindeck, but I think this will be a solid ETC card for midrange/control Mages and a top-tier Discover itself.

    A man is lying on the street, some punks chopped off his head

    I'm the only one who stops to see if he's dead.

    Hmm. Turns out he's dead.

    2
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year ago

    I like this card for control.  It is like the Vision of Darkness only it can grab any spell and as long as you play it last, not a problem, you get to do it again. 

    1
  • theo333's Avatar
    Outlandish Rager 975 876 Posts Joined 03/29/2019
    Posted 1 year ago

    None of you see Big Mage potential? I can use it for unspent mana.

    0
  • GoddammitDontShootMe's Avatar
    Splendiferous 2145 1903 Posts Joined 06/03/2019
    Posted 1 year ago

    This could be nice. At least I don't know if I would mind an infinite supply of spells, even if I always have to wait a turn to use them.

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 1 year ago
    Quote From theo333

    None of you see Big Mage potential? I can use it for unspent mana.

    If youre playing big spells then youre playing Barbaric Sorceress, of which this card is anti synergy.

    Ditch barbara, and the win rate goes spectacularly down. I think we've seen it already in this meta plenty of times.

    0
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 11 months, 3 weeks ago

    Seems bad considering you have to discover last, however this does refill your hand a lot alongside Grand Magister Rommath, and of course helps you recast a bunch of spells you discovered. 

    I feel like this will certainly see play during festival of legends, because of the small spell pool. But it will probably fall off once more sets release.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    0
  • Geno9999's Avatar
    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 11 months, 2 weeks ago

    I'm struggling to think of a good deck to put this in. It's sort of like Sister Svalna's Visions of Darkness, but you could use that to discover multiple times and still have it for next turn. This wants to be played last, and it'd be only once per turn.

    0
  • Horus's Avatar
    Detective Pikachu 2565 3339 Posts Joined 05/29/2019
    Posted 11 months, 1 week ago

    Wow ... compared to the other symphony-like cards, Mage is getting the short end of the stick ... Discover-able value, sure, but far from a win-con on its own ... kinda "mhe" 


    When your music is instrumental, it doesn't matter if the words make no sense.

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
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