New Paladin Weapon - Disco Maul
Submitted 1 year, 8 months ago by
Arthas
A new Common Paladin Weapon, Disco Maul, has been revealed!
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A new Common Paladin Weapon, Disco Maul, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Festival of Legends
Head on over to our dedicated guide for Festival of Legends!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Seems a bit counterproductive. You wanna buff a key minion but to upgrade you have to just spam minions.
I guess it's just good on curve. PLay on 2, then play something (or multiple things to juice it up and get a fat buff on turn 3). Might be good enoughfor Pure Paladin, especially if you highroll the curve with Sinful Sous Chef
I tried having fun once.
It was awful.
How good this card would be will be entirely down to how long you can hold on to this without breaking the weapon.
Imagine playing an aggro deck and this card remains equipped for 5 turns. From there on, any minion that survives on your board will likely threaten an extra massive 10 damage to face.
But its likely vipers will be everywhere anyway, so through no fault on its own this weapon will likely never see much play.
Very saddened the artwork does not depuct a giant disco ball on a stick.
Seems like a natural fit in aggro. I may actually whip ip a pure menagerie deck to enjoy this in
The Only Constructed Deck Worth Playing:
https://outof.cards/hearthstone/decks/43506-the-only-constructed-deck-worth-playing
I imagine you could equip this around turn 5, play two or three cheap minions, then maybe play a few more next turn, and give something a pretty good buff.
Seems good to me, just play a bunch of minions and give them a buff. Altough it can be counterintuitive sometimes, so you need to be careful when you break the weapon.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Is every class receiving a new weapon sufficient sign that most decks will roll weapon removal?
I think they should.
Disco-ball ? Nah, dis go face.
Struggle with Heroic Galakrond's Awakening? I got your back :
Play 1 minion and this is better than Warrior's Woodcutter Ax. Common Paladin W
Hey, you heard about that Mario guy?