No Pain, No Gain: Don't stop hurting yourself (and your opponent)
Submitted 5 years, 3 months ago by
Zelgadis
It could be a hidden treasure, it could be a mirage... Does the self-damage Warlock archetype finally work?
Please try this deck and share your experiences and improvements. I certainly had a blast finishing off my opponent with a 15-attack Frothing Berserker.
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It could be a hidden treasure, it could be a mirage... Does the self-damage Warlock archetype finally work?
Please try this deck and share your experiences and improvements. I certainly had a blast finishing off my opponent with a 15-attack Frothing Berserker.
I think it does hold water now but maybe not quite so much self damage. I think the lackey zoo version can be very strong now.
Neferset Thrasher into Diseased Vulture is legit scary combo that can almost win the game on its own. I do agree that the Lackey route is probably a better option tho.
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Why not both?
What do you mean ?
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I am trying a Lackey/Pain hybrid, and it's not so strong as one would expect. Very hand-dependant, so i find it inconsistent, although not bad overall. At least it's a viable archetype now.
eg i could beat a Quest Druid, but a Quest Priest overpowered me.
At least this is my impression so far.
Run both lackeys and self damage packages, I tried it, it's quite effective, yet to face warrior or paladin though
Sure, but just pick the best of both worlds. Having too many self-damaging cards can be very dangerous and there are plenty of safer options too.
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You can combine lackeys with self-damage, but fitting demon synergy in there as well would be difficult. EVIL Genius needs something cheap to sacrifice, so you need tokens and/or deathrattles and once you have those, you probably want to capitalize on that by adding more typical zoo cards like Dire Wolf Alpha.
I ran into one Warrior so far and while I lost, it was pretty close until Omega Devastator came online. That's what led me to include Mojomaster Zihi.
There is quite a bit of healing in the deck, so you have a lot more than 30 health to work with. The current list has around 20 to 25 points of healing, depending on how much value you get from the Spider, Zilliax and when you draw the Broodmothers. If that is not enough, you could replace a Flame Imp by a second Crystallizer and add a second Rotten Applebaum.
As long as you can deal more damage than you receive, you'll be fine against most decks. Pure burn decks are rare these days: most aggressive decks rely on repeated minion damage before being able to finish you off. If you win the minion war, you're likely outside of their burn range and then they'll have to use their burn on your minions just to stay alive.
I also beat a Quest Druid: they got their quest online but by then I had 3 demons on the board and Ectomancy turned that into a board they couldn't deal with.
Quest Priest with a completed quest was too much to handle, even with Lord Jaraxxus. And I'm not sure it's feasible to finish them off before they complete the quest, since the earlier you start pushing damage, the earlier they can complete the quest. I think you can always get a win if you have a strong start, but with a mediocre start it's going to be tough.