A Hearthstone new patch has arrived!
- Cards that Discover from a random pool no longer apply a class bonus. (The bonus used to be 4x more likely to see class cards)
- Wild now has the smarter deckbuilding functionality that can auto-build good decks!
The Arena Balance changes which remove buckets are not yet live, those are coming in Patch 15.4.
Quote From Blizzard Enter the tombs… if you dare. The Tombs of Terror are opening soon, and we’re relying on the League of Explorers to put a stop to the misguided miscreants and powerful plague lords unleashed upon the world by Arch-Villain Rafaam and his League of E.V.I.L.
Read on for details on everything that’s coming in this update, including the new solo adventure, card changes, game updates, and more!
Tombs of Terror! – Chapters 1&2 Launching September 17
Hearthstone’s newest Solo Adventure is just over the next dune! Here’s what’s in store for you in the Tombs of Terror:
Dual-Class Heroes!
Even if you’re a legendary Hero, defeating world-threatening plague lords and powerful evil leagues takes a little extra effort. Whether by redoubling their educational efforts, wrestling with the martial arts, honing their holy pursuits, or pilfering some powerful magical machinery, Elise, Brann, Finley, and Reno have spent their time in the desert honing new crafts and preparing for the people’s cry for heroes to save the day. Choose one Hero and have access to cards from two classes, along with some brand-new Hero Powers and treasures!Plague Lords!
Massive murloc amalgamations, maelstroms of whirling madness, and just… Straight. Up. Death. The League of E.V.I.L. has unleashed powerful plague lords onto the world, and it’s up to you to stop them! These larger-than-life monstrosities have gigantic persistent health pools. So, while you probably won’t take them down on your first attempt, you’ll pick up where you left off on the next run!Powerful Signature Treasures!
A good explorer always comes prepared. Dig into your pack of tools and start your run with a powerful treasure of your choice. Unlocked by completing challenges and bosses during your runs, your pack will fill out with tons of magical loot and powerful cards as you progress through the Tombs of Terror.Pre-Purchase Tombs of Terror
Get the limited-time Deluxe Adventure Bundle to claim your Card Back and random Saviors of Uldum Legendary!
- When the Tombs unlock on September 17, the standard Adventure will be available at a lower price, which excludes the Card Back and random Legendary.
Chapters 3, 4, and the Grand Finale (included with Chapter 4) will be released in the following weeks.
Smart Deck Builder Goes Wild!
The smart deck builder can now create or complete Wild format Decks. For more information on the smart deck builder, check out our Dev Insights blog here.
- Please note that this feature is still in active development and you may encounter unexpected results.
Card Backs
The following Card Backs have been added to the game:
- Titanic Tasks: Acquired by completing Tombs of Terror on normal difficulty.
- Tomb Invader: Acquired by completing Tombs of Terror on Heroic difficulty.
- Darkmoon Faire: Acquired by winning 5 games in ranked mode during the October 2019 season.
Game Improvements & Bug Fixes
- Cards that Discover from a random pool no longer apply a class bonus. As Discover pools have gotten more specific, some are too narrow and repetitive. This change will increase the variety of cards from random Discover pools.
- Fixed an issue causing the mouse cursor to become the eye cursor after exiting the Tavern in Tombs of Terror
- Dire Frenzy should now properly generate golden cards if the target minion is golden
- Hero powers rewarded from Quest cards should now properly become visually disabled on the turn the Hero power is rewarded if Mindbreaker is in play
- Elise the Enlightened will now duplicate cards in hand from left to right, instead of randomly
- Newly discovered Hero powers from Sir Finley of the Sands should now properly become visually disabled if Mindbreaker is in play
- Fixed several visual and sound issues when a Hero power is replaced (either by Quest completion or Sir Finley of the Sands) after the original Hero power was already used that turn
Comments
Yes !! A big yes for the change of the discover mecanic . So frustrating to face a control warrior with 4 or 5 Omega Devastator ....
Good nerf for wild Odd Pala and War, more war ofc. Now Omega Assambley, Flunky, hero power from Boom much worse with full random, nice nerf.
Ah, man. I guess I won't be running Stonehill Defender in my 'jam as many White Eyes as possible in here' deck, anymore. It already doesn't find them very consistently!
What card d'you guys think prompted this change to Discover? Perhaps Dr. Boom's hero power?
That + Fluncky (always finding armagadillo) and omega assembly. I guess they didn't want to nerf those cards after just nerfing dr boom so they went on changing the mechanic...
The discover change is a good nerf for warrior with their pool of mechs and taunts to discover.
However for Wild the change sucks and makes discover options a lot worse because of the bigger card pool as opposed to standard. Maybe the smart deck builder has an answer to that though.. ;-)
It's a fair change on Discovery.
It's actually a nerf tbh (and there pops up again the issue of indirect nerfs), but a fair one.
It's a 4x nerf to be more precise :)