Just broken. Auto include in all Galakrond decks. Will only be a bad card in arena. 5 stars
Kronx Dragonhoof
- Mana
- 6
- Attack
- 6
- Health
- 6
The only one who knows how to properly prepare Galakrond's coffee.
- Released
- Mar 27, 2021
- Revealed
- Nov 25, 2019
- Artist
- Jerry Mascho
- Craft cost
- 1,600 dust
- Disenchant
- 400 dust
- Copies per deck
- 1
- Collectible
- Yes
- Card ID
- DRG_099
- DBF ID
- 55907
Decks using this card
- Priset8,840 Dust



0 votes
- Galakrond7,600 Dust



0 votes
- Legend Freeze Galakrond Shaman16,400 Dust



20 votes
- The Daily Life of a Level 7 Magical Ooze10,580 Dust



20 votes
- Tess & Albatross [R5 to Legend]17,180 Dust



15 votes
- Galakrond Zoo8,800 Dust



14 votes
- [Day 1] DoD - Quest to Unleash the Tempest10,340 Dust



9 votes
- Infinite Kronx'11,360 Dust



9 votes
Card sounds
Sound effects
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Play VO_DRG_099_Male_Tauren_Play_02
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Play KronxDragonhoof_Play_Stinger
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Attack VO_DRG_099_Male_Tauren_Attack_01
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Death VO_DRG_099_Male_Tauren_Death_01
Formats
- StandardNot legal
- WildLegal
- ArenaNot available
Expansion, rotated to Wild. All Descent of Dragons cards
Kronx Dragonhoof guides
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Descent of Dragons expansion guide
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Comments
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Comments
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Ok already have my autocraft decided! There's no way none of the Galakrond decks make it to the meta with the free Galakronds, and this looks like an autoinclude for these decks
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yes, this guy is here to compensate for the free galakronds, now we will still have to craft a legendary if we want to play galakrond decks : P
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So basically Kalimos for Galakrond decks, seems like there if you are Galakrond you have a myriad of options for a variety of situations. Obvious autoinclude for any Galakrond deck.
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I was already slightly annoyed that we were going to be getting Galakronded in every game, but now there is twice as much chance that he will be played. So how quickly will this just Be Galakrond being played every game for the next 4 months. The one thing with Hero cards is you might not draw it. That was the risk reward. Now it just gets played every game ..... will become tedious fast i think.
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4 months? looking at the power level of this expansion more like 16 months (I hope I'm wrong though)
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Still a risk-reward but just for 2/30 cards instead of 1.
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Kronx Dragonhoof with Sathrovarr and distinct bouncy pandas and bankers enable a huge tempo gain, and can be crazy and fun if that works.
Love meme and true portential!
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Kronx into Sathrovarr seems ambitious. You think your opponent leaves up a 6/6 on turn 6/7 that could win them the game if copied/returned/added to the deck? It will be a priority target, so better use bankers/pandas.
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Best card releashed so far. All those effects are insane in the right circumstance and together it's insane all the time.
Since Galakrond will be free, this is a mandatory craft for all players. (I mean if Galakrond decks make it, which this card seems to ensure for us) -
Devastation tokens are just I N S A N E
His Battlecry will be abused by Quest Shaman and Shark Rogue, but that's ok.
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I don't think Quest Shaman can abuse a Battlecry that comes out after you've transformed into a hero with a different hero power.
Unless you plan on not completing your quest until you played galakrond just for a one time double Devastation.
Also Shark Rogue is garbage anyways
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Quest Shaman isnt just Aggro/Evolve... I played an off-meta Quest Control Shaman for a while.
I see a lot of potential in Lightning Breath, so I expect that Galakrond Shaman will be a thing, and probably the most dominant deck in the ladder. Shaman has the best removals in the game and I wont be surprised if Galakrond's Battlecry will be an AoE too (and maybe a new Hagatha the Witch powercreep).
You can keep your Galakrond the Shammy in hand while profit from rewarded HP, (double) invoke as much as you can before play it, and bounce and abuse Kronx Dragonhoof battlecry. That's the flowchart i'm thinking of...
Shark Lackey Rogue is ok, but I'm not optimistic about a non-combo Galakrond Rogue. -
quest shaman ? you do realise if you play gakalrond you lose your quest hero power..
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Pull the lever Kronx
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This guy is just really strong.
He's either good tempo, good board clear, good wide buff, good reach, or good uh...I forget the 4th option.
I wonder how his devastation works with Shudderwock? would it be a random devastation or the same one you chose?
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random as with Kalimos
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Thank you!
still pretty good tho!
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Obviously a mandatory card for this expansion cycle.
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