It's not unusual for 1 mana 1/2's to stick around a turn so this is often a 1/3 with upside and a mech tag, sounds like the makings of a playable card to me.
1/3's always see play at some point, with a mech tag and a possible continuing up side. I love it. Not totally snowballs, but also can be one of those incremental little advantages and things to think about in early board states.
Oops didn't see at the start of your turn. Probably garbage then.
True in the lategame, but in the early game it will be broken, add to that that it's a mech, and can be sooner or later be magnetized with Annoy-o-Module and well, it can pretty much escalate to be the best T1 minion (If implemented and implemented as a T1)
Decent design but I don't think it will see much play.
It takes too much time to snowball, I think Beaming Sidekick is just a faster and more powerful card if minion health is part of your game plan. Probably pretty good for Arena if played turn 1 and not removed, but for constructed I think its too slow to really see play, in Wild where mech decks are more potent it could possibly see some play.
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Just doesn't seem strong compared to other mechs out there.
The key phrase here is "at the start of your turn." That makes this unplayable. Would you play a regular 1/2?
Maybe full mech zoolock card? Mechs are pseudo-charge.
Might be a good card in some swarmy mech decks like zoo variants, but definitely not a powerhouse card.
Nice 1 drop to help make mechs relevant again. I'm not sure how much mech anything can survive with the current cards they are releasing.
It's not unusual for 1 mana 1/2's to stick around a turn so this is often a 1/3 with upside and a mech tag, sounds like the makings of a playable card to me.
He's the little snowbally minion that could
wait a second that flavor text...Gadgetzan...are we...going back to Gadgetzan next year?
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1/3's always see play at some point, with a mech tag and a possible continuing up side. I love it. Not totally snowballs, but also can be one of those incremental little advantages and things to think about in early board states.
Oops didn't see at the start of your turn. Probably garbage then.
Micro Machine's brother.
Dire mole replacement pretty much. Maybe even get some interesting application in mech decks if those are a thing.
Nobody stated the obvious... Totally broken in Battlegrounds if the implemented it there D:
Everyone uses poison in there anyway at high MMR so not that broken.
True in the lategame, but in the early game it will be broken, add to that that it's a mech, and can be sooner or later be magnetized with Annoy-o-Module and well, it can pretty much escalate to be the best T1 minion (If implemented and implemented as a T1)
I know, too much "if"s but still...
thrash in everythin but arena
I will rate it a 3 as for "not sure".
Decent design but I don't think it will see much play.
It takes too much time to snowball, I think Beaming Sidekick is just a faster and more powerful card if minion health is part of your game plan. Probably pretty good for Arena if played turn 1 and not removed, but for constructed I think its too slow to really see play, in Wild where mech decks are more potent it could possibly see some play.
Amazing 1 drop. Can be out of control in combo priest build, also work if there are any other viable mech builds
Amazing 1 drop that scales with time. And it's also mech!! Mech hunter may be an issue in wild or maybe in standard as well.