Adventure To Turn A Card Into A Golden

Submitted 5 years, 6 months ago by

One thing I've always wanted to see Blizzard do is to give us a solo content adventure that, upon completion, allows you to turn the card of your choice into a golden version of itself. The reason I want this is that I've always wanted a golden Tiron Fordring. Sure, I could spend 3400 dust on one, but that's a LOT of dust for a card I already have. A nice thing for Blizzard to do would be to allow us the ability to turn any card - just one - golden. And, sure, some people would do it just to dust it, but that's fine, too.

What do you all think? And what card would you make golden?

  • Warangel's Avatar
    85 27 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago

    One thing I've always wanted to see Blizzard do is to give us a solo content adventure that, upon completion, allows you to turn the card of your choice into a golden version of itself. The reason I want this is that I've always wanted a golden Tiron Fordring. Sure, I could spend 3400 dust on one, but that's a LOT of dust for a card I already have. A nice thing for Blizzard to do would be to allow us the ability to turn any card - just one - golden. And, sure, some people would do it just to dust it, but that's fine, too.

    What do you all think? And what card would you make golden?

    6
  • KapriStehno's Avatar
    30 2 Posts Joined 06/03/2019
    Posted 5 years, 6 months ago

    I mean, sure, but they would just be giving everyone free dust :D

     

    1
  • Warangel's Avatar
    85 27 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago

    Not to me they wouldn't. I'd keep my golden card. But I acknowledged in my OP that a lot of people would just dust their goldens. But if it's an adventure you pay for, so what?

    0
  • OmarComing's Avatar
    790 530 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago

    Just use Zola the Gorgon

    🙃

    4
  • Scorpyon's Avatar
    120 92 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago

    The trouble is that then becomes a method of card-purchasing (albeit in a fairly lengthy process).

    You pay money for the adventure.
    You complete the adventure.

    You then choose a card (obv a legendary) to make golden. 
    You dust said legendary.

    You re-craft that legendary (if you want).
    You then craft any legendary you want.

    The cost of a legendary now becomes equivalent to the exact cost of the adventure.
    This may not sound like much, but it's actually a HUGE deal. It changes everything about the game. The game becomes a form of Pay-To-Win since now you can guarantee a way to buy a specific card. It place a real-world monetary value on legendary cards. This means that obtaining cards in the game has a real-world equivalent value and the game can be legally evaluated as being a form of gambling.

    It would then have a knock-on effect of requiring legislation and stringent rules put into place, as well as a new age limit (to prevent children access to gambling).
    It's a big old kettle of fish right there... ;-)

    3
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago

    I like the idea.  I'm trying to "Gold Out" all my Warlock cards in Standard and Wild.  Having a Golden Mal'Ganis would totally make my day. 

    But to prevent people from abusing it, the golden card you get would need to be something that cannot be disenchanted, sort of like Marin the Fox.  I'm no coder, but that seems like something relatively easy to do.  I'd even be so brazen as to say that if you are able to complete an adventure tied to a specific release (Dalaran Heist for Rise of Shadows for example), you choose a specific card out of that set to become golden.  Once you have completely unlocked everything in the adventure and completed it with all of the hero and deck options, it becomes one hell of a cool reward for your dedication.

    0
  • Scorpyon's Avatar
    120 92 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago

    What I said earlier aside, a non-dustable card would work. 
    If there are any that you can't get as a golden already.

    0
  • bananaMurloc's Avatar
    Hungry Crab 600 139 Posts Joined 05/29/2019
    Posted 5 years, 6 months ago

    That's a brilliant idea!

    Also one could imagine an adventure to receive dust (puzzles?) or to duplicate an existing non-Legendary card.

    I've been playing a fair bit of TES:Legends during the mobile buff outage, and it offers tons of ways to get goodies - gold packs cards or dust (daily login, rank progression, daily quests, adventure choices, etc.).

     

    0
  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 5 years, 6 months ago
    Quote From Scorpyon

    The trouble is that then becomes a method of card-purchasing (albeit in a fairly lengthy process).

    You pay money for the adventure.
    You complete the adventure.

    You then choose a card (obv a legendary) to make golden. 
    You dust said legendary.

    You re-craft that legendary (if you want).
    You then craft any legendary you want.

    The cost of a legendary now becomes equivalent to the exact cost of the adventure.
    This may not sound like much, but it's actually a HUGE deal. It changes everything about the game. The game becomes a form of Pay-To-Win since now you can guarantee a way to buy a specific card. It place a real-world monetary value on legendary cards. This means that obtaining cards in the game has a real-world equivalent value and the game can be legally evaluated as being a form of gambling.

    It would then have a knock-on effect of requiring legislation and stringent rules put into place, as well as a new age limit (to prevent children access to gambling).
    It's a big old kettle of fish right there... ;-)

    I don't really buy this explanation because we have the old school adventures which yes they moved away from but those gave you specific cards for a specific price. It isn't a stretch to use that to extrapolate out the same data that you are so against workers having. Basically this has already been done to a point because you buy an adventure (solo content) and are rewarded for your play through with legendaries, epics, rares, and commons. 

     

    I think the OP has a good idea. I also think it would be nice if we could add things other than dust into the crafting process like have a legendary and want a golden one? You can pay a straight 1600 dust to upgrade it or something along those lines. The total crafting cost for the golden would remain roughly the same but it would give you a slight bonus on the dust value of the non golden version. 

    Chaos, Panic, and Disorder, My work here is done. 

    Welcome to the thunder-dome bitch!

    0
  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 5 years, 6 months ago

    I think it's a great idea. It's not a big deal that a lot of people would just use it as free dust -- every kind of card reward can be used that way.

    There could be tokens for golden upgrades in varying denominations: common, rare, epic, legendary.

    1
  • Skarsnik's Avatar
    220 78 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago

    Cool idea, if it were implemented in a way so that it couldn't be exploited, it might become a thing one day. 

    I'd mainly just like to get more chances at dust rewards as well as gold. Remember the event where we got gold and dust for quests? more stuff like that would be great. 

    I think maybe adventures should come with dust rewards as there really is no reason for me to buy the current one if all you get is a single golden pack for it. I mean I could be wrong herfe, but that really doesn't seem like a worthwhile investment on my part.

    Yeah you get 2 card backs and a meme legendary card, but the card backs are more magic based ones and we have so-bloody-many magic themed cardbacks already.

    How many card backs do mage players need? ha ha (OK I get not everyone cares about matching up their card backs to their hero, but I do and I have loads of magic ones I never use as I don't play mage. I do sometimes use the blue dragonflight one when I play dragon priest, but thats about it really... oh ok I use the 2 karazhan backs a lot. especially the discoball with disco-lock, that's probably my favourite combo with mecha jaraxxus as the colours match as well)

    0
  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 5 years, 6 months ago

    Speaking of card backs I wish the card back I chose was on my opponents deck not mine since that is the card backs I see. 

    I also would love to see more gold and dust rewards for daily quests.

    Chaos, Panic, and Disorder, My work here is done. 

    Welcome to the thunder-dome bitch!

    0
  • GiantHaystacks's Avatar
    35 10 Posts Joined 06/01/2019
    Posted 5 years, 6 months ago

    I like the idea.  Over the past few months I went on a mission to get enough dust to upgrade a bunch of my favourite legendaries to golden.  It made me realise that, much as I love Hearthstone, it's not a game that offers much in the way of diverse rewards.

    I'd certainly like the option of getting more than just dust'n'gold.

    0
  • Leeeeeroy's Avatar
    70 10 Posts Joined 06/06/2019
    Posted 5 years, 6 months ago

    You are totally wrong.

    0
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 5 years, 6 months ago
    Quote From Scorpyon

    The trouble is that then becomes a method of card-purchasing (albeit in a fairly lengthy process).

    You pay money for the adventure.
    You complete the adventure.

    You then choose a card (obv a legendary) to make golden. 
    You dust said legendary.

    You re-craft that legendary (if you want).
    You then craft any legendary you want.

    The cost of a legendary now becomes equivalent to the exact cost of the adventure.
    This may not sound like much, but it's actually a HUGE deal. It changes everything about the game. The game becomes a form of Pay-To-Win since now you can guarantee a way to buy a specific card. It place a real-world monetary value on legendary cards. This means that obtaining cards in the game has a real-world equivalent value and the game can be legally evaluated as being a form of gambling.

    It would then have a knock-on effect of requiring legislation and stringent rules put into place, as well as a new age limit (to prevent children access to gambling).
    It's a big old kettle of fish right there... ;-)

    If it's a one-time-only deal I don't see how it's substantively different from offering a "free" (golden) legendary with a pre-order bundle or upon completion of an adventure, which happens all the time.

    If it were repeatable, sure, it'd be a money-to-dust faucet, but I don't think that's the suggestion here. Even if it were, you could still "fix" that by pricing it in such a way that buying packs is more efficient on average.

    As for the gambling legislation point, that's already an issue with card packs and lootboxes. This wouldn't change that in the slightest. If anything, this is less random than just buying packs (if repeatable, which again doesn't seem to be the proposal) because you always get a golden legend, so it'd be easier to argue in court how it constitutes a legitimate purchase and not a gamble.

    0
  • Warangel's Avatar
    85 27 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago
    Quote From Leeeeeroy

    You are totally wrong.

    I don't know what that means. I'm totally wrong for wishing for this? Or are you responding to someone else?

    0
  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 5 years, 6 months ago
    Quote From Skarsnik

    I think maybe adventures should come with dust rewards as there really is no reason for me to buy the current one if all you get is a single golden pack for it. I mean I could be wrong herfe, but that really doesn't seem like a worthwhile investment on my part.

    Pack rewards are strictly better, though. I don't understand why you'd rather have plain dust.

    (We can assume the dust reward would be no more than the average dust value of the same number of packs.)

    Also, you do get three packs per wing in addition to the golden pack ...

    0
  • Warangel's Avatar
    85 27 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago

    I'm perfectly okay with a mechanism that, when you choose to turn the card golden, makes it undustable.

    0
  • BigCheese's Avatar
    Supporter 165 14 Posts Joined 05/29/2019
    Posted 5 years, 6 months ago

    Great idea.  Always love seeing golden cards on the board even if they're on the other side of the table.

    0
  • Scorpyon's Avatar
    120 92 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago
    Quote From zoobernut
    Quote From Scorpyon

    <Stuff>

    I don't really buy this explanation because we have the old school adventures which yes they moved away from but those gave you specific cards for a specific price. It isn't a stretch to use that to extrapolate out the same data that you are so against workers having. 

    I'm somewhat baffled by this comment. What data am I supposed to be against people having? I didn't say I was against any kind of data.
    Was this reply meant for someone else, perhaps?

    And the old adventures were something entirely different and don't really apply here. 

    0
  • tony's Avatar
    Banned 175 130 Posts Joined 05/28/2019
    Posted 5 years, 6 months ago

    I like this idea! I think it would be a great incentive to get people to play solo adventures and find a new connection between their collection and the adventures -- not like the older way of doing adventures in exchange for card rewards but still having an impact on the collection. For a lot of people, like me, it would be fun because then I'd have to sit down and think about what card I would want to have as a golden legendary. I'm one of those players that isn't so much into the cosmetics of the game, but tying it to an adventure would get me enthusiastic about golden cards. Oddly, I wouldn't dust my golden legendary, either, because it would have a special place in my collection.

    OP should write a letter to Blizzard suggesting this idea and see what they think.

     

    0
  • Paragon's Avatar
    Divine Rager 530 184 Posts Joined 06/07/2019
    Posted 5 years, 6 months ago

    I like the idea, there are certain cards that I wish I had a golden too, and when I no longer need it then it's always satisfying to disenchant a golden to make another legendary of my choice.

    I'd also like to see a point system each season that you can spend on card backs you've missed. (preferably making them reasonably expensive so it takes some time to achieve them).

    Let me light the way.

    0
  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 6 months ago
    Quote From Paragon

    I'd also like to see a point system each season that you can spend on card backs you've missed. (preferably making them reasonably expensive so it takes some time to achieve them).

    That would be so nice!

    They've said at some point that they're working on a system to let players acquire old card backs (I think it was when they've announced the Ladder's rework), but not a word was ever spoken again on the topic.

    "For what profit is it to a man if he gains the world, and loses his own soul?"

    0
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