Post-buff impression
Submitted 5 years, 6 months ago by
CaHgO
Hi folks,
So what are your thoughts after the buffs and introduction of Snip-Snap? I haven't seen too many new decks focused around buff cards, but Snip-Snap is quite prevalent. It is way too op in my opinion - not sure what Blizz were thinking. It stacks with pretty much any type of deck and archetype and it's now everywhere. Including Wild. I am using it in Token/Mech druid and it's kind of brainless :)
You are welcome to share your opinions or just troll me. Cheers!
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Hi folks,
So what are your thoughts after the buffs and introduction of Snip-Snap? I haven't seen too many new decks focused around buff cards, but Snip-Snap is quite prevalent. It is way too op in my opinion - not sure what Blizz were thinking. It stacks with pretty much any type of deck and archetype and it's now everywhere. Including Wild. I am using it in Token/Mech druid and it's kind of brainless :)
You are welcome to share your opinions or just troll me. Cheers!
In contrast I hardly ever see it. I think I play against mech bomb hunter every other game and even they don't run it.
Weird, which server?
There have been a number of pogo rogues, which piss me off. I'll wait for them to figure out that the deck is still trash before playing for fun. I'm rooting for the bomb hunters to speed up the process. Other than those, I've seen cyclone mage with unexpected results, token druid with sn1p-sn4p but haven't lost to them yet. I'm currently trying to refine a midrange shaman with both of its buffed cards
Bomb hunter games last ten turns at the very most. They probably just haven't drawn it
The buff to Thunderhead has given rise to a new version of Aggro Overload Shaman, and has improved Murloc and Control shaman with the Overload package.
I'm disappointed that pally is still a shit deck. It seems shaman just got slightly better, 6 health on thunderhead is actually quite annoying. I think Blizzard should do even more changes. There is so many shit quality witchwood cards that could see some love. In general the Witchwood set is very weak. I have no idea why they buffed a set like Boomsday which has amazing quality cards while Witchwood cards barely see any meta play. I mean lets look at the legendary cards in the set, not even hound master Shaw is being run anymore. Almost none of the witchwood legendary cards are being run at all except for maybe Hagatha.
I really hope Blizzard buffs even more cards into use. This is the right direction to go.
I've yet to see a single player actually play Sn1p-Sn4p so far.
However, what I do now see is another boring influx of never-ending Tempo Rogue players who can't seem to let the deck die and be gone already.
But that's another thread...
I personally think it shows that Buffs don’t really do what people want. Don’t get me wrong I don’t mind the buffs and they might have made a few cards better an shifted the meta a tiny bit. But overall Nerfs work much better than buffs.
Buffs either do one of a few things most will be insignificant.
Either...
Unplayable cards are still unplayable and don’t change the meta.
The cards that are now borderline playable see some play in fringe t2 or t3 decks but don’t change the meta.
A tiny selection of cards with buffs make some current good decks a bit better and make a small impact.
The only time you make a significant change to the meta with buffs are buffs that are OP and create power creep.
Like I say don’t get me wrong changes aren’t always welcome but buffs IMO are not as significant to the meta as people want when changes happen. Nerfs do a much better job.
I can definitely see change in the meta - especially on the fisrt day after buffs, it looked like everyone was playing Pogo rogue, Shaman also got better now and it created a new fun deck - Freeze mage with Luna's Pocket Galaxy. Even though all the other buffs (including Crystalogy) were in my opinion not very relevant, it's still very good and successful update
I've played a bit of handbuff Mech Pally with Glowstone Technician. Really like the deck though i'm surprised people keep including SN1P-SN4P in it. It just seems to make Kangor's Endless Army worse. Also played a bit of [Hearthstone Card (Pogo-Rogue) Not Found] but the deck I've played the most is my Control Overload Shaman with Murloc Value generation.
Played mostly against Mech Hunter and the thing I noticed (on ranks 6-8) is that people like to play multiple SN1P-SN4Ps on just one mech. That's fine by me, I'm running silence on every deck right now (some decks with double silence) and it sure eases my job to counter it. I feel SN1P-SN4P will only be on the very good/broken scale when people realize they can Magnetize to different minions.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
I'm enjoying Mech Pally. It's not Tier 1, but it is good, and you can climb with it. Some decks destroy you, but it's competitive enough. I always liked the idea behind handbuffs so I'm happy to get some use out of Glowstone Technician.
But I don't feel the meta has really changed that much.
I already ran a deck with pocket galaxy which has now become even better, also fooling around with jepetto and galaxy spell is now more fun. Also tried out sn1p in a mech hunter a bit, seems to improve it a bit but not a lot in my opinion, that deck already has sufficient annoying magnetics.